- Beginning work on Cinderella (it has a disc and one incomplete ability)
- Added pose that makes your stand's arms the only things visible
- Lowered the volume of hitting someone with a sign
- Made impale slightly synch better with the animation
- Fixed unreported bug that the attack offset setting does not save after dying or closing the world
- Fixed fire crash not working when you have crossfire special surrounding you
- Fixed red bind not releasing mobs that are hit by projectiles and unconventional damage sources
- Fixed unreported bug that impale's cooldown, in part, does not synch with the config
- Fixed the visual problem of the dash icon blending into the letter "C"
- Fixed attacking blocks in creative mode with a stand out causing many blocks to break at once initially, it is now less effective at breaking blocks than stand off, making it safer to avoid accidents
- Urgent fix for bug introduced in last versions where visages crash other people looking at them
- Added Aya Visage
- Added config to SP and TW throw visages onto players who do not have a visage equipped (this was mostly added for testing purposes with like carpet mod fake players and stuff)
- Added block destruction barrage config, for those who want to absolutely mine our their world save with stand barrages (dear lord)
- Added block destruction barrage launch config, for those who want to explode blocks they launch mobs into with barrage
- Fixed bug where mining tier config prevented drops from things that didnt require pickaxes when toggled past level 0 (yikes)
- Fixed duplicate config option and typo in config
- Fixed redbind offset being bad on corpses that are not activated
- Fixed typo with some visages being called masks
^ All of the above changes, and fixes to big stand leap bug from 1.0.9 and d4c kidnap bug from before
- Added Avdol, DIO, and Enya visages functionality (for visuals, not sounds yet), them and Jotaro visages are now in the creative inventory- this means you can look like all of the stand users right now, scaling to their heights too (only visually)
- Added mining settings to the config, this not only lets you adjust mining speed of individual stands, but also their mining tier. So if you don't like the "use vanilla tools" philosophy of the mod, you can make your star platinum instantly mine blocks and mine and diamond level... if you want. Tier 0: default, hand level, Tier 1: Wood Pickaxe, Tier 2: Stone Pickaxe, Tier 3: Iron Pickaxe, Tier 4: Diamond Pickaxe
- Slight config restructuring, mostly to move all time stop related settings to one place, rename a couple of less clear options, and add a duration section which may be useful in the future. You may need to rechange some settings.
- Visages are more performant on the client, if you see other players with them (It probably wasn't a problem before, I just like optimizing things)
- Magician's Red can no longer use its barrages while water disables it
- Internally renamed jojo npc ids (jnpc to jojo_npc) to make it more obvious what they are
- Setstand command now pulls from item registry names, so it automatically works for added stands like D4C
- Fixed item rendering on the hand of visages being slightly off
- Fixed all death message item related bugs
- Fixed log errors like "no data fixers" and "model not found", removed dummy held item version of colored fire blocks
- Fixed red bind leash not rendering on disguised entities
- Added 5 street signs made from sign plates. Street signs, like the one dio uses to try to kill Jotaro, can be used as a weapon with 3 hits until they break (making a satisfying metal sound and inflicting bleed 2 briefly). But they are primarily for decoration, and can be crafted with iron and corresponding sign plates (made with iron and dyes). In their damaged states, they even have special textures so you can make run down looking cities. Sign Plates are just the sign itself and can be mounted onto walls, or onto any block that is not a liquid. There are left and right signs, stop signs, yield signs, and danger signs. We even tried a roundabout sign but it didn't look good at that resolution... perhaps it will come in some other form
- Added an attack offset slider, instead of taking the attack position from the idle position. At the far left, it literally centers your stand.
- Stands no longer share one guard value, there is a config for them individually. Star Platinum and The World are unaffected, justice never had a guard of course, Magician's Red can block less now to incentivize the projectile burn further and prevent its overwhelming defense
- Added a config for magicians Red furnace ticks, by default it is buffed now (1000 -> 1100 ticks), turning to 0 or -1 makes the icon dissapear altogether
- The stand switch meter now instantly reaches zero in creative mode
- Fixed a bug where the gamerule for mobs spreading fire was missing language strings
- Fixed missing and stray pixels on magicians Red skins
- Added a placeable street sign item (the one dio attempts to use on Jotaro), it currently is only decoration for creative mode but it will be both craftable and gain combat functionality in the near future
- Added a config for justice corpses sharing scoreboard teams
- If on a colored justice team, the skeleton and zombie morphs look like the same units
- Matches now fall after hitting a mob, entering a state where they only collide with blocks, so they can continue to explode gasoline below
- Magician's red fire ticks do slightly less damage to players
- Adjusted an arcade sound effect
- Fixed fabulous graphics making stands not render in the power inventory
- D4C bugfixes
- Fixed formatting with long cooldowns being not centered and reverted m:ss change for now
- Possibly fixed mod incompatibility where mod would register syncheddata on entities twice
- Fixed Star platinum's first attack sound being bugged
- Fixed waystones mod crash
- Work on d4c between vision and dimension kidnap
- Fixed stand fire replacing liquids
- Slight SFx adjustment for arcade SP
- Fixed last hit animation of flamethrower barrage
- Hotfix for magicians red dash cooldown being none
- Fixed death message string
- slight match velocity raise
- Added Arcade SP skin and sfx
- Added Arcade TW skin noises
- Added Jojonium MR skin and custom fire color
- Flame crash is interruptable
- Flame Creation now lights candles and tnt
- Added a config to disable stand on fire rendering
- Updated JP and RU translations
- Slight D4C work
- Fixed a bug where knife bundles did not do the same as ts damage cap when thrown to knife cap
- Fixed projectile burn working on depletable items (as in Tridents)
- Minor death message fixes
- Fixed stand fire spreading in adventure mode
(Major bug fixes, new old skins, slight balance adjustments)
- Added beta skins for Star Platinum, The World, and Magician's Red (Justice's beta skin made the cut as its final skin)
- made fire crash slighlty less overwhelming in its launch speed
- Fixed geckolib breaking stand fire rendering on mobs
- Fixed optifine crash
- Fixed Experimental settings popups after creating d4c worlds
- Fixed red bind bug from desummoning stand
- Fixed minor typo



