- Optimize BuiltinItemRendererRegistry.
- Fixed grabbing some items from creative-tab crashing the game.
Optimize BuiltinItemRendererRegistry.
- Fixed NullPointerException caused by some SlashArts.
- Sync with Resharped-1.8.57.
Improved the way to implements getDefaultAttributeModifiers
Support MC1.21.1
Removed porting_lib_extensions dependency to prevent game crashes caused by some strange bugs.
- Fixed TotalDamage calculation.
- Deleted some unused.
- Add
ISlashBladeCapabilityProviderinterface, which can register different Capability(CCA) by overridinginitCapabilitymethod. - Fix attack range.
- Sync with Resharped-1.7.55.
Fixed compatibility with EMI caused by wrong remap.
Sync with Resharped-1.6.54
- Sync with Resharped-1.5.49.
- Fixed the durability of some blades can't be consumed.
Fixed wrong icon of CreativeModeTab & wrong attribute of Anonymity -Nameless-.
Sync with Resharped-1.5.47
Fixed wrong setDeltaMovement caused by using incorrect gravity value in FallHandler, which caused that LivingEntity(include Player) who right-click slashblade in the air can rise up continuously.
修复了FallHandler中因使用错误的重力值导致的setDeltaMovement参数错误,使得在空中右键拔刀剑时能够螺旋升天的问题(。
- Compatible with PlayerAnimator in production environment
- Sync with Resharped-1.4.46
Sync with Resharped-1.4.44



