Don't forget the trivia pack is attached to this download!
Added a model for the Ice Spider [Iron's Spells n' Spellbooks]
The Wildfire now gives 1 Wildfire Crown Fragment [Friends & Foes]
Renamed the Tower Squid model since the mod did the same [Eternal Starlight]
L_Ender's Catalysm changes:
- Reduced the amount of Crystallized Coral Fragments the Coral Golem gives
- Reduced the amount of Coral Chunks the Coralssus gives
- Doubled the Bone and Rotten Flesh output of Draugrs and Elite Draugrs
- Doubled the Ink Sac and Rotten Flesh output of Drowned Hosts
- Halved the drops for The Watcher
- Doubled the RF cost for The Prowler
- Fixed several models having incorrect RF amounts, predictions, or data requirements
Ported support for the following:
- Aquatic Frontiers
- Atmospheric
- Buzzier Bees
- Draconic Evolution
- Ecologics
- L_Ender's Cataclysm
- More Useful Copper
- Oh The Biomes We've Gone
- Upgrade Aquatic
- YUNG's Cave Biomes
Don't forget the trivia pack is attached to this download!
Adjusted the loot from a few of Aquatic Frontiers' mobs
Added some missing mod compat drops to several models
The Wildfire now gives 1 Wildfire Crown Fragment [Friends & Foes]
Tweaked the data requirements for both mobs from YUNG's Cave Biomes
Slightly increased the RF cost of both Squid Models so it matches modded Squids
L_Ender's Catalysm changes:
- Reduced the amount of Crystallized Coral Fragments the Coral Golem gives
- Reduced the amount of Coral Chunks the Coralssus gives
- Doubled the Bone and Rotten Flesh output of Draugrs and Elite Draugrs
- Doubled the Ink Sac and Rotten Flesh output of Drowned Hosts
- Halved the drops for The Watcher
- Doubled the RF cost for The Prowler
- Fixed several models having incorrect RF amounts, predictions, or data requirements
Added support for Oh The Biomes We've Gone
Don't forget the trivia pack is attached to this download!
Reduced the RF cost of Cave Guardians [Alex's Caves]
- This refers to the boss of each cave (e.g. Hullbreaker and the Gum Worm)
- Increased the fabricator amounts for several of them
Reduced the output amounts of special items from Cave Guardians [Alex's Caves]
- This refers to the unique drops they have (such as the Sweet Tooth and Pure Darkness)
Mod support added by Synclet:
- Ars Nouveau
- Bosses of Mass Destruction
- Mekanism Additions
- MythicBotany
Don't forget the trivia pack is attached to this download!
Fixed the Iron Golem's scaling
Increased the Skeleton Horses' Bone output
Doubled the Iron output from Magnetrons [Alex's Caves]
Added a few missing mod compat drops to the Ender Dragon
Added a Horse model for various modded horses (and vanilla ones, of course)
Adjusted the fish outputs for Guardians and Elder Guardians
Added some models that were missing from L_Ender's Cataclysm
Increased the Purpur Golem RF cost to 512 (was 256) [The Outer End]
Mod support added:
- Atmospheric
- Caverns & Chasms
- Cloud Storage
- Draconic Evolution (added by Synclet in issue #4)
- The Endergetic Expansion (ported from 1.19)
- Environmental
- Mob Compack
- More Useful Copper
- Neapolitan (spider variant)
- Savage & Ravage
- Terramity
Fixed the Stable Ice Core's model not loading [Twilight Forest]
- Also reduced the amount of Thin Ice it gives (from 48 to 16)
Martian Raptors now give 12 Sulfur Dust from Alex's Caves [Ad Astra]
The Toretoise's yields for Lapis and Redstone is now 10 Lapis (was 8) [Quark]
Added custom data requirements to Quark's Stoneling (since it's rare. Also increased its lapis output from 8 to 10)
Made a few mobs give their heads so things are consistent
Moved all of my custom models to their own namespace
Went back to having a separate release for each minecraft version to curb 1.18 log spam (and fix a few annoying issues with cross-version compatability)
Fixed Ice Cubes trying to give Ice from a mod that didn't exist. Also removed Ice Shards and Dragon Ice [YUNG's Cave Biomes]
Fixed Sand Snappers trying to give Sand from a mod that didn't exist. Also buffed Ancient Sand output to 16 (was 8) [YUNG's Cave Biomes]
Twilight Forest's Snow Queen model can now give modded Ice types
Twilight Forest's Ice Elemental model can now give modded Ice types
- Also changed its name colour
Changed the colour of the Iceologer [Friends & Foes]
Reduced the Ravager's Hide output to 4 (was 8)
Ender Dragon models now give 4 of each modded loot (was varying amounts)
Removed a model I didn't intend to include
Added a model for the Ancient Paladin [OB Core (Legacy)]
[1.18] Stalkers can now give Underlilies [Enlightend]
Iceologers can now give ice from Oh the Biomes We'll Go [Friends & Foes]
Elder Guardians can now give Elder Guardian Spines [Upgrade Aquatic]
Reduced the RF cost of the Golden Moth to 24 (was 48) [Aquamirae]
Added support for the following mods:
- The Conjurer
- Enlightend
- Whisperwoods
- L_Ender's Cataclysm (suggested by yrarah in the CurseForge comments section)
Moved all of my custom models to their own namespace
Went back to having a separate release for each minecraft version to curb 1.18 log spam (and fix a few annoying issues with cross-version compatability)
Fixed Ice Cubes trying to give Ice from a mod that didn't exist. Also removed Ice Shards and Dragon Ice [YUNG's Cave Biomes]
Fixed Sand Snappers trying to give Sand from a mod that didn't exist. Also buffed Ancient Sand output to 16 (was 8) [YUNG's Cave Biomes]
Twilight Forest's Snow Queen model can now give modded Ice types
Twilight Forest's Ice Elemental model can now give modded Ice types
- Also changed its name colour
Changed the colour of the Iceologer [Friends & Foes]
Reduced the Ravager's Hide output to 4 (was 8)
Ender Dragon models now give 4 of each modded loot (was varying amounts)
Removed a model I didn't intend to include
Added a model for the Ancient Paladin [OB Core (Legacy)]
[1.18] Stalkers can now give Underlilies [Enlightend]
Iceologers can now give ice from Oh the Biomes We'll Go [Friends & Foes]
Elder Guardians can now give Elder Guardian Spines [Upgrade Aquatic]
Reduced the RF cost of the Golden Moth to 24 (was 48) [Aquamirae]
Added support for the following mods:
- The Conjurer
- Enlightend
- Whisperwoods
- L_Ender's Cataclysm (suggested by yrarah in the CurseForge comments section)
Moved all of my custom models to their own namespace
Went back to having a separate release for each minecraft version to curb 1.18 log spam (and fix a few annoying issues with cross-version compatability)
Fixed Ice Cubes trying to give Ice from a mod that didn't exist. Also removed Ice Shards and Dragon Ice [YUNG's Cave Biomes]
Fixed Sand Snappers trying to give Sand from a mod that didn't exist. Also buffed Ancient Sand output to 16 (was 8) [YUNG's Cave Biomes]
Twilight Forest's Snow Queen model can now give modded Ice types
Twilight Forest's Ice Elemental model can now give modded Ice types
- Also changed its name colour
Changed the colour of the Iceologer [Friends & Foes]
Reduced the Ravager's Hide output to 4 (was 8)
Ender Dragon models now give 4 of each modded loot (was varying amounts)
Added support for the following mods:
- The Conjurer
- Whisperwoods
- L_Ender's Cataclysm (suggested by yrarah in the CurseForge comments section)
As always, you can find the trivia pack attached to this download (just scroll down and you'll see it).
Slightly reduced the render scale of Cows and Sheep
Added models for the Slimes from Tinker's Construct
Added fabricator support for Tinker's Construct
- The Ender Dragon gives Dragon Scale
- Wither Skeletons give Necrotic Bones
As always, you can find the trivia pack attached to this download (just scroll down and you'll see it).
Tweaked the RF usage of several models
Slightly reduced the render scale of the Cow and Sheep
Fixed the Elder Guardian's loot being in the wrong order
Tweaked the order of the Fallen Knight's loot [Ender Zoology]
Martian Raptors now give 4 Slimeballs
Pillagers now give 4 Crude Fragments [Biome Makeover] and 16 Silver Nuggets [Galosphere]
Coral Golems now longer give the music disc [Aquatic Frontiers]
Giant Squids now give 16 Cod (was 32) [Aquatic Frontiers]
- Reduced RF usage to 48/t (was 64)
Alex's Mobs changes:
Froststalkers no longer give blue ice
Kangaroos now give 8 hide (was 12)
Skreechers now give 2 souls (was 4)
Straddlers now give 2 straddlite (was 4)
Tarantula Hawks now give 2 wing framents (was 4)
Warped Moscos now give 4 hemolymph sacs (was 8)
Elder Guardians can now give Trident Shards from Additional Additions
- Reduced Trident Fragment count to 1 (was 2) [Better Tridents]
Added support for the following mods:
- Autumnity
- Buzzier Bees (as a Cow variant)
This is a massive update, and I'm hoping y'all enjoy it. I've gone back and checked on every model in the pack, so everything should be up-to-standard with all random issues/incorrectness fixed.
As such, I don't want to fix all the formatting (cuz modrinth is stupid af and doesn't auto-space lines like CurseForge does) - so you'll have to check the GitHub changelog.
Hoglins can now give Hogham [Jaden's Nether Expansion]
Elder Guardians can now give Trident Shards from Additional Additions
- Reduced Trident Fragment count to 1 (was 2) [Better Tridents]
Added support for the following mods:
- Autumnity
- Buzzier Bees (as variants for the Grizzly Bear [Alex's Mobs] and Cow)
- Jaden's Nether Expansion
Added models for the new mobs from Alex's Caves 2.0.0
Changed the colour of the Mimicube [Alex's Mobs]
This is a massive update, and I'm hoping y'all enjoy it. I've gone back and checked on every model in the pack, so everything should be up-to-standard with all random issues/incorrectness fixed.
As such, I don't want to fix all the formatting (cuz modrinth is stupid af and doesn't auto-space lines like CurseForge does) - so you'll have to check the GitHub changelog.
This entire update is only for 1.21 since a guy asked for extra mod support almost a week ago. Figured I'd take a break from developing v2.0 and add this real quick.
Fixed the Illusioner's name not being localized
Added support for Eternal Starlight (suggested by MrEizy on the Hostile Neural Networks discord server)
Reduced the amount of Netherite Scrap Ancient Knights give [Iron's Spells n' Spellbooks]
Imported the following changes from v2.0:
- Added a model for the Bee, Ravager, Pillager, and Vindicator
- The Bee model was suggested by Tyler489 on the Hostile Neural Networks discord server
Dropped support for 1.17.1
I hate having to drop support for a version people might play, but my test instance won't load and I can't fix it. In addition to this, all the mods I support either dropped support for or entirely skipped 1.17 since it's a half-baked version.
I would suggest moving your modpack to 1.18.2 or later if you can do so, as this version was kind of forgotten since it's half-complete.
All changes from v1.5, excluding the following:
- Scaling fixes - Didn't affect 1.17
- Void worm fix - Was only on 1.20
- Random mod fixes - The mods aren't on this version
- Support for YUNG's Cave Biomes - Mod isn't on this version
Added models for the Sheep, Pig, Cow, Squid, and Glow Squid
- They're identical to the models on newer versions, but without the optional fabricator drops (since this version of the mod doesn't have it)
- The Sheep's has an off-white name label instead of the customized rainbow one
Standardized the file formatting
- Entirely a backend change, but it allows anyone modify things easier if they want to (and lets me make new models more efficiently)
This is the first version with multi-version support for Minecraft!
As it says in the support tags, this version will work on MC 1.19.2 and 1.18.X. All future version for these two Minecraft version will follow suit.
Reduced the Rattlesnake's Rattle output to 8 (was 16)
Fixed the scaling for the Moose and Warped Mosco [Alex's Mobs]
Reverted the Phantom's text colour back to the default (#0AB405)
Ender Zoology models now give the correct predictions
[Iron's Spells n' Spellbooks Support]
Reduced the amount of Netherite Scrap Ancient Knights give
The Dead King's data model now requires far fewer kills to level up
- Also resized it so he fits into the preview window
Added support for the following mods:
- Ice & Fire (suggested by TravHan2009 in the comments section)
- YUNG's Cave Biomes
Ported to 1.21.1
Most mod support has been removed for now, but I'll re-do it all as they do get ported (gonna be so fun to change the handful of lines that are different in all 300 files :D)
Added a model for the Breeze The Bogged is now a Skeleton variant Ender Zoology models now give the correct predictions Reverted the Phantom's text colour to the mod's default Reduced the amount of Netherite Scrap Ancient Knights give [Iron's Spells n' Spellbooks]
Fixed the Void Worm's model trying to give an item that didn't exist Fixed the scaling for the Laviathan, Moose, and Warped Mosco Reduced the Rattlesnake's Rattle output to 8 (was 16)
The Dead King's data model now requires far fewer kills to level up
- Also resized it so he fits into the preview window
Added support for the following mods:
- Ice & Fire (suggested by TravHan2009 in the comments section)
- YUNG's Cave Biomes


