- Bugfix for the
can_surviveblock behaviour testing for the wrong block position - Bugfix for some components not being applied for clients
- Improved debug output when components have errors
- Bugfix for the
can_surviveblock behaviour testing for the wrong block position
1.21.2 release version
- Fixes a crash with fabric permission api
1.21.2 version
- Fixes a crash with some decorations
- Bugfix for the
can_surviveblock-behaviour, testing for the opposite direction
- Fixes a potential dupe issue
- Adds
shielditem-behaviour
New Features 🌟
- Adds
crossbowandbowitem-behaviors - Adds
buddingblock behavior, similar to budding amethyst blocks - Adds
trapdooranddoorblock-behaviors - Adds
oxidizableblock behavior - Adds
villager_fooditem behavior - Adds support for villager and bee interactions with custom crops
- Adds
translation,scale, androtationfields to theshootingitem-behaviour. - The values of the
drop_xpblock-behaviour can now to associated with a block-state - The values of the
powersourceblock-behavior can now to associated with a block-state - Improved block-state mapped properties and added support for mappable block model types
- Added displayName field for translations of item/block/decoration
- Added villager interaction flag for compostable behavior
- Uses a custom polymer-blocks module build for additional block model types
Bug Fixes 🐛
- Fixes issue with seats not ejecting players when decorations are broken
- Fixes bugs with trim-based armor
- Fixes typo errors and banner item model issues
- Bugfix for break markers with decorations
- Fixes decoration items not showing in
dynamic-type showcases - Assets are added earlier to the Polymer Resource Pack builder now
Documentation 📖
- Updated documentation with new examples and details on the latest features
24w40a version
Contains a build of polymer for 20w40a
There is a known issue with datapacks adding to vanilla item tags causing a crash when a player connects
- Adds
drop_xpblock behaviour - Adds Simplified Placeholder text formatting support for item lore
- Fix for direction property of
seatdecoration behaviour - Bugfix for stripper behaviour
- Commands in the
executebehaviour now get executed with higher permissions - Handles running out of BlockModelTypes more gracefully
- Fixes particles and sounds for simple decorations when broken by non-player means
- Simple decorations with the
solidproperty set tofalsenow get flushed away by water as expected - Adds a
banner_patternitem behaviour for custom banner pattern items
Adds support for custom item-groups.
See the documentation for details
- Adds particles & sounds when bonemealing a custom crop block
- Adds the ability to map lightEmission and redstoneConductor properties to block states
- Fixes an issue when attacking an entitiy with a filament item
- Enables loading assets from zipped datapacks
- Removes logs when attacking an entity with a filament block-item or decoration-item
Fixes an issue with the count block behaviour and changes the default block property requiresTool to true
Filament Update 0.8.0
-
Removed
blockTypeproperty for blocks, block states/properties are now provided by block behaviours --- This may break your current block configurations, please use one of the new block behaviours listed below and in the docs -
Added
axisblock behaviour for log/pillar-like blocks, adding anaxisblockstate property -
Added
powerlevelblock behaviour which changes blockstate/model based on the input signal it receives, adding apowerlevelblockstate property -
Added
facingblock behaviour for directional blocks, adding afacingblockstate property and handling placement -
Added
horizontal_facingblock behaviour for horizontal-directional blocks, same asfacingbut only horizontal (no up/down) -
Added
cropblock behaviour for crop-like blocks -
Added
can_surviveblock behaviour blocks that need a specific support block or a block with a specific block-tag, useful for plants/crops -
Models for block states now need to be defined in a vanilla way, see docs or example datapack for more info
-
Added
stripperbehaviour for items to strip logs/scrape off blocks like axes do. -
Added
compostablebehaviour for items with configurable chance of successful composting in a composter -
Added more properties for blocks (pushReaction, transparent, solid, etc)
-
Added destroy markers for decorations with blocks (using code from patbox's FactoryTools)
-
Fixes bucket interactions and sounds for noteblock based custom blocks
-
Rewritten internal behaviour system to be extensible, internal behaviours are implemented using the api
-
Updated example datapack
-
Updated and extended the docs
Fixes an issue with the display property of decorations
- Improves pickblock for decorations
- Adds config option to prevent adventure mode interactions with decorations
- Prevent container animation for spectators
- Adds break particles and break/place sounds for decorations
- Add properties for decoration break particles and sounds
- Adjust decoration place / break sound sources
- Fixes Projectile crash
- Fixes showcase items not loading after world reload
- Fixes join issue with cosmetics
- Warn if a behaviour can't be found and skip it
- Removes errors on launch
- Reintroduces simple (pushable) decorations
- Adds a lighter default color for dye-able items
- Minor bug fixes



