- Fixed a bug having to do with achtung baby removing aggro in a large range.... of mobs that aren't even targeting the user
- Updated fr translation
- Finished Achtung Baby, it is now available in survival
- Stand User AI and rejection AI done
- The turning blocks invisible mechanic is fully complete, it does not turn ores invisible so it is useful for mining, and especially strip mining
- Many new configs and balancing aspects to tailor the experience, the default priortizes being able to burst frequently like in the anime, and in exchange, it has drawbacks with to make it not overpowered in pve or pvp such as being aggro visible the moment it bursts and turning visible when damage is dealt, but overall you can sustain your invisibility well
- Skill descriptions in the power inventory are complete
- Note that on fabulous graphics, some visual effects are reduced or simplified
- Fixed a bug where resetting the client config would bug out and lead to a crash
- Major work on Achtung baby, including its ability to make mobs invisible, the invisible vision toggle, hiding from aggro like the invis potion, some config options, and see through models for things that have been made invsiible (even the items you throw and projectiles you fire off become see through to you, and invisible to your foes). Also added the mechanic of hitting and getting hit making you turn visible.
- Added creative only (by default) JoJovein Shizuka Visage
- Shoutout to the other stand devs like Prisma, Inky, and Fish for ongoing work on their projects :rat: :green_apple: :diving_mask: :heart:
- Fixed unreported bug where spectator mode renders you as fully solid and not see through
- Fixed some buggy survivor interactions
- Fixed buggy MR config name
- Misc fixes
- Hotfix, while there was no bug introduced by the config update, the ingame config has apparently always had a broken reset button. There was a day where I pinged everyone not to reset because it made false values, but I deleted that because I thought it was in my head. What was actually happening is the reset button only reseted the session's config, meaning if you changed a bunch of values the config would reset to the beginning of that session, But if you restarted the game, it would be locked in to those new values. Now the config reset properly resets to the default values.
- Also made a cool burst effect for achtung (that doesnt do much rn), but feel free to check it out, I am proud of it :D
- Overhauled the ingame config
- It is now in the options menu of the main menu instead of the main menu itself
- Every option has a cleanly written name, and a description when hovered over
- There is no longer a server config, servers use the regular config instead, ingame the configs are common and server
- LAN and essential worlds now recieve config synching
- It now saves the position of the last selected option so you don't have to scroll back down a ton of times
- It now supports translations, potentially
- Fixed lack of button noises when clicking the icon
- Moved the options with stand disc lists to a new config, the advanced config, that is file edit only ie not ingame, note these settings displayed ingame without an edit option before because they were never supported ingame
- Note, it was reorganized so you will need to rechange up some values, and server owners will have to move everything to the main config
- Added more skins for Cinderella and Survivor (thank you)
- Updated translation (thank you)
- Fixed a bug where screen freeze + the new config option looked glitchy
- Fixed a bug where being survivor zapped and then equipping an encasement bubble would encase the screen in a glitchy texture
- Justice now hides the stand entity while you are shapeshifted
- Updated Justice code internally
- Added config option for lore accurate survivor (no rage cupid mode, thus the ability has no control switch)
- Added client config option for time stop "seeing" stands. It makes the "teleport" effect of the world show them visually teleporting so you know where they went if you have a time stop seeing stand equipped. This setting also lets time stop seeing stands see past screen freeze if the screen freeze config is enabled.
- Survivor charged fists now do more punching damage with no held item (configurable), but make you bleed like westwood's punches
- Added new survivor skins, and new cinderella skin (thank you)
- Updated ru translation (thank you)
- Splash potions and bottles now activate Survivor
- Fixed bottle throw ability throwing splash bottles (it is for regular bottles)
- Finished Survivor! :tada:
- Added skins and skin switching, stand rendering in the HUD, skill descriptions
- Added stand user and stand rejection ai
- New abilities, here is the overall description I am adding to the curseforge: "A stand that makes mobs angry at each other. Start a brawl, direct your enemies away from you, or have them keep a mob spawner in check, the limit is your creativity! It becomes activated with bottles, water, or rain, and once activated it stays activated. You can also turn on rage cupid mode, and match enemies to fight each other. In creative mode, this replaces the need for mob battle mods, as you can make any mobs fight. Zapped mobs become faster as they move towards their targets, and slower as they move away. They also gain increased melee strength, and take reduced damage from sources that are not melee. "
- No bug fixes this time, perhaps this is a good sign for now? :meguface:
- Hotfix for a bug where encasement bubble blinded you with an aggressive overlay making it hardly usable
- Hotfix for a bug where stand user mobs with the world crashed the game by time stop teleporting (thanks to code cleanup last update)
- Work on Survivor, including visuals for muscles on players, particle trails, an overlay in first person while you are zapped, and support for piglin aggro. It is still very early so don't expect passive mob aggro yet.
- Internal optimizations
- Buffed PVE vs mob strength of justice corpses, so they have a power more relative to their hard mode counterparts
- Justice corpses can now use held scissors to inflict bleeding
- Increased new loca cooldown such that you won't use it multiple times in a pve encounter, and added a config for its duration
- Fixed a bug where skeletons still had the corpse aggro bug meaning at a distance you can just have a mob get shot infinitely with no consequences or reactions
- Fixed a bug where corpses do not use durability of the items they are holding so they can swing a broken weapon indefinitely



