ported many recent 1.21 changes
exclusion radius wont consider particles that are about to die
added state_predicate to particle emitters
- due to the huge demand here's an early version of 1.21.5 polytone
- due to astronomically huge internal render changes caused by this "minor" 1.21.5 mc version the following features are missing
- anything that touches models (custom item models, 3d particles, fabric separate transform model, biome variant models, auto tinting for incorrectly setup optifine packs, json models offsets)
- light texture stuff (lightmap)
- gui modifiers might be broken
- leash texture
- anything related to textures/models/render types and rendering in general might be broken
- fabric only as who is version chasing on neoforge am I right? (i have the version ready just don't want to support yet anothe one)
added exclusion_radius param to custom particles
added additive_translucent render type for custom 2d particles
fixed fog being inverted
backported some fixes
tab additons support tags
- particles with physics will now properly follow the kill_on_contact field
- fluid mods now have a fog_fade and fog_radius params
- tooltips will now always be appended at the end rather than at the beginning
- added destroy_particle_emitters to block modifiers
- fixed particles 3d models not working




