(1.0.1)
Fixed MR disc being labeled wip, updated MR manga skin, fixed purple flame skin being called blue flame
(1.0.0 Changelog)
Roundabout is officially Released, alongside Magician's Red being finished and obtainable
Magician's Red now has all of its skins (including animated blazing versions which are emmissive and go out when raining or in water) This includes magma skin, OVA skin, blue ace, manga skin, firekick skin, and hidden dread skin MR is obtainable, and mobs can use it as well Client config for MR textures to become emmissive while using fire lash attack combo Updated French Translation D4C work Star Finger buffs: higher damage on players, bleed 1 on half charge, bleed 2 on full charge Grab Attack nerf: 9 second CD if you grab someone and sneak + attack them Stand fire damage now properly freezes in TS Life Tracker no longer detects corpses or armor stands Witches and Piglins now can be inflicted bleed on Fixed hitting someone charging red blind not always stopping it Fixed unreported star finger animation freeze bug
Roundabout is officially Released, alongside Magician's Red being finished and obtainable
- Magician's Red now has all of its skins (including animated blazing versions which are emmissive and go out when raining or in water)
- This includes magma skin, OVA skin, blue ace, manga skin, firekick skin, and hidden dread skin
- MR is obtainable, and mobs can use it as well
- Client config for MR textures to become emmissive while using fire lash attack combo
- Updated French Translation
- D4C work
- Star Finger buffs: higher damage on players, bleed 1 on half charge, bleed 2 on full charge
- Grab Attack nerf: 9 second CD if you grab someone and sneak + attack them
- Stand fire damage now properly freezes in TS
- Life Tracker no longer detects corpses or armor stands
- Witches and Piglins now can be inflicted bleed on
- Fixed hitting someone charging red blind not always stopping it
- Fixed unreported star finger animation freeze bug
- Finished stand user AI for Magician's red using mobs (you have to enable MR disc in config for arrow or mob pool to see it for now until the skins for MR are done and the stand is officially released), for anyone wondering the creepers use red bind :)
- Gamerule for hostile stand user mobs with MR burning blocks with fire (they don't by default, and stand griefing false also turns this off)
- Firestorm now has a separate ankh model and makes fire spread faster provided stand griefing and fire tick are on
- Fire punch/kick and life detector have flame particles
- tamed mobs and mounts put out your flames when they walk on them like you
- mining barrage animation for MR is a mining flamethrower, like how it digs underneath the train tracks with flames in the Mariah fight
- Removed overpowered red bind + roka combo, red bind windup has a 0.9x speed slowdown mult
- Fixed a crash relating to stand fire on soul sand
- Added all skill descriptions to Magicians Red
- Added proper leveling to Magicians Red
- Added the vast majority of MR's animations
- Fixed The World's Assault hitting the hidden crossfire hurricane
- Water now takes a while to dissipate MR moves
- Numerous rebalancing changes for MR
- Added cooldowns for all MR moves in config
- Fixed unreported bug where blocking a stand barrage no longer plays the sound effect of blocking a barrage, leaving an eerie silence and no feedback
- Fixed unreported bug where recharging shield meter prioritizes over timestop charge meter
- Fixed unreported bugs where red bind did not render you being red binded in multiplayer, red bind did not raise players from the ground in multiplayer, and hitting players in multiplayer didn't break them free of red bind unlike every over mob in the game
- lang file update for FR
- Nether portals now detect stand fire
- Added stand arrow rejection ai for Magician's Red (need to config MR in the stand pool to see it)
- Stand fire now interacts with gasoline
- Life tracker no longer pushes the user, only the other way around
- FIxed concealed hurricane hitting the target
- Fixed star finger hurting unpickable nonstand targets like crossfire hurricane
- Added red bind, it is landed similarly to impale with 1 more range- once latched on, it works like a lead, and you can pull mobs around. It lasts up to 10 seconds on aggressive or stand user mobs / any players, or limitless time on every other mob. You can cancel it by blocking or pressing the button again. But if you use the attack button (left click), you put them in a full bind state for 4 seconds, direct attacks knock them out of it.
- Added colors to life trackers based on skins
- Fixed life detector not despawning bug
- Fixtry stand fire death message
- Fixed a bug where life tracker barely picks up nearby invisible mobs
- Added new move to Magician's Red: Life Detector: it is triggered and put away by pressing V while blocking, highlights mobs in a 15 meter (block) radius with an orange outline
- Added cooler visuals to fire slam move
- Added faster/slightly more particles to ankhs that explode when created in firestorm
- Fixed the rpg leveling config having incorrect math handling for max level 1 stands (wip stands), resulting in them setting the health of mobs to NaN and making them unkillable
- Fixed the ankhs persisting when relogging making them stay in place, tiny and unowned
- Fixed creating certain projectiles with MR in stopped time leaving them permanently fixed in place
- Fixed a strange crash regarding stand fire code running even when the block was gone for a tick
- Fixed concealed flame not properly taking 1 of the item from your inventory, resulting in duplication
- Fixed bug where the displayed levels to get stands doesn't adjust alongside config
- Added a new move to MR, Buried Hurricane- while charging crossfire hurricane, press C to bury it into the ground. It will slowly automatically pursue your enemies and explode on contact. It is the move Avdol uses in secret while hurricane special distracts polnaregg
- Added new move to MR, Concealed hurricane- while holding a block and charging crossfire hurricane, pressing Z will send out the hurricane stored in a floating block. If a player hits it, it will explode on them alone, otherwise it is a peaceful move to other mobs. This is a counter of sorts inspired by the fake MR statue concealing a hurricane
- Added a new move to MR, Flame Dive- sneak + V causes MR to launch forward in front of you. If it hits something, your stand is sealed for 20 seconds, but it does massive damage. Based on the ability Avdol uses in the anime version of the High Priestess fight.
- Added a new move to MR, Crossfire Firestorm- V to toggle on and off a massive fire Ankh. While it is active, your crossfire moves become more powerful and can be used in the rain, the downside is your cooldowns are longer. Based on the OVA scene
- Magician's Red now has its weakness to water and rain demonstrated in the prison scene
- Made Magician's Red projecties immune to fire
- Slightly adjusted fireball colors
- Fixed a bug where MR stand disc displayed skins of Justice in text
- Fixed a bug where D4C wouldn't fade in and out
- Fixed a bug where D4C dimensions wouldn't tick on forge
- Fixed unreported bug where the debug stand fire blocks appeared in the creative inventory of the forge port of the mod
- Added a new move to Magician's Red, the fireball barrage, it is based on something he does in the anime against polnareff and takes the neutral barrage slot. The longer you barrage, the more fireballs you continue to spew.
- Colored flames! There are placeholder skins for blue, green, purple, and Jojovein dread fire! This changes all particle and burn effects to match the color
- Added a tell to Magician's Red's crossfire Hurricane charging, a little sound effect + particles to indicate when it crosses between phases
- Updated some language files
- Fixed a bug where dying with Magician's Red left the ankhs alive forever
- Fixed a bug where dying with Magician's Red left the fire alive and made it burn the user
- Fixed a bug where Magician's Red could somehow barrage clash
- Fixed ankhs jittering in TS
- Fixed a bug where death messages were not displayed correctly for Magician's Red users
- Fixed a bug where Magician's Red's fires somehow cause knockback, which in turn made mobs basically unable to reach you
Fixed forge version not working at all period and crashing due to a last minute typo before building
- New WIP move for Magician's Red: flamethrower- it deals damage and burn at a higher range than a rush, with aoe, and charges quicker. But it does not cause knockback or daze. To use this move try sneaking and inputting barrage, like kick barrages
- Added config for stand arrow stand disc pool, now you can add WIP stands early (don't say we didn't warn you they really are unfinished) or remove stands you don't like
- Added config for natural stand user mob disc pool
- Corrected hitbox for magician's red's neutral attack
- Fixed corpse rising noise having a massive range due to a typo
- Fixed an urgent server crash caused by the last version
- New WIP move for Magician's Red: flamethrower- it deals damage and burn at a higher range than a rush, with aoe, and charges quicker. But it does not cause knockback or daze. To use this move try sneaking and inputting barrage, like kick barrages
- Added config for stand arrow stand disc pool, now you can add WIP stands early (don't say we didn't warn you they really are unfinished) or remove stands you don't like
- Added config for natural stand user mob disc pool
- Corrected hitbox for magician's red's neutral attack
- Fixed corpse rising noise having a massive range due to a typo
- Fixed an urgent server crash caused by the last version
- Added D4C model/textures
- Added stand disc text to suggest WIP stands are WIP
- Registered D4C stand disc to Forge version and fixed d4c entity crash for forge
- Magician's Red shift attack mostly done, kick/punch (needs new visuals)
- (MR flamethrower and fireball barrages are unfinished)
- Fixed bug where the final ankh size didn't place down a fire in one of the four cardinal directions
- Fixed a bug where if you hold a body bag in your offhand, and the body bag is not a creative bag, the bag will only have the ability to pick up corpses but not put them down
- Fixed stand fire rendering bug and made it render nicely



