fixed an issue with translucent render type improved offset type to work better with fabric api
fixed additive translucent shader not having any alpha cutoff fixed terrain fog color being inverted
added "terrain_fog_colormap" to dimension modifiers particles and sound emitters for blocks have a "tick_source" parameter. can be "animate_tick" or "block_broken"
backported more stuff
fixed polytone_ignore
- rando number or blocks is seeded same way as it is with block models.
- Added rand_int and rand_long functions in expressions
- removed some logging when unregistered biomes were passed to clent colors functions, mod will crash instead as it should have been
- improved how shaders are registered
fixed an issue with frozenlib since it would call some method super early
fixed block emitter particle spawn position not being accounted for fixed custom particles in biomes
fixed an issue with particle overrides
updated towok on new fabric api
- ported some changes from 1.21




