- Adds support for YAML files (.yml/.yaml)
- Adds
falling_blockblock-behaviour - Adds
tntblock-behaviour - All fields in item/block/decoration configs can now be either camelCase or snake_case
- The
maxfields of the drop_xp behaviour now defaults to 4
Fixes block configs not correctly showing a model in blockResource as item model if no itemResource is present
- Adjustments to the alternative_cosmetic_placement option for better itemsadder/oraxen compatibility
- Fixes a bug when swapping cosmetics in survival (again)
- Adjusts the rotation and position of cosmetics when crouching
- Hides cosmetics when swimming/crawling
- Fixes a bug in the
lockdecoration behaviour
- Adds an
enchantableitem-behaviour for 1.21.1 to make up for the lack of a vanilla enchantable component - Adds a
fishing_roditem-behaviour - The
bow,crossbow,shieldandfishing_rodbehaviours can now generate predicate overrides automatically (or item asset model in 1.21.4), see the docs for details - Reintroduced a field
translationsto provide item/block translations inside an item/block/deco config - Removes the legacy
modelfield for decorations in 1.21.4, useitemResourceinstead! - Custom blocks now use the map color of the
blockBasein the properties of custom blocks - Properly implements use animations for some item behaviours like
bow
- Fixes items that are not using a vanillaItem with a dye component not showing it's texture on 1.21.4
- Updates blockbench-import-library to fix an issue with texture path names
- Adds a
lampdecoration behaviour for interactive lamps - Adds
interact_executealias for thelockdecoration behaviour - Fixes a crash for configs without itemResource/blockResource field
- Updates blockbench-import-library to fix an issue with texture path names
- Adds a
lampdecoration behaviour for interactive lamps - Adds
interact_executealias for thelockdecoration behaviour
Updates bil to fix regression for animated models
Updated blockbench-import-library to fix some bugs with animated decorations
- Fixes a bug when swapping armor/cosmetic in survival mode
- Fixes issues with multiple cosmetics being worn at the same time
- Swapping cosmetics with a stackSize larger than 1 doesnt swap the whole stack anymore (1.21.1)
- Fixes permission levels for command based behaviours
- alternative_block_placement config is now applied to seat rotations for decorations with seats
- Fixes an issue with claim-mods like flan, GOML, etc where players could break decorations made up of an interaction entity
- Auto-generates tintable 1.21.4 item models



