(fyi; previous update added 1.21.11 compatibility)
3.1.2 Changelogs
Other
- Snout's quest now actually requires every possible item, except Dried Ghast.
- Flow's quest reset message will only be sent if you had 3+ kills
- Added a small note to the trust menu if you're using Host, mentioning the untrust system from last update.
- Halved the size of the pack icon (again)
- Removed Glowing from Eye's "Stalk"
Fixes
- Message being sent on each kill, especially on Wardens
- Some issue somewhere that locks a player out of using trims
- Minor issue with remaining data via "armor-controls-ownership"
- Random "a" messages on 1.20.5
- Vex's "Vulnerability" impacting the user
- Vex not receiving a range reduction when lunging in the air
- Single sneak activating Vex's "Lunge" right after it gets off cooldown
- Rib's "Decapitation" working on ashen/spawned mobs
- Host's new "untrust" feature not working
- Snout's quest working on any objective type
3.1.1 Changelogs
Misc
- Compatibility with 1.21.11
- Updated the description for Sentry's "Defender" and Host's "Curist"
- Added more information to the hover for Wild's "Nature's Gift" and Vex's "Isolation"
- Added " based on luck" back to the description of "Fisher", and fixed the biome requirement
- Partially reverted the 1.21.4+ sneak accuracy for Spire's "Guidance" and Vex's "Lunge" since it added a small delay
- The automatic untrimming of low durability armor now refunds all materials
- Stealing trims will now remove the previous owner's trust
- Shortened the path of storage data, and some data types.
- Improvements to the downloader
Objectives
- Added a message upon gaining or losing progress for more quests.
- Some quests now have a customizable value, like a multiplier for Sentry's time limit, control required tames for Wild, etc.
- Reduced the difficulty of Rib's quest (No minimum hits and higher damage based on difficulty)
- Add Smite and Bane of Arthropods to Raiser's quest
- Adjusted the calculation for the time limit in Sentry's quest
Trims
- Sentry's glowing now prioritizes raiders near the surface, and increased the village/Villager detection range
- Sentry's "Ballista" now damages through armor (not enchants or effects), and requires a charged crossbow
- Reduced duration of Vex's isolation strength by a second, and the level of the kill extension by 1.
- The duration of Bolt's "Overcharge" is now based on distance to the lightning
- Increased the amount of time you have to use Raiser's "Piercer" (and "Conversion") after leaving combat
- Spire's "Reversal" will launch all nearby mobs, like the description says.
- Spire's "Blast'o'Breath" can now hit twice. Duration, radius, and strength are untouched.
- Added a option to Spire's "No Gravity" setting to only effect hostile mobs
- Hitting trusted players enough with Host will forcefully remove their trust
- Host's "Guardian" will now spawn anywhere, just only empowered when in Villages.
- Coast's "Fire" now count as an actual projectile (blocked by projectile protection, usable for some advancements, etc)
- Silences's "Vortex" now counts as an explosion (blocked by blast protection, + avoids guardian thorns)
- Very slight damage increase to Vortex and Fire to account for the above potential reduction.
- Abilities that deal custom damage (Tide, Coast, etc) will now cause panic
Fixes:
- Wayfinder unlock not giving ownership
- Some quests being slightly progressable without proper conditions
- Raw text in 1.21+ steal messages
- Returned items (via death) sometimes not being modified properly
- Host's "Guardian" causing Iron Golems to attack the user
- Wayfinder's "Warp" movement detection not working on 1.20.5
- "Tap Sneak" abilities not working properly on 1.21.4+
- Spire's "Guidance" not going off cooldown after <50% charge plunges
- Infinite Tidal stacks (Tide) via Reservoir
- Tide not having a speed increase while in the rain
- Raiser's "Proficiency" keep inventory limit being reversed
- Sentry's ambient particles are positioned higher than the rest
- Rib generates ashen stacks even if the user isn't empowered
- Vex's "Double-Strike" activating via thorns
- Vex's "Isolation" and "Vulnerability" not working against other players
- Experience bottles, end crystals, shulker bullets, (and "mannequins") being targeted by all abilities.
Fairly large update. I've said this before, but I'll try actually making "minor" updates for bug fixes and minor tweaks.
Updating the resource pack is recommended
3.1.0 Changelogs
Miscellaneous
- Removed the
3.0.0conversion code.- If you're updating from <
3.0.0, run the previous version first.
- If you're updating from <
- Added translations for:
ItalianoandTürkçe - 6 new server settings, 3 of which are for new features.
- Armor-Controls-Ownership: When enabled, ownership is granted by simply equipping armor (still limited to one player per trim).
^-- Only appears if the "Objective Type" is set toImpossible, and needs to be manually ran in chat due to its impact - Dragon Egg Bonus: Whether or not the Dragon Egg should grant environmental effects (read below)
- Shaper TNT Bounce: Toggles Shaper's TNT bouncing on blocks (new feature)
- Wayfinder Warp: Control which destinations are available in Wayfinder's "Warp" ability
- Spire Guidance Range: Adjust the range of Spire's "Guidance" ability (Doesn't affect Void Plunge)
- Spire Limit Plunge: Determines whether “Void Plunge” should force rotation (on by default)
- Armor-Controls-Ownership: When enabled, ownership is granted by simply equipping armor (still limited to one player per trim).
- Added Trust and Wiki advancement "guides" (knowledge book row)
- Every guide can now be "completed", in case anyone wants to complete the full trims page
- Added some extra security to immediate-pickup items so it's harder for it to fail or be bypassed (templates, ability cooldowns, etc)
- Improved sneak detection on 1.21.4+ (differentiating between actually sneaking and being forced to sneak)
- Updated the structure of "name updates" to fix a severe misuse of commands causing id-reliant functions such as trust to permanently break.
- tldr; stored names have been reset. Changing your name without joining after this update will not restore progress.
- Adjusted multiple translations, messages, and colors for consistency, correction, and some clarity.
- Adjusted the folder structure a bit. Ignore the "First join" widget upon updating.
- Changed resource pack prompts to use the official datapack page, and deleted the english translations from the resource pack
- The template-stack-limit (templates are limited to 4 per slot on 1.21+) is now controlled by the "Template Clearing" setting
- The "first-time" guides/prompts will now appear earlier upon installation, and added some empty lines to make them stand out more.
- Added a optional debug toggle for custom materials in case needed, and improved some other debug functions (test world, pack deletion, etc)
- The hidden "complete tutorials" option is now a toggle, and can be re-used to un-complete all of them.
- The "Unlock" Objective Type will no longer display the "unlocked objective" prompt
- Updated the menus
- Renamed
TrimCMDs.BLUEtoTrims_Menu.BLUE - Added additional information to the hover of some buttons
- Added a "fail" sound to [Trust] and [Transfer] whenever you click it without a trim owned or equipped
- New shortcut to [Trim Settings] menu in the space to the right of the [Settings] button
- On 1.20.2+, the [Abilities] button will be dark red if its disabled, and the [Transfer] button will be crossed out if the server has it disabled
- The resulting text from clicking the [Abilities] and [Particles] options is now interactable, like server settings.
- Updated the [Info] menu to contain a new [Objectives] button, which will display relevant objective information such as progress and which ones you've unlocked.
- There is also a shortcut to this menu in the space to the right of the [Info] button
- Moved the global completion list out of the [Settings] menu since it's now in [Objectives]. The personal completion list shortcut is still available.
- Renamed
- Telemetry update (Rename, more data, more visibility - automatically converted)
- Has been renamed to "Logs", the previous name was probably misleading
- Clicking on the button in the menu opens another menu to choose which kind of logs to view (completions, unlocks, transfer)
- Transfers now store stolen trims, and both names instead of just the target's
- Updated transfer logs to now have proper names. These have been stored from before this update
- Also now stores (and can display) players unlocking objectives, assuming they can.
- Trim names now have color on <1.21
Objectives
- Fire charges in Rib's quest will now deal more damage if the Wither is low enough, fixing a possible issue.
- Significantly reduced the chance of Spire's task activating RTD
- Vex and Eye's task now only register one kill per 0.05s (also lowered default requirements)
- Vex's quest now works in mansions as well, like Isolation
- Made Flow's quest reset from touching the ground less strict (when landing. example being ladders now work)
- Shaper and Tide's first stage on their quest now have a short display when completed
- Reduced the amount of tames required (not while in the cave) for Wild's quest by 1
- Ward's quest can now count one "unknown" entity, like Wild's quest.
- Multiple changes (fixes) to Wayfinder's objective(S)
- The completion command will now just give ownership, and give a separate prompt to max out the progression.
- The quest will now grant ownership if you start past 12 (ie; unlocking it after exploring a lot)
- The quest will now display how many more structures you'll need to explore after obtaining or upgrading it
- Fixed all structure progress for the quest being lost when reaching 12 structures / completing it.
- Fixed the "extra" location for the quest not displaying an update, and being counted whenever unlike normal progression
- Fixed the quest displaying information even if the Objective Type isn't on quests on <1.21
- Fixed the quest not displaying a message for the 22nd structure explored
- Fixed the task not giving ownership
- Fixed Limit Owned Trims affecting the task on <1.21
Trims
- Armor Stand will no longer be targeted by abilities, again.
- Creative players are now immune to most "item modifiers" ("Florist" use, "Grapple" durability, and "Warp" compasses)
- Spire's "Void Plunge" now lasts an extra 22 seconds to help with long dives (18s > 40s)
- Will now cancel if the player uses an elytra (unless in creative), or teleports using "Origin"
- Increased the cooldown of Spire's "Reversal" so it's not always ready by the time the user lands
- Spire's default "Guidance" range has been lowered. (Setting is low by default, but medium is its normal distance)
- The cooldown for "Guidance" will also reset when entering the End or having "Void Plunge" cancelled.
- Spire's "Aperture" fall damage immunity particles will now be less tall if the user is gliding with an elytra
- Slight increase to Vortex's damage and range, and reduced the difference between minimum and maximum damage.
- Tide's "Reservoir" ability now resets the progress of default recharge (so holding right click in water isn't just 2x faster)
- Tide's "Tidal Surge" can now be used even if there is a block above you, somewhat a fix.
- Upon use, your motion will also be reset, which makes it way more consistent and removes you being in the air for up to a few ticks after using it
- Reduced the volume of some abilities on <1.21, mainly Tidal Surge.
- Slightly reduced the durability loss with Wayfinder's "Grapple".
- It'll also now cancel upon touching water
- Increased the damage of Snout's max-negative effects
- Raiser's "Proficiency" and Host's "Curist"(health) will now update instantly upon equipping the set (could normally take up to 3 seconds)
- TNT thrown by Shaper will now bounce off blocks, but this can be disabled.
- Slightly lowered the flat amount of fall damage that Shaper's "Impact Blast" reduces
- Added more particles, which are also visible from further away
- Increased the post-fall absorption to match the width of a normal health bar
- While falling, a low sound will continuously play for players below you
- Removed some of the effects Sentry gets upon hitting glowing raiders
- Sentry's "Ballista" max range particle is now more visible, and the preview now accounts for minimum range, which has also been slightly reduced.
- Coast's "Harpoon" now only deals additional damage to low health mobs - also fixes inconsistent pulling on <1.21
- Eye's "fear-view" now counts down smoothly again, and "no fear" will now appear as
0.0sfor consistency. Also increased the range. - Eye's stronghold trace will no longer appear while using a spyglass.
- Eye's actionbar display now have a priority list and won't display over eachother (Stalk > Fear-View > "No Stronghold")
- Rib's Wither Skull motion now decays much faster, and the importance of combat is now mentioned in its completion message(s) with some particle adjustments
- Also increased the duration of the applied Wither, alongside a stronger initial burst.
- Small optimizations to Rib's Clicks, Dune, Spire, Wild, Eye, etc
- Ability messages that require "left|right shift" now just say "sneak"
- Various small (mainly visual) changes to all of Dune's "Raisure" effects.
- Toss / Blocks:
- Hitting a block will now let it immediately hit (They would pass through targets if it hasn't lived long enough)
- Landing particles should now always select the right block, and the impact particles don't last as long - trail is also affected by particle setting
- Blocks that launch players upwards now have a even shorter lifespan (slightly)
- Fixed wall-raisure blocks that launch players spawning 2 blocks on <1.21, and not having reduced height when sneaking
- Sandstorm:
- Less particles, and also less obstructive for trusted players.
- Extra sound to help reduce how sharp the audible ending is.
- Fixed wall-placed sand being able to spawn sandstorms even if it launches the player
- Geyser:
- Hopefully improved the visual. It stands out more, and has a little more variety in the particles (I honestly don't know how to improve the particles)
- Reduced the already low chance of it activating on blocks that weren't recently placed
- Slight increase to the overall duration. Placement animation speed is the same.
- Fixed not being able to quickly re-use placed sand if it was blocked at first
- Fixed placement technically being able to replace indestructible blocks
- Fixed permanent block visual/display when placing too much sand, especially on <1.21
- Toss / Blocks:
Environmental Effect Rework
( New: Rib, Host, Wayfinder | Added: Snout, Dune, Coast, Ward, Eye | Fixed: Dune Temple, Tide Technique, Sentry, Flow, Ward | Adjusted: Silence, Bolt )
-
Given a new effect, and it previously had none.
- Rib: Reduced Wither Skull cooldown when in a Fortress
- Host: Automatically "add" 3 Villagers to the health counter when in a village
- Wa**yfinder: Explorer charges faster when in a non-vanilla dimension
-
Added a effect, on top of their current one(s)
- Snout: "Gamble" is a second faster if the user is in a bastion upon it starting
- Dune: "Raisure" blocks deal additional damage if the user is in a desert upon contact
- Coast: "Fire" projectiles go slightly further when inside a shipwreck, based on the type
- Ward: "Kinetic" charges faster when in the Deep Dark
- Eye: "Scare" charge depletes at half the speed when not looking at a player while in a stronghold
-
Adjusted some of the effects
- Silence: Speed and Strength in the Deep Dark is extended, but no longer has invisibility
- Bolt: Now gains 2 stacks for "Charge" while in a Trial Chamber, instead of Haste 2
-
Fixed some of the previous effects not working
- Dune: Extra damage buff in Desert Temple on 1.21+
- Tide: "Technique" on 1.21+
- Sentry: Arrows not dealing even more damage when in a Village
- Flow: Gravity not changing in Trial Chambers properly
- Ward: Armor Toughness not working on 1.20.5+
-
The Dragon Egg now grants one of the trim's environmental buffs - as a setting
- The armor-checking system has been updated to better account for the dragon egg, with some possible fixes to some rare, general edge-cases.
- Only activates if it's on your currently equipped armor
- Still acts as a "universal" material, working with any set or trims.
- The effects don't improve if the condition is also met. (e.g Bolt won't have +4 stacks while in a Trial Chamber)
- Wayfinder: Explorer/Trailblazer charges faster
- Silence: Track nearby sprinting players
- Raiser: Reduced "Piercer" experience drain
- Shaper: Complete immunity to valid explosions
- Sentry: Even higher plain arrow damage (1.5x > 1.75x, village still 2.0x)
- Spire: Higher jump boost and Enderman immunity
- Coast: Slight projectile range increase
- Snout: Slightly faster "Gamble"
- Ward: Faster "Kinetic" charging
- Bolt: +2 stacks to "Charge"
- Flow: Reduced gravity on top of rotation
- Dune: Increased "Raisure" damage
- Wild: +3 to "Zoologist" count
- Tide: Very slowly generate Tidal Stacks
- Host: +3 Villagers to health count
- Eye: Halved "Scare'-reduction speed
- Rib: Reduced Wither Skull cooldown
- Vex: Permanent empowered Lunge
Fixes
- (Also some of these bugs were probably not an issue since they required a specific order of events)
- (Various fixes to environmental effects and Wayfinder's objective, mentioned above)
- Wayfinder's "Warp" not working at some long distances.
- Wayfinder's "Return" activating when past loaded chunks the build limit
- Coast objective announcement having the wrong color for the owner's name
- Coast's "Harpoon" sometimes pulling the wrong target (or none at all)
- Coast's "Fire" and Spire's "Blast-o-Breath" deleting item stacks, not just singular drops
- Spire getting locked in place with no fall damage immunity when going through its Aperture
- Spire's "Guidance" cancelling the fall immunity from "Aperture" (instant taps still remove it)
- Spire being able to make itself immune to normal damage for almost a entire minute
- Reloading the server resets Spire's "Reversal" charge, and/or cancels "Void Plunge". Also not cancelling any cooldown notifications
- Some abilities persisting after respawn (ie; reversal charge progress)
- The range of Raiser's "Piercer" beam still increases while holding experience bottle
- Vortex being put on a partially infinite cooldown if it never actually explodes
- Tide's Water-"Tidal Burst" doesn't cancel "Tidal Surge"
- Sentry not gaining Slowness while charing "Ballista"
- Snout being able to gamble one of any item upon re-equipping the set
- Snout "Gamble" items not resetting after the trim is unequipped, therefore never despawning.
- A few abilities revealing spectators, mainly Alarm and Locator. Also made some no longer target creative players.
- Being able to immediately use "Impact Blast" with Shaper through a specific scenario
- RTD's tutorial stopping on failure instead of only success
- Armor-to-armor transfers overriding the target's current trim if they have one on
- Trust menus not saying "Revoke ... Trust" if you have the resource pack
- Vex's task only counting Vexes, Players, and Wardens
- The Dragon Egg not working with material sets
- Eye's "Stalk" playing an early sound, being able to "mark" yourself, and not always displaying the cooldown state.
- Eye's alarm activating on incorrect strongholds if the main one isn't loaded or chosen
- Some text not being translatable, or being incorrect in certain scenarios
- Not being able to instantly transfer or view the abilities of trims that were just transferred
- Rib's "Wither Skull" applying Wither for too long against mobs
- Rib being able to guarantee "Infliction" activation each hit
- Bolt's "Charge" and Rib's "Wither Skull" descriptions having bad spacing
- Bolt's step height hover being different based on Minecraft version
- Some loud sounds (48+ blocks) being heard in other dimensions on <1.21.6 (especially Spire's "Void Plunge")
- Snout's "scramble" effect resetting rotation on <1.21
- Shaper not having any post-blast fall absorption on <1.21
- Wayfinder's recovery warp teleporting to x0 y0 z0 on <1.21
- Objective names / titles not being interactable on <1.21
- Wild's "Sting" activating on multiple traps per click if they're in the same direction on <1.21
- Spire's sneak abilities not working while outside buildable areas (void/build limit) on <1.21
- Spire's "Void Plunge" activating when too high in the sky on <1.21
- Eye and Wild affecting eachothers movement detection on <1.21
- Starter guides appearing in the wrong order on <1.21
- Shaper's "Undermine" not working on <1.20.4
- Compact trust list shortcut not working on 1.20.2-1.20.5
- Vex's quest not spawning anything on 1.20.5
- Snout's quest isn't repeatable if completed on 1.20.5
- Shaper's unempowered "Controlled Demolition" not working on 1.20.5
- Wayfinder's lodestone warp not working at all on 1.20.5
- Wayfinder's "Grapple" instantly breaking on 1.20.5
- Spire's "Void Plunge" activating too early on 1.21+
- "Allowed Empowerment" setting not appearing on 1.21+
- Trim names in transfer logs not using translations or colors if generated on 1.21+
- Shaper "Impact Blast" not immediately blowing up on 1.21.5+
- The "remove material data" feature not working 1.21.5+
- 1.21.5+ "Custom Material" issue/note not being hoverable
Resource pack: New translations and copper armor support
3.0.2 Changelogs
- Compatibility with 1.21.9 (Possibly 1.21.10 as well)
- Unfortunately, 1.20.1 will now display as invalid with this bundle, but this can be ignored.
- Unfortunately, 1.20.1 will now display as invalid with this bundle, but this can be ignored.
- Added translations for Japanese, Korean, and Polish
- New translations for: Objective titles/names, Bolt's "Charge" ability, Resource Pack description, deletion messages, and updated some wording.
- Setting to globally disable trim empowerments
- Rib's wither skull requires combat now - also a setting
- Grapple having "infinite" durability on <1.20.5
- "Optimized" Eye's Fear calculation and improved the chances based on amount on <1.21
- Added a small visual to destroying other pearls through Disfigure, and it now damages hostile mobs.
- Vortex having no cooldown on 1.20.5+
- Double-strike kinda working without ownership
- Vulnerability working on Rib instead of Vex
- Bolt's block placement is now more strict and "destroys" the block it replaces
- New "Charge" ability for Bolt - Increased block break speed based on copper held and / or worn
- When you unlock a objective, you'll now receive the task's name or quest's title, which should help players figure out what they need to do.
- Quest progress not being removed upon completion (for repeatability)
- Fixed well-timed duo effort with multiple Withers giving multiple Rib ownerships
- Added a visual to RTD interactions (Green Check / Red X)
- Removed Wayfinder's adventure advancement
Compatibility with various custom/modded additions
Just by using built-in "tags" provided by the mod, if any. I prioritized popular mods, so small ones are unlikely to be changed unless they use conventions-
Dune's quest, task, and Endurance ability now work in vanilla beaches, and custom deserts (Terralith's Oasis, Biomes'o'Plenty's Dryland, etc)
-
Limited-target abilities now target armor stands, and won't target some modded visual entities (Create contraptions, Botania mana burst, etc)
-
Ashen Aegis and Wind Barrier should affect some more, basic modded projectiles (Aether darts, basic arrows in mods, etc)
-
Tide will no longer get rain buffs if they're in a custom no-rain biome (Terralith's Shrubland, Biomes'o'Plenty's Volcano, etc)
-
Some modded projectiles and peaceful mobs now won't be registered as a hostile (Alex's Mobs, Critters and Companions, etc)
- Also fixed small fireballs and 1.20.5 Armadillos being classified as a "hostile"
- Custom materials not usable (Actually fixed this time)
- Fixed everything requiring a server restart to work - the error message now also appears.
- Generic reload message also no longer appears on updates / download
- Trim names in owner menu not being translated on <1.21.0
- Objective unlocking not working on <1.21.0
- Empower message for Wayfinder and Silence having incorrect requirements
- Wayfinder completion function
- Max Wayfinder completion repeating empowerment message
- Wayfinder's task basically not working
- Limit-Owned-Trims affecting players who no longer own a trim
- Snout's Muffle debuff not working (on certain versions?)
- "Strict Scorch" setting not working
- Unnaturally disabling the datapack permanently locks online players out of using trims
- Hardcore death transfer not checking if the player owns the trim
- Flow and Bolt owner finder not appearing
- Improper visuals on Flow Wind Charges, Raiser Experience Orbs, and Ward's Barrier on 1.21.1
- Rare transfer exploit (due to improper command use)
Resource pack; new translations, not mandatory.
Another update in 2 weeks for 1.21.9 compatibility and some other settings
3.0.1 Changelogs
Trims
- Bonus raid not adding to Sentry's quest time, and the timer not even being relevant
- Host's quest not checking for Villagers outside the short range
- Tide's Reservoir not working
- Tide's task now only displays if you're still in the swimming animation
- Raiser's Proficiency is now dynamic on 1.20.2+ instead of 1.21+
- Coast's quest template now has a enchant glint
- Indicator for Vex's Lunge cooldown
- Microscopic optimizations to some abilities
Misc
- The spaces in the main menu now change based on your language so they're consistently 4 rows (at normal chat length)
- RTD's tutorial will only stop after the player actually inputs something, and fixed the 0.05-0.2s delay on the tutorial
- the "Unlock" objective type will now register templates that are picked up even after the objective is unlocked
- The "Limit-Owned-Trims" setting now prevents manual and death transfers
- Increased the size of the owner-finder particles, and made them only track horizontally and appear lower.
- Renamed Eye's Disconfigure to Disfigure. This does reset its setting
- Changing Spire's No-Gravity through settings will automatically update every mob
Fixes
- Death transfer counting each armor piece towards the transfer limit
- Custom materials not working on 1.21.5+
- You need to put the item in your cursor at least once. You can't immediately shift-click it
- The "hover me" message not doing anything if you have the resource pack
- Some small spelling errors, and also Ward's "auto-damage" setting not having its own name.
- Some (unused) debug functions not working
- Lodestone recipe not being nerfed on 1.21.6+
- Tutorial skip not having sounds on <1.21
- Manual armor transfer not working
- Trims effects not being removed while "respawning"
- Trim blacklists not having colors, or preventing manual transfers on <1.21
- Leaving the game within 0.1s after being hit by a harpoon will make the next harpoon hit against another player pull both of you
- Strange rotation for the start of Snout's Greataxe
- Few issues with items in 1.20.5 (Transfers, immunity, etc)
- Double-sound from the "new-player" tutorials
- Test mode permanent actionbar text
The "Should've-been-a-recode" update
TLDR: Change/rework every trim, trust system, turn tasks into new quests (+ task setting), way better administration, with full language translations, 1.21.5+ compatibility, official wiki, etc.
Nearly every change is listed on its document; https://docs.google.com/document/d/1Z04cs4oRW0-O9XM3dr1biNXe-d38N02vr999cV-Sdhk/edit?usp=sharing
I would list this as a beta release, but considering the multiple worlds that have tested this without issues, I'm HOPING I'll at least have a week before a hotfix.
1.21.4 Support
Required resource pack update (If 1.21.4+)
2.4.4 Changelogs
- 1.21.4 compatibility; Support for the new Resin material, Creaking mob, new blocks, etc.
- Resource pack has been updated. It now also includes a blank template for elytra textures (Needed to), so if you have another mod or resource pack to give elytras textures, place it above the one for Trims Overhaul
- Added another safety system which automatically takes the trim off armor worn at 10 or less durability
- For the sake of inventory management, it'll only return important materials such as Nether Stars, Dragon Eggs, and Netherite Ingots.
- Updated a few advancements again, mainly guides and the dragon egg.
- Added a safety guide to actually reveal the existence of systems to protect trims
- Updated the settings guide book
- Renamed "Self-Trim" to "Un-Trim"
. . .
- Updated the transfer system
- Players who become the owner of a trim via transfer or death will now receive a short message
- Transfers won't create the empower message anymore
- The template method now supports any inventory slot, instead of only the first slot
- Slightly adjusted and added more information to the book
- Added a small sound to selecting players with the book
- Fixed the book's unimportant data displaying in later versions
- Players who become the owner of a trim via transfer or death will now receive a short message
. .
- Increased the RTD bonus for Coast (Fishing)
- Fishing in a beach biome now counts towards the task
- Reduced the time needed to complete Spire's (Levitation) task
- Slightly reduced the frequency of Dune's RTD. Also reduced the time needed to complete the task (Desert-time)
. .
- Few new sounds to some abilities/actions
- Silence now also muffles block noises
- Adjusted/lowered the level requirements for Raiser's tier 0-2 effects and beam, making it easier to atleast benefit from the trim
- Coast's summoned sand that falls into water will splash, clearing aquatic effects from nearby players
- Rib's fire blast now charges slightly faster when in the nether
- Rib's non-fire penalties will only apply if the user is/was recently in combat
- Copper blocks thrown by the Bolt owner will now be placed down as temporary blocks
- Added a delay to Bolt's fire resistance so it flickers less, increased the duration, but it'll no longer refresh when in lava
- Shaper's strength on peaceful difficulty is now equal to easy difficulty
- Also fixes some of Shaper's effects not working or updating on peaceful
. .
- Updated Ward
- Effects are now given based on the distance to the user, instead of only if they're within the radius
- The regeneration effect now only applies to players right next to the user if they're sneaking
- Added a feint indicator of the maximum range that players will be buffed.
- Adjusted the strength and duration of most effects granted by Ward to the user and nearby players
- The user will now gain a short buff if a nearby player dies to different player
. .
- Updated Flow
- Slightly reduced how high the player needs to look to receive minimal gravity
- Slightly reduced the maximum range of Wind Barrier, but removed its minimum range.
- This also affects how soon a wind charge will become empowered if the thrower is in the air
- Adjusted the aerial particles to no longer display when using an elytra
- Added a delay to the permanent effects so they flicker less, and removed speed
- Added a cooldown to picking up the wind charges shot directly by the breeze mob
- Barrage can now be started with 60 or more wind charges, instead of only 64
- Barrage's height restriction is now slightly shorter but generally more strict
- The height requirement for empowering thrown wind charges is now much shorter, but also more strict
- Fixed Barrage activating when below blocks, which usually resulted in it also cancelling due to being near the ground
- Fixed Wind Barrier transforming any projectiles thrown by the user if they're in the air or below blocks
- Fixed gravity not returning if you're looking straight when Barrage ends (Until you look up or sneak)
. . .
- Fixed some trims being invisible with Iris installed
- Armor with the error texture will look worse though
- Fixed Eye's alarm notifying its owner about other strongholds
- Fixed Silence's heart beat not working for extended periods on some worlds, and being muffled
- Fixed players not getting the ownership advancement when gaining a trim through kills
- Fixed template recipes existing in later versions (Which only resulted in a waste of materials)
- Fixed some abilities displaying Spire progress if Wayfinder has been used and Spire is unlocked on later versions
- Fixed some bugs for 1.20.5 such as advancement visibility, transfer book, and coast sand
12/31/2023: 1.21.4 is supported, but resin won't work.
1.21.2 and 1.21.3 Support
Resource pack update (1.21.2+)
2.4.3 Changelogs
Bundles will give back any trimmed armor or templates put in them, but sadly there is still a way to abuse them which I'll try to fix soon.
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Reduced the explosion strength of Shaper's thrown TNT if the difficulty is medium or hard in 1.21.2+
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Increased flow's reflection/detection range for projectiles and wind charges
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Removed Spire's reusable pearls and reduced its end-speed
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Very slightly reduced Raiser's beam damage
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Reduced set bonus of redstone down to +25% from +50%
- Increased redstone's set bonus with Host from +0% to +50% (total)
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Slightly reduced the base amount of health Host gives
- Also made Host immune to absorption to prevent extra health
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Doubled the range that Dune will check for any kind of sand below the user, even through blocks.
- Lets the player jump or stand on normal flooring and still get buffs. Stacking sands has no effect.
- Slightly reduced the range of Dune's negative effects
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Coast's sand damage now completely goes through the resistance effect
- Added a chance for up to 4 normal sand to deal damage even through other sources
- Slightly reduced the damage actually dealt by normal and red sand
- Made the Transfer Book deal significantly less damage, and apply no knockback on later versions.
- Added a setting thats on by default which will cause templates to not be cleared if its disabled
- Added a function folder to revoke ownership from its target, help function ingame
- Minor optimizations to removing trim recipes and a few other things
- Increased the RTD boost for time-based tasks, mainly Dune
- Increased the amount of vaults needed for Flow
- "Fixed" direct resource pack links downloading the previous version
- Fixed Eye's glowing attempting to target wind charges
- Fixed being able to transfer to yourself but yet not yourself?
- Fixed half of the advancements not displaying on 1.20.0
- Fixed Shaper's message not mentioning last update's nerfs
- Fixed self-trim and name restore not fully working on only 1.20.2
- Fixed the incorrect datapack version being displayed on earlier Minecraft versions
- Fixed Bolt's RTD specifying ominous vaults (otherwise working as intended)
- Fixed/removed useless console errors on reload/world load, especially for 1.20.0
2.4.2 Changelogs
- Made Flow's barrage easier to activate
- Increased the duration of empowered Silence's debuffs
- Increased the duration of Snout's effects to prevent its FOV changes
- Increased Bolt's step-height by 10% to work with carpet on full blocks
- Reduced Shaper's explosion resistance to 80% from 100%
- Nerfs to Shaper based on server difficulty, like 3x explosion time on hard (and more)
- Modified Dune's effects to be more consistent with eachother
- Made Coast's ability debuff like Dune ontop of its damage
- Reduced the combat time requirement for Raiser's beam
- Slightly reduced its damage, but it now goes through armor and resistance
- Halved the cooldown for Host's healing effect
- A redstone set will also slightly empower this ability
- Increased the chance of completing Silence's task in hard difficulty
- Added a link to the Discord, Modrinth, and Resource pack under the help menu
- Added descriptions to Bolt and Flow, alongside changes to the other advancements
- Added/fixed detection for putting items in your cursor (inventory) for 1.20.5+
- Reduced the amount of items that are able to activate inventory checks for performance
- Forcefully remove duplicate tidal Tridents from players
- Tridents won't transform if a Tidal one is on the ground nearby
- Slightly recolored general text
- Fixed [SelfTrim] clearing templates if you don't have the full set
- Fixed trims getting locked to the wrong player if it wasn't manually dropped
- Fixed effects or attributes sometimes disappearing for a frame, mainly health
- Fixed feet slot not registering as removed when unequipped
- Fixed Tridents turning into Tidal Tridents even if you already have one
- Fixed certain trim pairs not working with the dragon egg
- Fixed non-vanilla trim templates getting cleared
- Fixed level 76 not giving any buffs for Raiser
- Fixed empowered Silence's Darkness
- Fixed incorrect line in Wayfinder and Flow messages
- Fixed Wayfinder's tasks, slow-falling, and final level teleport
I might start doing small updates like these instead of relatively large updates every time. (Without 4 numbers)
2.4.1.2 Changelogs
- Slightly decreased the size of the main advancement name
- Fixed all advancements not appearing on 2.4.1+
- Fixed the main advancement head not being blue
- Fixed Trial Chambers not counting towards Wayfinder
- Fixed Vanilla Tweaks warning not being hidden
![Trims Overhaul [NEW]](https://cdn.modrinth.com/data/lBHH38D3/5b2dfe2855f9a0a18cebdcabd04360b49f08f69f_96.webp)

