- fix problem with non mob entities in hordes (issue #27)
- add possibility to pass NBT tags to horde mobs (via the horde mobs config file)
- make extraSpawnInfo optional (currently only used by demolition zombies)
- fix crash with horde config variant 2 with only one horde, other minor changes
- fix problem with ghasts not spawning correctly in a horde (issue #26)
- fix problem with ghasts not spawning correctly in a horde (issue #26)
- fix crash with horde config variant 2 with only one horde
- other minor changes
- horde config variant 2 can now have several hordes Please check: https://github.com/MC-Mods-Pete/UndeadNights/wiki
- horde zombies can break blocks (disabled per default), there are 3 block breaking tiers: 1 - glass and dirt 2 - stone etc. 3 - iron bars and doors
- demolition zombies will now throw the tnt
- updated/added commands (e.g. enable/disable block breaking, set default horde...)
- change maxlimit for spawncap to 2048
- other minor changes and fixes
- horde config variant 2 can now have several hordes Please check: https://github.com/MC-Mods-Pete/UndeadNights/wiki
- horde zombies can break blocks (disabled per default), there are 3 block breaking tiers: 1 - glass and dirt 2 - stone etc. 3 - iron bars and doors
- demolition zombies will now throw the tnt
- updated/added commands (e.g. enable/disable block breaking, set default horde...)
- fix problem that horde zombies could get poisoned (issue #25)
- russian translation (by gituser mpustovoi)
- fix problem that horde zombies could get poisoned (issue #25)
- russian translation (by gituser mpustovoi)
- fix problem that horde zombies could get poisoned (issue #25)
- russian translation (by gituser mpustovoi)



