Previous update (0.36) contents :
Sentient rift, rift knife, flower barriers, ethereal bridges, dry grass and tweaks
This version :
Fully fixed the bug where water drying was ignoring biome restrictions
It was not full fixed by the 0.36 version
Made the sentient rift a little bit stronger
Added more blocks wind gust’s pass-through (create catwalks, …)
If Alex’s Mobs is present, Gusters will now spawn during rain as well as thunderstorms (only if the current biome has no rain)
Fixed a bug where water drying was ignoring biome restrictions
Backup your world before updating (just in case)
Added a new hostile mob : the sentient rift
Drops rifts
New weapon : Rift knife
See mod’s page for its features
Added the ethereal bridge core block
Create ethereal bridges, see mod’s page for more infos
Added flowers barriers as a mean to control the desert’s spread
See mod’s page under Mechanics for more info
Enhanced the Vitalizer
More range, act sooner and put more grass
Added dry grass
Dry dirt has an now increased range
Wind gust can now go through certain blocks (bars , fences, …)
Improved long range ticking
Added utils mcfunctions (/function) to remove/summon sandstorm and show tickers
If a sandstorm spawn near an overcharged sand rose it will propagate the desert more
Increase the overcharged sand rose’s range by a little bit
More infection mods compatibility
Fixed a bug where sandstorms will always face the same direction
0.35.1 Hotfix
Fixed the spear of sands’ behaviour with better combat
Fixed a bug where the spear’s gust may not show on server
Added compatibility with EntityCulling (might require a reset of EntityCulling’s config to apply)
Fixes some problems with the sandstorm
Tweaked the glass skeleton
The sentient rift now attacks villagers and has a dedicated tag for its prey
Changed some recipes
Added a new mob : the glass skeleton
Can spawn anywhere but spawn more near overcharged sand roses
Added a new (experimental) mob: the sentient rift
It can only be spawned with it’s spawn egg for now
Desert sand will convert infected stones into sandstone near overcharged sand roses
New weapon : the living glass scythe
If biome change is enabled, the mod can now remove some of the infected biomes
Added repair items to JEI
New item : dry wood handle
Used to craft some of the mod’s tools (and also to make their recipes simpler)
Reduce the FPS impact of the sandstorm a little
Added cracked sandstone
Compat improvements
Bugfixes
Added flash floods (can be disabled)
Added flood totem block
Added dry wand
Added sky doom ritual
Tweaked Nameless construct
Now gains resistance for 10 seconds when killing an hostile mob
Added the cursed crystal structure
Same function as the hourglass but spawns in plains and forests
Added jujubier wood fence
Added a config to enable some plant generation at worldgen (disabled by default)
Plants are now compostable
Bug fixes
- Bottomless water bucket bugs
- Jujubier leaves now drops sapling, stick and logs
- …
Compat improvements
- Phayriosis
- Moss Overgrown
- Dawn of the flood
- …
0.33.1
Added the bottomless water bucket
Added sponge duplication ritual
Sponges can also be dried by placing them on top of desert sand during the day
Scorpions can now be bred using spider eyes
Tweaked the Nameless construct
Fixed bugs (Nameless construct, …)
Maybe a release in the next months
Added a new mob : The nameless construct
Will spawn near weathered sandstone and will drops construct parts
Changed some recipes to require infused construct parts (crafted from normal construct parts)
Added infused construct parts
They are used in recipes and to charge the Nameless Altar halfway
Blocks like grass and tall grass should no longer drops item when broken by the desert
Changed desert grass model
Desert sand should now give a warning message if place in a non-spreadable biome
The desert should be less likely to completely clog up cave entrances
Quark’s jasper is now able to spawn weathered sandstone as well
Fixed bugs with the spear of sands
Fixed a bug when desert sand will fall even if there was a log above it (creating floating trees)
More compat with other infection mods
Added 3 new rituals
Added advancements & fixed bugs relative to them
Improved the wand of grass a little
More config options
Other tweaks
Bugfixes
More compat
Added the nameless altar
Allow you to do rituals to affect the world (more info in the mod’s page)
Added advancements
A few of them don’t work due to 1.20.1/1.20.4 differences
Salt desert now also spawns in rivers because swamps alone were too rare
The desert can now random tick blocks in the direction of the nearest player to a desert (can be disabled)
Tweaks to the sandy diamond block’s recipe
Farmer’s Delight partial compat
The overcharged sand rose’s gust spread the desert faster
Fixed wind gust bug with water
Added sandstorms
Can occasionally spawn in large deserts. Will spawn a large amount of wind gusts, damage infected entities and sometimes leave behind suspicious sand with a sand rose in it (6% chance). Can be prevented in a 128-block radius by placing an enchanted sand rose.
Enchanted sand roses now prevent sand accumulation/deposit in a 45-block radius
The mod’s desert biomes (e.g. “Desertification : Desert (Rainy)”) can now be properly used as buffet worlds
(buffet worlds = single biome worlds, do not pick the rainless biome as you will not be able to progress in the mod)


