Base 1.21 is no longer be supported. If you're still using 1.21 update to 1.21.1
- Many configs have been added to collapsable config groups (This won't reset modified configs)
- Added config to disable chicken egg smash sound
- Changed
countfield in Spark Providers to be an Int Provider - Added a
chancefield to Spark Providers. The chance that particles will be spawned during a random game tick - The 'color' field in Spark Providers now accepts an array of 3 floats as well as integers
- Improved loading and error handling of spark providers
- Fixed biome particle configs not being applied until after game restart (#52)
- Updated Japanese translation (#53)
- Added a heart pop particle that appears as soon as a heart particle disappears
- Added bubble popping. Makes use of the vanilla bubble pop particle and sound
- The white shine on bubbles is now slightly tinted to match the water color
- Fixed bubbles causing severe lag (specifically when using the Biome Color Water Particles pack)
- Frosty breath and drowning bubbles now appear in creative mode
- Added a config to completely disable particle culling (#57)
- Removed the
campfireSizzlingSoundsconfig as it was redundant. To disable it set the volume config to 0 - Fixed entity burning effects (flames, sparks, hissing sounds) not working for some entities (like projectiles)
- Added a steam effect for when burning entities are extinguished by water
- Fixed item rarity particles appearing black for items using a custom rarity, for example, rarities added with KubeJS (#43)
- If Item Borders is installed, item rarity particles will attempt to get the item's border colors, if unable to get the item's display name colors
- Fixed configs in the
Entities/Explosivescategory not being translated - Mob skull shaders are now enabled by default
- Mob skull shaders are now resource driven, allowing them to be added to any head equipable item. Wiki page
- Added potion rings. A brief effect that displays around players and some mobs that just drank a potion, very much inspired by MC Dungeons
- The maximum value for the
xpBottleParticlesDensityconfig has been significantly increased - Changed the default value for the
fireHeightconfig to be -0.15. Making fire rending a little lower - The chance for an azalea petal/flower particle to use a sprite with leaves has been decreased.
- Changed the iron golem crack particles to look like the iron golem texture
- Increased the size of snow particles (This applies to snowball trails and snow golems taking damage)
- Increased the default density for snowball trails
- Lava drip particles now glow
- Drip particles now play a sound when landing on the ground and a different sound when landing in a fluid, this also includes filled cauldrons
- Drip particles will now evaporate into steam when landing in a fluid of the opposite type, e.g lava falling into water or water falling into lava
- The
Blocks/Updated Smoke/Lava Spark Smokeconfig has been moved to theGeneralconfig category (this config will be reset) - Fixed dust clouds caused by maces spawning on the incorrect player, as well as added a config specifically for them
- Added a config for dust clouds spawned from flying into a wall with elytra
- Replaced the slimeball particles for the oozing potion effect with slime block particles
- Fixed fire and furnace sparks always flying to the south-east instead of being randomized
- The
Entities/Explosives/TNT Flamesconfig has been changed to a density config - Minecart sparks have been reworked. They are now a continuous effect rather than only happening when landing rails. Theres also a config to revert this
- Added a config for minecart sparks density
- Added a density config for beacon particles
- Added a speed config for beacon particles
- Added an alpha (transparency) config for drowning bubbles
- Improved pollen particle movement
- Added a config to prevent dust clouds from rendering within about a 2 block radius of the player. Hopefully this will make them less intrusive for players that want that
- Updated to 1.21.4
- Added a resin dripping effect that is similar to crying obsidian to creaking hearts
1.21.3 support will most likely be dropped now
- Added Spark Providers. A resource pack driven system for customizing spark color and behavior for blocks. As a result, the mod will now only spawn sparks for vanilla blocks, modded blocks will have to be added with a resource pack. Documentation for adding Spark Providers can be found on the wiki here
- Added a list config to add additional biomes for frosty breath to spawn in
- Particles are now culled in unloaded chunks (With config to disable)
- Added entity burning particle support for Soul Fire'd
- Added a pitched up turtle egg break sound when normal eggs are thrown
- Added a config to change the height position of the on screen fire overlay
- Added a config to change how far a falling block needs to fall before it spawns dust
- Beacon particle spawning has been tweaked slightly
- Fixed the 'Not Common' item rarity display option not working when 'Particle Color' was set to 'Name Color'(#42)
- Fixed overriding Visuality attack particles in 1.21.3 (#47)
- Added Japanese translation (Thanks gohkenytp)
- Item rarity particles max height config has been reworked (should work about the same but the config values have changed)
- Added an item rarity particle speed config
- Added a density config for item rarity particles
- Beacon particles are now colored to match the beam color (Beacon particles config has also been reworked)
- Added a random delay to the start of frosty breath (This is so that every entity doesn't breath at the same time)
- Added some flame and spark particles to flint and steel when lighting a block eg candle, or campfire (I'm not entirely happy with this so it may change later)
- Added smoke and sparks to exploding creepers
- The
Entities/Primed TNTconfig category has been renamed toEntities/Explosives - Added small experience orb particles to experience bottles (By default this replaces the vanilla splash potion effect)
- Added a config for dust clouds to require the player to have the speed effect
- Fixed fireflies only spawning on the first night of a world
Fixed Forge crash on startup


