Could you tell me why you're downloading this version?
I'd like to make it where you can enjoy the later versions, so give any suggestions or reports in the Discord and I'll (try to?) deal with them.
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v2.3.3 Changelogs
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Cleaned up empty, unused, or random files, reducing the total size for this update.
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Adds custom damage type to Raiser and Coast (Update to resource pack)
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Adds a bit more specific compatibility/optimization when used with a few other trim mods/datapacks
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Added a update message, can be disabled but only appears when actually updating the pack.
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Fixed Wild not detecting tamed rideable mobs
- Also overall more optimized on 1.20.3+
Future?
I might plan on adding some more features soon like;-
Making trims/material can change more based on the armor you're actually wearing (leather, netherite, etc),
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Making tools trimmable but their buffs don't change based on template/material, and aren't that impactful. Just useful for if you have 8 templates and you want to benefit from both.
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Maybe adding textures to other equippable armor?
Join the Discord for possible polls, or if you have any suggestions/questions. May even start giving a heads up on updates
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Fixed two major issues which cause tasks to literally be impossible to progress, and one of the (less important) timers not existing on 1.20.2
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Added compatibility with 1.20.0 and 1.20.1, though it disables: Any-Slot Tidal Trident, Wayfinder Distance & Teleporters, TrimOwners, and Template-Prevention for owners
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Fixed some inconsistencies with messages, and added a indicator when trimmed armor is returned to you.
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Whenever completing a task, you'll get a message similarly to empowered materials, giving most of the information you need about the trim, which includes the material it goes well with. Theres also now a setting to announce whenever a task is completed, on by default.
- Added (and pointed out) more settings, like Keep Inventory, Trim Usage, Tasks, Transfer-Trim-on-Death, Completion Announcements, One-Trim-Per-Player, etc. You can get a guide book by typing /function blue:settings/guide
- Added
/trigger TrimSettings.BLUEto display the above settings, but it'll only display trim usage if its disabled, and task availability if its set to "owner only", since you can figure out the other 2 through the advancements page.
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Added faster piglin trading and fire resistance to Snout, and possibly buffs to it. Also, when Sentry and Snout are next to eachother, they both gain a simple buff.
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Added some more "trim vs trim" scenarios, like Wild vs Shaper, more Ward vs Silence, etc.
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Improved the datapack removal function, and added confirmation(s)
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A few more optimizations, but mainly when used on 1.20.3+
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Resource pack updated to work with Wild's seperate damage type for the vine traps, instead of (once again) death being by "sweet berry bush"
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And once again, more changes that I either forgot to mention, or were too small.
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Added a function to make the datapack remove most of the data it can about itself from the world, and trim abilities are now enabled by default for players, with the "CheckOwned" command now part of setting "TrimOwners" to 2
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Compatibility with 1.20.3 and 1.20.4 for both the datapack and resource pack, alongside a update to their descriptions and icons.
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General optimizations everywhere, slightly increased with 1.20.3/1.20.4, while also removing more unused files from previous addon
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Reduced the chances to "consume" gold depending on the amount, and halved the rate for Snout
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Lower trade/raid amount when hitting/killing villagers, sentry now "focuses" on raiders, and gains some effect immunity with hero of the village. Wild will now permanently buff mobs while the set is worn.
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Removed savannas from Dune task, added badland(s) to Coast task, lowered requirements for coast, spire, raiser and snout, and reduced the chance to gain Silence if another player is nearby. Wayfinder trim is now gained from just overworld structures, but the more you explore, the stronger it'll become.
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Fixed deaths rarely not being detected, spire not gaining fall reduction, end-sounds being heard in the overworld, movement sometimes being detected inproperly, combat not being detected after dying, tidal trident dealing too little damage, and excess particles with netherite.
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Lot more changes that I didn't put here to keep it short, were too short to mention, or I straight up forgot.
It should be completely stable as it has been used on a server before with seemingly no issues, but I did modify this datapack to no longer have the random changes used within said server.
The resource pack isn't required, but it is highly recommended for when players use custom materials.
![Trims Overhaul [NEW]](https://cdn.modrinth.com/data/lBHH38D3/5b2dfe2855f9a0a18cebdcabd04360b49f08f69f_96.webp)

