- Fixed accidental incompatibility with other jojo mod
- Fixed experimental gravity having weird mount riding positions
- Fixed experimental gravity allowing xrays under certain conditions
- Fixed a bug where Soft and Wet item plunder bubbles doubled as oxygen bubbles while returning with items
- Added skeletal Magician's Red skin (thanks k4)
- Reduced Magician's Red's ankh shoot cooldown (120->100) to match its underground ankh cooldown
- Magician's Red canceling its attack with right click or holding too long also has a reduced coodlown (80->30)
- Note that you will have to reset these values to their defaults for the changes to kick in if you already have a config generated
- Added gravity potion effect (commands only) to flip you to one of the gravity directions, try it with /effect give {target} roundabout:gravity_flip  - Note that the gravity system is still incomplete so there are issues with it, such as potion particle issues, mount issues, suffocation issues, etc, and roundabout abilities do not yet have proper hitbox/firing angles to adjust to gravity yet
- Fixed a bunch of gravity bugs and continued to work on gravity
- Fixed bugs with the walking heart texture + touchups to the model and texture
- Touchups to Hato visage texture so it doesn't have that awkward space with no hair where the neck is
- Potentially fixed numerous mod incompat crashes with packet threads running into each other, by adjusting the way packets are received
- :rat: stuff, check out :rat:
- Added many more fog blocks and coatings to the justice fog block inventory (thank you lock), and added a search bar for it
- Fixed morphing into Justice morphs and then going into third person and then opening your inventory crashing the game
- Fixed achtung baby breaking sign blocks with invis
- Fixed achtung baby being able to place blocks that shouldnt be able to turn invisible with invisibility placement, making them solid even if they are not and letting you place multiblocks like
- Fixed major bug where if you interacted with regular items in your inventory in the justice fog inventory they would vanish for good, also added config support for disabling the fog inventory in case modpacks or servers have reasons for not wanting that system
- Made the config screen wider, so it uses space better and as preventitive measures for hidden text in other languages
- Updated language files (thank you!)
- Added new the world skin, the nether (thank you!)
- fixed log spam from last version
- Fixed a bug where if you have a stand, the stand is leveled to a degree, you turn on the stand leveling exp HUD by binding the control, and then you right click a blank stand disc to become standless, you then see a long phantom exp bar
- Fixed a bug where some config options would always refresh upon launching the game due to a buggy annotation system in the config files
- Fixed a very minor bug? where if you wait for assault to hit something and then press the block grab button, it will use the block grab version from that position forward
- Doing major work on implementing a gravity flipping system from gravity changer for Walking Heart's wall walking, which includes majorly editing the functions to be more mod compatible and doing a lot of bugfixing, you can test out some of this with the walking heart disc via the give command but it's not really advisable yet
- :rat:
- Fixed critical bug where the fog block inventory could not be opened altogether
- Added Hato Visage, and did some early work on walking heart (which is currently not in the creative inv bc it's too buggy)
- By default, you now need your powers/stand activated (or to have none) in order to interrupt attacks now, meaning if you have a stand like star platinum or MR you cannot just desummon and left click someone to interrupt their attack, but if you have a stand which focuses on player combat you can, this is called Full Spirit Interrupt
- SP and TW throw skill now gives fall immunity briefly, because the throws were scaled around the assumption that you have enchants on your armor given that's the expectation by the time you reach netherite, but many people who were pvping used unenchanted netherite and suffered from unintended major fall damage opposed to nearly fully negated fall damage. This is a config option.
- awesome work on
- Fixed skill description of mandom watch not being marked correctly
- Fixed a bug where dragging the slider in a different way caused the following distance to not sync
- Added a new justice command mode, hold, where mobs stand totally still and continue to attack while standing still (thank you Lock!)
- Added tree star platinum skin (thank you)
- Updated translations (thank you)
- Achtung invisible block particles are less see through by default now (they were pretty much impossible to see without squinting)
- Fixed Achtung baby having a bad skill description
- Fixed rpg config compatibility with last hit kill barrage option
- Fixed phantom corpse not moving underwater
- Fixed achtung baby causing street signs to be held differently
- Did a lot of code edits, optimization, commenting, and sorting.
- Added new justice corpse type, phantom corpse, which act as a flying mount in the overworld at night time specifically
- Body bags can now pick up activated corpses if they are at full health
- Added config for attack and mining speed of justice
- Justice power inventory now explains all the corpses individually
- Achtung baby's invisible blocks now have a new look to them when turned visible, this is because the old look broke with optimization mods installs, and it also broke with fabulous graphics setting
- Star Platinum and The World grab now is based on boss status rather than max health (this was the original vision, I just didn't know at the time how to access forge and fabric boss tags since vanilla doesnt have any by default)
- Minor internal optimizations and code restructuring
- Fixed fabric not counting ancient debris as an ore with block invis
- Fixed unreported bug where multiple visage wearing players at once could bug out model arm type (slim vs normal)
- Fixed stands emitting bubbles when underwater for two long
- Fixed life tracker not despawning when getting rained on specifically
- Fixed Achtung baby causing crop/chorus fruit destruction
- Fixtry obscure justice corpse unresponsiveness bug
- Fixed certain model overlays like stone not turning invisible from achtung
- Fixed stand leap rebound getting covered by cooldown (unintended)
- Fixed switching stand skins not resetting stand ability states leading to some strange interactions
- Achtung Baby now has an invisibility bar in invisi-vision mode to keep track of how long is left
- Added compatibility to Arclight servers (it crashed before because arclight modified some crucial code)
- minor internal optimizations



