- Migrate boat colors to new db system
- Give players a random boat color if they have not set one
- Delay by 3 seconds before connecting to TT so can warm up
- Fix alignment of track completed message
- Flappy Bodkin Boat
- Update give_power_up and spawn_power_up to use new PowerUpArgumentType which will list the valid types
- Added orange ice, which has no friction
- Make leads attached almost directly behind you pull you back without turning, for swing jumps
- Make it so can bounce off slime blocks from the side even if not dead on
- Blazes cant get you if they are dead
- Zombies can drive and will chase their targets
- Spectator command for time trialing
- Retry up to 5 times to get time from NTP server instead of crashing
- Moving platform adjustments (won't move player if still touching solid ground)
- Extinguish player on /reset
- Time Trial mode
- Bug fix where music would not stop playing on finish if only 1 lap
- Fix bug where media room screen was rendering over everything else
- Revert back to normal FOV and re-enable HUD when leaving media room seat
- Preload set 6 music
- Fix bugs with boat color
- Fix bug where moving platforms where trying to be used server side
- Add option to align grid positions to corners of blocks
- Music set 6
- Make music faster on final lap (of multilap races)
- Stop music when finished race
- Make grey ice faster
- Show modded ice and launch pads in F1 minimap
- Display track name in scoreboard and chat on race start as well as with /track command
- Broadcast self color on join
- Only hide parts of GUI on race intro
- Tweak camera sequence on race intro
- Moving platform collision detection improvements
- Moving platform collision check improvements
- Moving platforms can be collided with on the side and will push away instead of up
- Ready check
- Say what position someone finished in in the chat
- Call updateEventInfo when server starts and stops
- Post race screen
- Render item in slot 1 in tow if have luck effect (for filming purposes)
- /give_power_up command
- Platforms no longer move boats horizontally unless not made of ice
- Players with ghost effect should pass though blazes instead of deleting the blaze
- Apply changes in platform velocity to the boat, even on ice platforms
- Can no longer roll a Vex if there are vexes in the world, also reduced chance of Vexes in general
- Shields play sounds when blocking TNT
- Made fireballs faster
- Show horn bar even when F1 toggled
- Swap + and - on scoreboard time diffs
- Spectators can now see lap and time diffs
- More of a fanfare when u finish a race
- Kinda replay mod support (for viewing anyway, nod not included as can still cause issues. Can also only record other ppl's boats not your own)
- Don't do moving platform checks on server side
- Ghost power-up!
- Utilize track camera positions during the race grid cutscene
- Clear spawned power-up collectables server side on world unload (for single player)
- E-Track bee
- Extra clear track calls
- Change what entities are killed on race start
- Custom HUD!
- Code changes for E-Track
- For BRS, if target y is 0 treat as 5 blocks above trigger top, else use provided y level
- Vex Power-up
- New menus
- Moving platforms!
- Fireball movement changes
- Prevent fireballs locking on to non-racer players
Bug fix for previous
- Add_BRS command now aligns top of box to feet
- Loading screen effect
- In the media room, only switch to the camera angle when sitting
- Media room screen
- Add idle camera angles when no player to use in camera system
- Make music play for spectators in races
- Special sauce
- Anti honk technology


