- Fixed the issue with cavalry unit orientation.
- Fixed the issue with siege weapons attacking positions.
- Fixed the issue where units in hold would not return to their original positions.
- Leaves and logs no longer obstruct unit selection.
- Switched to the LZ4 compression algorithm to improve compatibility.
- Optimized and fixed issues with building tools.
- Fix projectile bug
- Fix summon-point level attribute generation
- Add soldier facing-direction command
- Fix
LevelRendererMixin - Fix worker crash in Survival mode
- Fix indiscriminate attacks on mounts
- Fix command staff issue
- Fix compatibility issues caused by jar-in-jar (Distant Horizons)
1.Added warehouse, supply system, building tools, spawn points, attack strategy and other content. 2.Other fixes and improvements.
1.Added worker units and workstations. 2.Other fixes and improvements.
- Pathfinding improvements: entities can now climb ladders, and the pathfinding range can be adjusted in the configuration (requires deleting the old config file first).
- Added compatibility with the vanilla pet system: pets and enemy units will now actively attack each other and will not become hostile to allies.
- New unit: nest of bees.
- Other fixes and improvements.
Rollback the keybinding mixin, but lower its priority
1.Resolved the issue where fix1 caused other mods’ keybindings to stop working.
1.Fixed the priest target selection issue 2.Key binding compatibility improvements
- New units: Siege Tower, Battering Ram, Priest, Musketeer Cavalry
- Other fixes and improvements



