Resource pack: New translations and copper armor support
3.0.2 Changelogs
- Compatibility with 1.21.9 (Possibly 1.21.10 as well)
- Unfortunately, 1.20.1 will now display as invalid with this bundle, but this can be ignored.
- Unfortunately, 1.20.1 will now display as invalid with this bundle, but this can be ignored.
- Added translations for Japanese, Korean, and Polish
- New translations for: Objective titles/names, Bolt's "Charge" ability, Resource Pack description, deletion messages, and updated some wording.
- Setting to globally disable trim empowerments
- Rib's wither skull requires combat now - also a setting
- Grapple having "infinite" durability on <1.20.5
- "Optimized" Eye's Fear calculation and improved the chances based on amount on <1.21
- Added a small visual to destroying other pearls through Disfigure, and it now damages hostile mobs.
- Vortex having no cooldown on 1.20.5+
- Double-strike kinda working without ownership
- Vulnerability working on Rib instead of Vex
- Bolt's block placement is now more strict and "destroys" the block it replaces
- New "Charge" ability for Bolt - Increased block break speed based on copper held and / or worn
- When you unlock a objective, you'll now receive the task's name or quest's title, which should help players figure out what they need to do.
- Quest progress not being removed upon completion (for repeatability)
- Fixed well-timed duo effort with multiple Withers giving multiple Rib ownerships
- Added a visual to RTD interactions (Green Check / Red X)
- Removed Wayfinder's adventure advancement
Compatibility with various custom/modded additions
Just by using built-in "tags" provided by the mod, if any. I prioritized popular mods, so small ones are unlikely to be changed unless they use conventions-
Dune's quest, task, and Endurance ability now work in vanilla beaches, and custom deserts (Terralith's Oasis, Biomes'o'Plenty's Dryland, etc)
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Limited-target abilities now target armor stands, and won't target some modded visual entities (Create contraptions, Botania mana burst, etc)
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Ashen Aegis and Wind Barrier should affect some more, basic modded projectiles (Aether darts, basic arrows in mods, etc)
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Tide will no longer get rain buffs if they're in a custom no-rain biome (Terralith's Shrubland, Biomes'o'Plenty's Volcano, etc)
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Some modded projectiles and peaceful mobs now won't be registered as a hostile (Alex's Mobs, Critters and Companions, etc)
- Also fixed small fireballs and 1.20.5 Armadillos being classified as a "hostile"
- Custom materials not usable (Actually fixed this time)
- Fixed everything requiring a server restart to work - the error message now also appears.
- Generic reload message also no longer appears on updates / download
- Trim names in owner menu not being translated on <1.21.0
- Objective unlocking not working on <1.21.0
- Empower message for Wayfinder and Silence having incorrect requirements
- Wayfinder completion function
- Max Wayfinder completion repeating empowerment message
- Wayfinder's task basically not working
- Limit-Owned-Trims affecting players who no longer own a trim
- Snout's Muffle debuff not working (on certain versions?)
- "Strict Scorch" setting not working
- Unnaturally disabling the datapack permanently locks online players out of using trims
- Hardcore death transfer not checking if the player owns the trim
- Flow and Bolt owner finder not appearing
- Improper visuals on Flow Wind Charges, Raiser Experience Orbs, and Ward's Barrier on 1.21.1
- Rare transfer exploit (due to improper command use)
Resource pack; new translations, not mandatory.
Another update in 2 weeks for 1.21.9 compatibility and some other settings
3.0.1 Changelogs
Trims
- Bonus raid not adding to Sentry's quest time, and the timer not even being relevant
- Host's quest not checking for Villagers outside the short range
- Tide's Reservoir not working
- Tide's task now only displays if you're still in the swimming animation
- Raiser's Proficiency is now dynamic on 1.20.2+ instead of 1.21+
- Coast's quest template now has a enchant glint
- Indicator for Vex's Lunge cooldown
- Microscopic optimizations to some abilities
Misc
- The spaces in the main menu now change based on your language so they're consistently 4 rows (at normal chat length)
- RTD's tutorial will only stop after the player actually inputs something, and fixed the 0.05-0.2s delay on the tutorial
- the "Unlock" objective type will now register templates that are picked up even after the objective is unlocked
- The "Limit-Owned-Trims" setting now prevents manual and death transfers
- Increased the size of the owner-finder particles, and made them only track horizontally and appear lower.
- Renamed Eye's Disconfigure to Disfigure. This does reset its setting
- Changing Spire's No-Gravity through settings will automatically update every mob
Fixes
- Death transfer counting each armor piece towards the transfer limit
- Custom materials not working on 1.21.5+
- You need to put the item in your cursor at least once. You can't immediately shift-click it
- The "hover me" message not doing anything if you have the resource pack
- Some small spelling errors, and also Ward's "auto-damage" setting not having its own name.
- Some (unused) debug functions not working
- Lodestone recipe not being nerfed on 1.21.6+
- Tutorial skip not having sounds on <1.21
- Manual armor transfer not working
- Trims effects not being removed while "respawning"
- Trim blacklists not having colors, or preventing manual transfers on <1.21
- Leaving the game within 0.1s after being hit by a harpoon will make the next harpoon hit against another player pull both of you
- Strange rotation for the start of Snout's Greataxe
- Few issues with items in 1.20.5 (Transfers, immunity, etc)
- Double-sound from the "new-player" tutorials
- Test mode permanent actionbar text
The "Should've-been-a-recode" update
TLDR: Change/rework every trim, trust system, turn tasks into new quests (+ task setting), way better administration, with full language translations, 1.21.5+ compatibility, official wiki, etc.
Nearly every change is listed on its document; https://docs.google.com/document/d/1Z04cs4oRW0-O9XM3dr1biNXe-d38N02vr999cV-Sdhk/edit?usp=sharing
I would list this as a beta release, but considering the multiple worlds that have tested this without issues, I'm HOPING I'll at least have a week before a hotfix.
1.21.4 Support
Required resource pack update (If 1.21.4+)
2.4.4 Changelogs
- 1.21.4 compatibility; Support for the new Resin material, Creaking mob, new blocks, etc.
- Resource pack has been updated. It now also includes a blank template for elytra textures (Needed to), so if you have another mod or resource pack to give elytras textures, place it above the one for Trims Overhaul
- Added another safety system which automatically takes the trim off armor worn at 10 or less durability
- For the sake of inventory management, it'll only return important materials such as Nether Stars, Dragon Eggs, and Netherite Ingots.
- Updated a few advancements again, mainly guides and the dragon egg.
- Added a safety guide to actually reveal the existence of systems to protect trims
- Updated the settings guide book
- Renamed "Self-Trim" to "Un-Trim"
. . .
- Updated the transfer system
- Players who become the owner of a trim via transfer or death will now receive a short message
- Transfers won't create the empower message anymore
- The template method now supports any inventory slot, instead of only the first slot
- Slightly adjusted and added more information to the book
- Added a small sound to selecting players with the book
- Fixed the book's unimportant data displaying in later versions
- Players who become the owner of a trim via transfer or death will now receive a short message
. .
- Increased the RTD bonus for Coast (Fishing)
- Fishing in a beach biome now counts towards the task
- Reduced the time needed to complete Spire's (Levitation) task
- Slightly reduced the frequency of Dune's RTD. Also reduced the time needed to complete the task (Desert-time)
. .
- Few new sounds to some abilities/actions
- Silence now also muffles block noises
- Adjusted/lowered the level requirements for Raiser's tier 0-2 effects and beam, making it easier to atleast benefit from the trim
- Coast's summoned sand that falls into water will splash, clearing aquatic effects from nearby players
- Rib's fire blast now charges slightly faster when in the nether
- Rib's non-fire penalties will only apply if the user is/was recently in combat
- Copper blocks thrown by the Bolt owner will now be placed down as temporary blocks
- Added a delay to Bolt's fire resistance so it flickers less, increased the duration, but it'll no longer refresh when in lava
- Shaper's strength on peaceful difficulty is now equal to easy difficulty
- Also fixes some of Shaper's effects not working or updating on peaceful
. .
- Updated Ward
- Effects are now given based on the distance to the user, instead of only if they're within the radius
- The regeneration effect now only applies to players right next to the user if they're sneaking
- Added a feint indicator of the maximum range that players will be buffed.
- Adjusted the strength and duration of most effects granted by Ward to the user and nearby players
- The user will now gain a short buff if a nearby player dies to different player
. .
- Updated Flow
- Slightly reduced how high the player needs to look to receive minimal gravity
- Slightly reduced the maximum range of Wind Barrier, but removed its minimum range.
- This also affects how soon a wind charge will become empowered if the thrower is in the air
- Adjusted the aerial particles to no longer display when using an elytra
- Added a delay to the permanent effects so they flicker less, and removed speed
- Added a cooldown to picking up the wind charges shot directly by the breeze mob
- Barrage can now be started with 60 or more wind charges, instead of only 64
- Barrage's height restriction is now slightly shorter but generally more strict
- The height requirement for empowering thrown wind charges is now much shorter, but also more strict
- Fixed Barrage activating when below blocks, which usually resulted in it also cancelling due to being near the ground
- Fixed Wind Barrier transforming any projectiles thrown by the user if they're in the air or below blocks
- Fixed gravity not returning if you're looking straight when Barrage ends (Until you look up or sneak)
. . .
- Fixed some trims being invisible with Iris installed
- Armor with the error texture will look worse though
- Fixed Eye's alarm notifying its owner about other strongholds
- Fixed Silence's heart beat not working for extended periods on some worlds, and being muffled
- Fixed players not getting the ownership advancement when gaining a trim through kills
- Fixed template recipes existing in later versions (Which only resulted in a waste of materials)
- Fixed some abilities displaying Spire progress if Wayfinder has been used and Spire is unlocked on later versions
- Fixed some bugs for 1.20.5 such as advancement visibility, transfer book, and coast sand
12/31/2023: 1.21.4 is supported, but resin won't work.
1.21.2 and 1.21.3 Support
Resource pack update (1.21.2+)
2.4.3 Changelogs
Bundles will give back any trimmed armor or templates put in them, but sadly there is still a way to abuse them which I'll try to fix soon.
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Reduced the explosion strength of Shaper's thrown TNT if the difficulty is medium or hard in 1.21.2+
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Increased flow's reflection/detection range for projectiles and wind charges
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Removed Spire's reusable pearls and reduced its end-speed
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Very slightly reduced Raiser's beam damage
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Reduced set bonus of redstone down to +25% from +50%
- Increased redstone's set bonus with Host from +0% to +50% (total)
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Slightly reduced the base amount of health Host gives
- Also made Host immune to absorption to prevent extra health
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Doubled the range that Dune will check for any kind of sand below the user, even through blocks.
- Lets the player jump or stand on normal flooring and still get buffs. Stacking sands has no effect.
- Slightly reduced the range of Dune's negative effects
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Coast's sand damage now completely goes through the resistance effect
- Added a chance for up to 4 normal sand to deal damage even through other sources
- Slightly reduced the damage actually dealt by normal and red sand
- Made the Transfer Book deal significantly less damage, and apply no knockback on later versions.
- Added a setting thats on by default which will cause templates to not be cleared if its disabled
- Added a function folder to revoke ownership from its target, help function ingame
- Minor optimizations to removing trim recipes and a few other things
- Increased the RTD boost for time-based tasks, mainly Dune
- Increased the amount of vaults needed for Flow
- "Fixed" direct resource pack links downloading the previous version
- Fixed Eye's glowing attempting to target wind charges
- Fixed being able to transfer to yourself but yet not yourself?
- Fixed half of the advancements not displaying on 1.20.0
- Fixed Shaper's message not mentioning last update's nerfs
- Fixed self-trim and name restore not fully working on only 1.20.2
- Fixed the incorrect datapack version being displayed on earlier Minecraft versions
- Fixed Bolt's RTD specifying ominous vaults (otherwise working as intended)
- Fixed/removed useless console errors on reload/world load, especially for 1.20.0
2.4.2 Changelogs
- Made Flow's barrage easier to activate
- Increased the duration of empowered Silence's debuffs
- Increased the duration of Snout's effects to prevent its FOV changes
- Increased Bolt's step-height by 10% to work with carpet on full blocks
- Reduced Shaper's explosion resistance to 80% from 100%
- Nerfs to Shaper based on server difficulty, like 3x explosion time on hard (and more)
- Modified Dune's effects to be more consistent with eachother
- Made Coast's ability debuff like Dune ontop of its damage
- Reduced the combat time requirement for Raiser's beam
- Slightly reduced its damage, but it now goes through armor and resistance
- Halved the cooldown for Host's healing effect
- A redstone set will also slightly empower this ability
- Increased the chance of completing Silence's task in hard difficulty
- Added a link to the Discord, Modrinth, and Resource pack under the help menu
- Added descriptions to Bolt and Flow, alongside changes to the other advancements
- Added/fixed detection for putting items in your cursor (inventory) for 1.20.5+
- Reduced the amount of items that are able to activate inventory checks for performance
- Forcefully remove duplicate tidal Tridents from players
- Tridents won't transform if a Tidal one is on the ground nearby
- Slightly recolored general text
- Fixed [SelfTrim] clearing templates if you don't have the full set
- Fixed trims getting locked to the wrong player if it wasn't manually dropped
- Fixed effects or attributes sometimes disappearing for a frame, mainly health
- Fixed feet slot not registering as removed when unequipped
- Fixed Tridents turning into Tidal Tridents even if you already have one
- Fixed certain trim pairs not working with the dragon egg
- Fixed non-vanilla trim templates getting cleared
- Fixed level 76 not giving any buffs for Raiser
- Fixed empowered Silence's Darkness
- Fixed incorrect line in Wayfinder and Flow messages
- Fixed Wayfinder's tasks, slow-falling, and final level teleport
I might start doing small updates like these instead of relatively large updates every time. (Without 4 numbers)
2.4.1.2 Changelogs
- Slightly decreased the size of the main advancement name
- Fixed all advancements not appearing on 2.4.1+
- Fixed the main advancement head not being blue
- Fixed Trial Chambers not counting towards Wayfinder
- Fixed Vanilla Tweaks warning not being hidden
2.4.1 Changelogs
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Recoded the inventory dropping system
- Removed the
keep_inventorysetting as its now based on the gamerule - Dropped experience is now more accurate, and spread range is back to what it should be.
- Properly transfers items even with
doImmediateRespawnenabled - Fixes some of the incompatibility with Vanilla Tweak's Graves, and probably other vanilla-death-reliant packs.
- The incompatibility was reduced down to a chance that trims aren't teleported on death, instead of graves not working entirely.
- Should be way more efficient, especially if the death wasn't caused by a player.
- Removed the
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Instead of attempting to randomly (due to Minecraft) add trim transfer to Armored Elytra, there'll instead be a advancement suggesting that the player uses SelfTrim first.
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Reduced the datapack icon size again, by a smaller amount though
.
- Fixed Host RTD being able to activate during cooldown
- Fixed the direct resource pack link downloading a older version
Compatibility with 1.20.5 and 1.21
Resource pack has been updated
Marked as BETA since I don't have enough time to test every single thing, but I did test nearly everything.
Make a backup before updating, especially if you've used previous versions, and report any bugs on the Discord
2.4.0 Changelogs
- Compatibility with 1.20.5 and 1.21
- 1.20.5 doesn't add any game changes, as it instead adds a lot of optimization.
- 1.21 Adds Bolt and Flow trims, new material, a lot more optimization, almost a recode.
- Spoiler alert, Bolt and Flow are both obtained through their same tasks.
- Bolt is mainly a building trim, granting reach, mining speed, etc, and extra compatible with copper
- Flow is a knockback/ranged oriented PVP trim, extra compatible with wind charges. .
- Spoiler alert, Bolt and Flow are both obtained through their same tasks.
- Added
/trigger TrimCMDs.BLUE; Replaces all the previous trim triggers, but with more information and text-usage- Under this command, there is also a new option to resend messages you've seen for the currently equipped trim
- Added
/trigger Particles.BLUE; toggles between Low|Medium|High ambient/constant particles - Added
/trigger Sounds.BLUE; toggles all sounds from this datapack on or off- Both these settings only work for my datapacks
.
- Added a setting for RTD, swapping between: On, Off, and Auto-Complete
- Activating RTD for the first time will also give a message to indicate what it even is
- Disabled the "Trim Unlocked" message if require-vanilla-templates is disabled (still gets counted)
- TrimOwners will now display the same list regardless of version, even if the players are offline.
- Changed a lot about transferring visually to be more helpful, especially "timing-out".
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- Removed needing to wear armor first to be able to see the main advancements page
- Increased positional accuracy of dropped inventories on death, but decreased range to fix a important bug.
- Trim ownership will be transferred to the killer if they have the corresponding armor
- Task progress and a few other values will be restored when changing usernames in 1.20.2+
- Reduced the requirement for Spire and Coast (Levitation/Fishing)
- Taking damage down to half a heart multiple times will work towards Host, made for hardcore
.
- All ambient particles for trims have been lowered (positionally) to help prevent view obstruction
- Wayfinder's locator will now only work when shifting, and slow falling is only given when in the air.
- Noticeably reduced the particles on Wayfinder, especially the foot-trail, and compacted the running-particles
- Removed the indicator (toast) for the setwarp "advancement"
- Added short cooldown back to 75/100% exploration teleports
- Spire cannot gain levitation by shifting if they've been hit multiple times recently.
- Levitation will also be cleared whenever teleporting with a pearl in the End
- Removed Spire's permanent resistance, and reduced its usual resistance level to match Rib
- Adjusted portal location to be closer to the point the user actually teleports from
- Reduced overall particle count, and slightly increased duration of the portal
- Snout now has a "charge" system, recharges over time and draining it too much will prevent gold consumption.
- Max of 60, nuggets use 0, ingots use 1, blocks use 2. Shifting will display current charge
- Being in a bastion will double the charge rate, pretty much negating this nerf.
- Nuggets and ingots won't cause a constant particle trail anymore
- Reduced gold-block strength level by 1 since it hits faster with nuggets
- Host's health boost is now an attribute instead of a effect, also making it immune to effect clears.
- Buffed the regenerative effect
- Debuffs on entities by Spire and Silence now won't get removed if they're still within the radius
- Removed weakness from Vex's "totem" effect and added a relatively long cooldown
- Replaced Wild's shoulder-buff with varying buffs based on total tamed animals nearby
- Adjusted the placement of Shaper's explosive landing to have a higher chance to launch players
- Increased the absorption gained from "explosive" falls
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- Removed a few debugging/tester tools to help out performance and size a little bit
- Slightly more compatibility with other packs, namely my own hopefully soon
- Directly modifies Armored Elytra to also transfer trims onto the elytra.
- Edited, optimized, and recolored most non-completion messages
- Also rewrote most advancements to shorten their descriptions and work with 3 more tabs
- Reduced the volume and/or type of multiple sounds, and some global sounds are directional if nearby.
.
- FIXED
TrimOwners.BLUEresetting scores - Fixed RTD putting values down into negatives and locking players out of the task
- Also fixed overflow progress on Dune (from RTD) being cleared
- Fixed a potential large dupe glitch with lithium, but at the cost of inventory spread.
- Fixed disabling the datapack not preventing itself from running again
- Also fixed it not removing its attributes from online players
- Fixed transfer prioritizing armor with dragon egg
- Fixed the dragon egg not activating empowered eye
- Fixed a easy trim duplication glitch
- Fixed occasional ~0.05s delay on trim pickup
- Fixed SelfTrim playing a sound even without trimmed armor
- Fixed Shaper not throwing TNT if certain entities were killed
- Fixed the first player to join after update/installation being temporarily bugged
- Fixed error-texture warning being sent to all players
- Fixed not getting Wayfinder after unlocking trim if advancement already completed
- Fixed Tide's landing ability not being heard well for the user
- Fixed Nether Star claiming to give slow falling
- Fixed Wayfinder-TP spam
- Fixed Discord link
.
- Plenty of other changes
Resource Pack
- Fixes some more Z-Fighting, mainly for custom materials
- Adds the "Wind Charge" custom material
- Significantly reduced file size (icon)
Bigger update this time, mainly changing tasks by a decent amount and fixing a few important issues, namely losing items in other dimensions.
Resource pack has also been updated in this version to fix all z-fighting (for vanilla only), and fixing it displaying 1.20.0/1 as a incompatible version
2.3.4 Changelogs
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Theres now a new setting which is enabled by default (Unless you updated from a earlier version) which will require all players to have picked up a vanilla template of the corresponding task atleast once before being able to even progress it. All collection will still be permanently stored even if the setting is turnt off, and having the actual, proper templates won't count towards being able to progress the task.
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RTD/Random Task Defender. TLDR: Randomly when progressing a task, get a popup that you need to enter through a trigger to gain progression, otherwise lose some.
- Alot more information in its advancement tab ingame, just didn't want to make the changelogs too long
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Increased the difficulty of most tasks by ~10-30%, ontop of the new template-requirement, though the task itself is still similar with RTD (Unless AFK)
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Mild optimization for all task checking if you're on 1.20.3+, especially if you're updating from 1.20.1 since it'll optimize the AFK assignment aswell.
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Changed the Wayfinder completion sound(s) to player instead of master volume, also reduced teleportation volume
- Added a extra second to the darkness from Wayfinder's teleport to match the full teleport time better
- Stopped Wayfinder's levitation from displaying the Spire task if its available, but still counts towards it.
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Getting a empowered trim through the dragon egg will now give its first-time message (if haven't already)
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Added trident-sounds to tide-warp, and reduced the strength of its volume scale
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Being in the Nether's lava without fire resistance will give a 25% to gain a extra second
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Made Spire's task display in seconds like Rib, instead of minutes.
- Increased the range, volume, duration, and warning time of Spire's portal, alongside a beam above it to help indicate its location through shaders (or 1.20.0/1)
- Every entity can jump or be thrown through the portal to teleport, though pearls activate upon touching it.
- Just for troll reasons, entities will have a half second cooldown on making their teleportation sound and particles, but will still teleport.
- (The teleport volume and amount of particles is also reduced even for when it does activate with entities, except for ender pearls like above)
- Every entity can jump or be thrown through the portal to teleport, though pearls activate upon touching it.
- Increased the range, volume, duration, and warning time of Spire's portal, alongside a beam above it to help indicate its location through shaders (or 1.20.0/1)
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Ender Pearls will no longer be effected by Spire's NoGravity and Silence's Silent
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Dune's task now won't be displayed in combat, but will still get progressed.
- RTD will not activate on players who are in combat while progressing only Dune
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Increased the range of the first tick of Raiser's beam by ~50%
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Made completing the swimming task more noticeable by increasing the volume and adding the elder guardian effect.
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Each player will get a 1-30 second cooldown on having their death count towards Vex
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Added a 1-15 second cooldown on deaths progressing Host, but still being displayed.
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Made Wild's tame-kill damage still activate even if the owner is offline, just now without credit.
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Added a short delay to the raid reduction so it actually appears over the trade reduction for Sentry
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Made Gold-Lord not check baby piglins, nerfed its weaker levels, but fixed its highest level
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Added shipwrecks to the possible fishing locations for Coast
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Improved the accuracy of Silence hitting a Warden, aswell as a better indicator.
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Linked Killer-Trim-Item-TP to the DeathTransfer setting so now trimmed items won't get teleported to the killer if its disabled
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Added a extra advancement to split up future datapacks, and updated the description of other tabs.
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Made it to where the two "current" setting functions will display their values even if its a default one
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Added "/function blue:debug/get_world_data", sends a message of some of your world data, which can help me determine if a issue was a bug or not
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Added "/trigger Discord.BLUE" to simply paste a clickable Discord link into your chat, instead of needing to manually type out the code from other sources.
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Added "/function blue:debug/restore_default" to restore all default settings.
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Added "/function blue:debug/restore_last_death_(1/2/3)", which restores the inventory of the last death up to 3
- Restore command can be infinitely used, anyones death will impact everyone's save, so if you die and someone dies 3 times, you'll lose your save.
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Fixed Wayfinder not working if used with some of the other empowered trims
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Fixed Wayfinder being able to detect its user when teleporting or moving too fast
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Fixed Wayfinder's distance calculation being a bit off
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Fixed being able to claim Rib as a second trim even if multi-trim is disabled with near perfect timing.
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Fixed Dune's task not showing the final number whenever completing it
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Fixed Raiser's level task not being restricted by One-Trim-Per-Player
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Fixed the TrimOwners trigger sometimes not being usable
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Added/fixed the dragon egg advancement tab not being immediately given upon defeating the dragon
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Fixed the wrong item being detected as a trim whenever dropped at the same time (+ slight optimization for 1.20.3+)
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Fixed the small chance of trimmed armor or a template disappearing if its the first item in your inventory
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Fixed all items not dropping but still getting cleared if far enough away from the center of the current dimension
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Fixed Tide's surface "poke" ability during rain having a 10x higher chance to activate
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Fixed using 2 Tidal stacks whenever teleporting on 1.20.0/1
![Trims Overhaul [NEW]](https://cdn.modrinth.com/data/lBHH38D3/5b2dfe2855f9a0a18cebdcabd04360b49f08f69f_96.webp)

