- Added large minecart obstacle that spins you out on contact
- Added websocket connection to Blender for capturing boat movements and other entity data in real time (currently unused)
- Code for AI driving Zombies and Skeletons (unfinished)
- Added new music set for track 8
- Zoom out the camera in Slither minigame so can see further
- Use timestamps when displaying the order of players finishing races to ensure accuracy in close finishes
- Double size of XP orbs in Slither minigame
- Speed boost when honking in Slither that consumes score
- Added wooden ice block (retextured ice for use in a map)
- Added zombies in minecarts that spin you out on contact
- Added power-ups in minecarts
- Auto maximise window when you reach the main menu
- Steam pipe launcher for use in new map (Textured by Matej)
- System for adding animated entity props in-game
- Updated camera system to track "interesting" players instead of just P1 (interesting means close to other players or using/being hit by power-ups)
- Added onboard camera angles to camera system to use alongside the existing trackside cameras
- Added towable entity you can leash to tow around, for use in a new minigame (not yet finished)
- Horn improvements so quick taps of the key still register
- Chat messages sent to owner of Vex when they strike targets or get blocked by shields
- New launch pad textures by Matej
- Hide debug AI minimap
- Spew XP when hit by fireball or turtle in Slither
- Fix server side crashes trying to load client side classes
- Football sheep has more friction
- Football sheep is now glowing
- Slime blocks bounce 0.9x sideways instead of 1.0x
- Tweaked boat on boat collision physics
- When towing another player, you can hold honk to detach
- Spectator cam follows sheep in football
- Detach leashed players on finish
- Preserve boat color after bee picks it up on race finish
- New minigame: Slither
- Fix bee glitch
- Make bees move upwards faster
- Added UnBee Command
- Added SpinOut Command
- Use new TimeTrails server hosting
- BRS checks Y level before dropping
- Moving platforms subtract their velocity when you dismount
/recovercommand added
- Small boat
- Football
- Scale mini launch pad effect to horizontal speed of boat
- close_for_next_server command, that kicks players to a custom screen where they auto rejoin when server back up
- Instead of checking if boat is on solid ground, will now apply platform velocity to boat one the first tick they go on the platform
- Mine turtle power-up
- Allow phasing through walls and endermen when ghost
- Fix lighting on wall entities
- Honk detaches blazes
- Bump up "connect in" value so tt server has longer to warm up
- Wall entity you can fireball
- Adjust collision detection and boat/player rendering in flappy
- Migrate boat colors to new db system
- Give players a random boat color if they have not set one
- Delay by 3 seconds before connecting to TT so can warm up
- Fix alignment of track completed message
- Flappy Bodkin Boat
- Update give_power_up and spawn_power_up to use new PowerUpArgumentType which will list the valid types
- Added orange ice, which has no friction
- Make leads attached almost directly behind you pull you back without turning, for swing jumps
- Make it so can bounce off slime blocks from the side even if not dead on
- Blazes cant get you if they are dead
- Zombies can drive and will chase their targets
- Spectator command for time trialing
- Retry up to 5 times to get time from NTP server instead of crashing
- Moving platform adjustments (won't move player if still touching solid ground)
- Extinguish player on /reset


