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Minecraft: Java Edition
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This is a massive update, and I'm hoping y'all enjoy it. I've gone back and checked on every model in the pack, so everything should be up-to-standard with all random issues/incorrectness fixed.
Overhauled a lot of backend stuff
- Doesn't really affect players, but it does make development a bit easier
Re-balanced the Stoneling's loot once again [Quark]
Fixed several models giving the wrong generalized predictions
All Ad Astra models now give End Predictions instead of Overworld
Added models for the following mobs:
- Bee (suggested by Tyler489 on the Hostile Neural Networks discord server)
- Ravager
- Pillager
- Vindicator
Wraiths now give 4 of each Ectoplasm (from all the supported mods) [Quark]
Increased the Slime Pearl output from Ferrouslimes [Alex's Caves] and Mimicubes [Alex's Mobs] to 4 (was 3)
Reduced the amount of Netherite Scrap Ancient Knights give [Iron's Spells n' Spellbooks]
Halved the amount of Rotten Flesh (now 16) and Cheese (now 8) Star Crawlers give [Ad Astra]
Changed the Wither to give Nether Predictions and require less data per tier
The Goose is no longer a Chicken variant [Upgrade Aquatic]
Removed End Crystals from Enderman models
Fixed Quark's Crab model using too much RF (was 128/t, now 48/t)
Reduced the RF usage of Star Crawlers to 109/t (was 164/t) [Ad Astra]
Reduced the RF usage of the Forgotten to 256/t (was 512) [Quark]
Reduced the render size of the Annihilator so it fits better into the preview box [Deep Dark: Regrowth]
Reduced the render size of the Bone Serpent, Bunfugus, and Guster [Alex's Mobs]
Added a separate model for the Wither Skeleton Knight and Wraither [Bygone Nether]
- Previously, they were Wither Skeleton variants
Added a separate model for the Fallen Knight [Ender Zoology]
- Previously, it was a Zombie and Skeleton variant
Reduced the Mimicube's Ferrouslimeball output to 4 (was 8) [Alex's Mobs]
Marauder Pillagers (Cowboys) now have their own model [Biome Makeover]
Rebalanced almost every Alex's Caves model based on my new standards
- The various references I sometimes make do override this standard though (which applies to every model)
- The old scaling for standard enemies was 4/8/16/24 kills to max a model
- The old scaling for bosses was 2/3/4/5 kills to max a model
- There's too many to list, but a few of the ones I changed before deciding to do an overhaul are listed below
Removed Feathers from the Subterranodon's drops
Halved the Dinosaur Chop drops of all the Primordial Grotto mobs
Added the Atlatitan's loot to the Luxtructosaurus
- It give a bit less while costing more RF (since it's a boss), but makes the model a tad more useful
Tweaked a few models from Alex's Caves:
- Brainiac now uses 256 RF/t (was 128)
- Teletor now uses 192 RF/t (was 128)
- Notor now uses 92 RF/t (was 64)
Adjusted the Hullbreaker's model
- Tweaked data rates
- Increased the Sea Glass Shard output to 32 (was 8)
- Moved the model preview upwards a bit so it's more centered
Tweaked the drops of the Deep One model
- Removed Gold Nuggets and increased Raw Gold to 3 (was 1)
- Tweaked the order so things are grouped together a bit better
Added support for the following mods:
- Aquamirae
- Biome Makeover
- Bygone Nether
- Deep Dark: Regrowth
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ReleaseVersion number
3.5Loaders
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1.20.1Downloads
28Publication date
October 18, 2024 at 3:47 AMPublisher
vizthex
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