- fix: issue when days counter for dynamic scaling is changed in the config to a smaller value
- extend undeadnights command to print current dynamic difficulty scaling values "/undeadnights difficulty query" and add possibility to enable/disable/reset dynamic difficulty scaling "/undeadnights difficulty dynamic_scaling"
- port version 1.3.4 for Forge to Minecraft 1.21.11
- port version 1.3.3 for NeoForge to Minecraft 1.21.11
- fix: possible crash when trying to sleep in a bed
- port version 1.3.3 for Fabric to Minecraft 1.21.11
- fix: dynamic scaling not working correctly
- fix: saved state not reloading correctly when switching worlds in the same minecraft instance
- add config option to turn off async horde spawning and mark it as [WIP] (turned off by default, because it can cause issues on server setups)
- fix: starting a game with less difficulty level than before could result in a crash
- add config option to turn off async horde spawning and mark it as [WIP] (turned off by default, because it can cause issues on server setups)
- fix: starting a game with less difficulty level than before could result in a crash
Important: Please make sure to backup your old setup before updating and carefully read the Wiki (esspecially the part about the difficulty config).
Port to NeoForge 1.21-1.21.1
- new difficulty system added
- cave spawning added (needs to be enabled in the config)
- horde spawn system reworked (spawning is now asynchronus, to minimize impact on tps)
- compatibilty to comforts mod (sleeping bags) added
- config option to extend horde nights to full horde days added
- lure horde effect now searches asynchronous for horde mobs, to reduce impact on tps
- strong lure horde effect added (will always spawn a horde, needs to be crafted, for multiplayer fun)
- config option to set the number of players that get a horde per horde event added
- make traking range adjustable
- config option to ignore gamerule doMobSpawning added
- possibility to add custom target entities to hordeMobConfig added
Important: Please make sure to backup your old setup before updating and carefully read the Wiki (esspecially the part about the difficulty config).
Port to Fabric 1.20-1.20.1
- new difficulty system added
- cave spawning added (needs to be enabled in the config)
- horde spawn system reworked (spawning is now asynchronus, to minimize impact on tps)
- compatibilty to comforts mod (sleeping bags) added
- config option to extend horde nights to full horde days added
- lure horde effect now searches asynchronous for horde mobs, to reduce impact on tps
- strong lure horde effect added (will always spawn a horde, needs to be crafted, for multiplayer fun)
- config option to set the number of players that get a horde per horde event added
- make traking range adjustable
- config option to ignore gamerule doMobSpawning added
- possibility to add custom target entities to hordeMobConfig added
fix: block breaking enable/disable and trier not beeing set correctly when switching difficulty
Important: Please make sure to backup your old setup before updating and carefully read the Wiki (especially the part about the difficulty config).
- new difficulty system added
- cave spawning added (needs to be enabled in the config)
- horde spawn system reworked (spawning is now asynchronus, to minimize impact on tps)
- compatibilty to comforts mod (sleeping bags) added
- config option to extend horde nights to full horde days added
- lure horde effect now searches asynchronous for horde mobs, to reduce impact on tps
- strong lure horde effect added (will always spawn a horde, needs to be crafted, for multiplayer fun)
- config option to set the number of players that get a horde per horde event added
- config option to ignore gamerule doMobSpawning added
- possibility to add custom target entities to hordeMobConfig added
- fix: crash that could happen with only one difficulty level in the config and unset values
- feature: add strong lure horde effect, that will always spawn a horde (needs to be crafted, for multiplayer fun)
- moved the config options "maxHordesPerHordeNight" and "allDayLongHordeNights" from the MainConfig to the DifficultyConfig
- feature: add config option to extend horde nights to full horde days
- improvement: the lure horde effect now searches asynchronous for horde mobs, to reduce impact on tps
- fix: address issue with spawning in caves ignoring the config option for spawn proofing with torches/lights
- fix: address problem with lure horde effect preventing new horde spawns
- add cave spawning (needs to be enabled in the config)
- rework horde spawn system
First beta for version 2.0.0
- adds new difficulty system
Important: Please make sure to backup your old setup before updating and carefully read the Wiki https://github.com/MC-Mods-Pete/UndeadNights/wiki (esspecially the part about the difficulty config).
- update to newer forge version (59.0.5 or higher is required now)
- port NeoForge version to 1.21.9
- fix issue with horde spawn location not reseting correctly



