Added models for the new mobs from Alex's Caves 2.0.0
Changed the colour of the Mimicube [Alex's Mobs]
This is a massive update, and I'm hoping y'all enjoy it. I've gone back and checked on every model in the pack, so everything should be up-to-standard with all random issues/incorrectness fixed.
Overhauled a lot of backend stuff
- Doesn't really affect players, but it does make development a bit easier
Re-balanced the Stoneling's loot once again [Quark]
Fixed several models giving the wrong generalized predictions
All Ad Astra models now give End Predictions instead of Overworld
Added models for the following mobs:
- Bee (suggested by Tyler489 on the Hostile Neural Networks discord server)
- Ravager
- Pillager
- Vindicator
Wraiths now give 4 of each Ectoplasm (from all the supported mods) [Quark]
Increased the Slime Pearl output from Ferrouslimes [Alex's Caves] and Mimicubes [Alex's Mobs] to 4 (was 3)
Reduced the amount of Netherite Scrap Ancient Knights give [Iron's Spells n' Spellbooks]
Halved the amount of Rotten Flesh (now 16) and Cheese (now 8) Star Crawlers give [Ad Astra]
Changed the Wither to give Nether Predictions and require less data per tier
The Goose is no longer a Chicken variant [Upgrade Aquatic]
Removed End Crystals from Enderman models
Fixed Quark's Crab model using too much RF (was 128/t, now 48/t)
Reduced the RF usage of Star Crawlers to 109/t (was 164/t) [Ad Astra]
Reduced the RF usage of the Forgotten to 256/t (was 512) [Quark]
Reduced the render size of the Annihilator so it fits better into the preview box [Deep Dark: Regrowth]
Reduced the render size of the Bone Serpent, Bunfugus, and Guster [Alex's Mobs]
Added a separate model for the Wither Skeleton Knight and Wraither [Bygone Nether]
- Previously, they were Wither Skeleton variants
Added a separate model for the Fallen Knight [Ender Zoology]
- Previously, it was a Zombie and Skeleton variant
Reduced the Mimicube's Ferrouslimeball output to 4 (was 8) [Alex's Mobs]
Marauder Pillagers (Cowboys) now have their own model [Biome Makeover]
Rebalanced almost every Alex's Caves model based on my new standards
- The various references I sometimes make do override this standard though (which applies to every model)
- The old scaling for standard enemies was 4/8/16/24 kills to max a model
- The old scaling for bosses was 2/3/4/5 kills to max a model
- There's too many to list, but a few of the ones I changed before deciding to do an overhaul are listed below
Removed Feathers from the Subterranodon's drops
Halved the Dinosaur Chop drops of all the Primordial Grotto mobs
Added the Atlatitan's loot to the Luxtructosaurus
- It give a bit less while costing more RF (since it's a boss), but makes the model a tad more useful
Tweaked a few models from Alex's Caves:
- Brainiac now uses 256 RF/t (was 128)
- Teletor now uses 192 RF/t (was 128)
- Notor now uses 92 RF/t (was 64)
Adjusted the Hullbreaker's model
- Tweaked data rates
- Increased the Sea Glass Shard output to 32 (was 8)
- Moved the model preview upwards a bit so it's more centered
Tweaked the drops of the Deep One model
- Removed Gold Nuggets and increased Raw Gold to 3 (was 1)
- Tweaked the order so things are grouped together a bit better
Added support for the following mods:
- Aquamirae
- Biome Makeover
- Bygone Nether
- Deep Dark: Regrowth
This entire update is only for 1.21 since a guy asked for extra mod support almost a week ago. Figured I'd take a break from developing v2.0 and add this real quick.
Fixed the Illusioner's name not being localized
Added support for Eternal Starlight (suggested by MrEizy on the Hostile Neural Networks discord server)
Reduced the amount of Netherite Scrap Ancient Knights give [Iron's Spells n' Spellbooks]
Imported the following changes from v2.0:
- Added a model for the Bee, Ravager, Pillager, and Vindicator
- The Bee model was suggested by Tyler489 on the Hostile Neural Networks discord server
Dropped support for 1.17.1
I hate having to drop support for a version people might play, but my test instance won't load and I can't fix it. In addition to this, all the mods I support either dropped support for or entirely skipped 1.17 since it's a half-baked version.
I would suggest moving your modpack to 1.18.2 or later if you can do so, as this version was kind of forgotten since it's half-complete.
All changes from v1.5, excluding the following:
- Scaling fixes - Didn't affect 1.17
- Void worm fix - Was only on 1.20
- Random mod fixes - The mods aren't on this version
- Support for YUNG's Cave Biomes - Mod isn't on this version
Added models for the Sheep, Pig, Cow, Squid, and Glow Squid
- They're identical to the models on newer versions, but without the optional fabricator drops (since this version of the mod doesn't have it)
- The Sheep's has an off-white name label instead of the customized rainbow one
Standardized the file formatting
- Entirely a backend change, but it allows anyone modify things easier if they want to (and lets me make new models more efficiently)
Ported to 1.21.1
Most mod support has been removed for now, but I'll re-do it all as they do get ported (gonna be so fun to change the handful of lines that are different in all 300 files :D)
Added a model for the Breeze The Bogged is now a Skeleton variant Ender Zoology models now give the correct predictions Reverted the Phantom's text colour to the mod's default Reduced the amount of Netherite Scrap Ancient Knights give [Iron's Spells n' Spellbooks]
Alex's Mobs changes:
- Fixed the Void Worm's model trying to give an item that didn't exist
- Fixed the scaling for the Laviathan, Moose, and Warped Mosco
- Reduced the Rattlesnake's Rattle output to 8 (was 16)
Reverted the Phantom's text colour back to its default value (#0AB405)
Ender Zoology models now give the correct predictions
Reduced the amount of Netherite Scrap Ancient Knights give [Iron's Spells n' Spellbooks]
The Dead King's data model now requires far fewer kills to level up
- Also resized it so he fits into the preview window
Added support for the following mods:
- Ice & Fire (suggested by TravHan2009 in the comments section)
- YUNG's Cave Biomes
Backported to 1.17.1
Removed all mod support drops since the method it uses doesn't exist in this version
Added support for Alex's Mobs
Removed the following models (since the mobs aren't in this version):
[Alex's Mobs]
Bison
Catfish
Comb Jelly
Cosmic Cod
Endergrade - The mob exists, but I gave it drops from The Outer End, so it can't be used here
Flying Fish
Giant Squid
Rocky Roller
Skelewag
Backported to 1.18.X
Removed Totem loot from the Illusioner and Iceologer (neither Totem is in this version)
Removed the following models (since the mobs aren't in this version):
[Alex's Mobs]
Banana Slug
Blue Jay
Farseer
Mudskipper
Murmur
Potoo
Skreecher
[Friends & Foes]
Tuff Golem
Wildfire
[Iron's Spells n' Spellbooks]
Apothecarist
Priest
For the full list of changes, go here.
Fixed the pack format being wrong (don't think it changes anything, but it might prevent some random issues in the future)
Changed the colour for the Luxtructosaurus
Increased the Scrap Metal (8 -> 16) and Copper Ingot (16 -> 64) outputs for the Hullbreaker
- Also changed the order so things are grouped together better
Removed extra matrix costs from all models
- These were only meant for my new modpack, and not intended for the public release
Added a data model for Llamas
Added a data model for Turtles
The Evoker model now gives 1 Totem of Undying (was 2)
Reduced the amount of Ink Sacs given by Giant Squids [Aquatic Frontiers]
Added support for the following mods (suggested by AntiMidas in the comments section):
Alex's Mobs
Friends & Foes - Moobloom is a cow variant
Iron's Spells 'n Spellbooks
Tetra - Adds fabricator drops to the Ender Dragon
Backported to 1.17.1
Removed all mod support since nobody uses this version
- I figured I'd publish it anyway since it does tweak a couple of the default models, and maybe somebody's playing this half-finished MC version for god knows what reason and wants to use this datapack.
I don't know if this will even work (HNN wants Placebo v5.0.3, but it seems like that doesn't exist), so hopefully it does lol
Backported to 1.18.X
Removed Aquatic Frontiers and Ender Zoology support
Removed my Sheep changes since Ad Astra isn't on this version
Fixed a few models not loading because I formatted things wrong
Other changes from the 1.19 version
Backported to 1.19.2
Fixed all my custom variants not loading
Fixed the Phantom model not loading
This version marks the first release on Modrinth. If you want to check out previous versions, you can read the changelog or download them from CurseForge.
Fixed the Squirrel and Gloomoth models not loading


