better defaults + fixed issue with ticking sounds
1.20.1 port
MASSIVE changes:
- weather is more accurate
- less choppy sfx when raysCast is lower / further away
- Less choppy sfx when ticking sfx is set high
MASSIVE changes:
- weather is more accurate
- less choppy sfx when raysCast is lower / further away
- Less choppy sfx when ticking sfx is set high
- Better optimization for lower rayCasts values
MASSIVE changes:
- weather is more accurate
- less choppy sfx when raysCast is lower / further away
- Less choppy sfx when ticking sfx is set high
- Better optimization for lower rayCasts values
- Better optimization for lower rayCasts values
wish that porting mods was easier, i hate the new drops system.
- added attenuation config
- fixed OpenAL crash
added diff attenuation fixed openAL crash
new major release bc new feature!
- added new attenuation mode (linear)
- fixed OpenAL crash (thanks Adre)
1.21.6-8 build release why did they randomly just change the names of functions D:
backported to 1.20.1 (didn't test it too extensively, so lmk if any of the other 1.20 versions don't work, i'll fix it pretty quick)
1.21.5 releaase, might work on .6, haven't tested
Fixed Crash when setting Tick-Rate to 0 (im a bit silly)
hotfixed bug in modmenu integration
More lag fixes (specifically with permeation) + Configs will be updated live when using ModMenu to change them.
Changed a default value (not in config) down as it was only used for testing purposes, and now just caused user's PCs to burn. Will add to config soon.
Initial Release



