Still in beta! While this version already has most of the previous functionality, it is still under active development. So don't expect it to be absolutely stable and work well in every scenario.
Changes since last preview:
- Configuration is back! You can now toggle commands and change available fields using
/hc config /renamecommand now removes custom name if you don't provide any arguments (i.e. just type /rename)/explosioncommand is now disabled by default- Default power limit for
/explosioncommand is25 - New command categories added. All commands now have a category
- Updated some links and information in
/hc about
This is a preview of the next major update for the mod. The project was rewritten from scratch to fix some of the main issues and introduce support for the permissions API that you can use with mods like LuckPerms. The full changelog will be available when the final version of this update releases.
Unstable alpha version! Bugs may occur, not all the commands might work as expected, not all the features are implemented.
Changes since last preview:
- Re-implemented /dimension, /home, /explosion, /lightning commands
- Support for custom dimensions for commands such as /dimension, /home, etc.
- Remove the warning from the command list since all commands are now implemented.
This is a preview of the next major update for the mod. The project was rewritten from scratch to fix some of the main issues and introduce support for the permissions API that you can use with mods like LuckPerms. The full changelog will be available when the final version of this update releases.
Unstable alpha version! Bugs may occur, not all the commands were implemented, not all the features work.
Changes since last preview:
- Re-implemented /ignite, /back and /spawn commands
- Fixed and updated outputs for all kinds of feedback for commands that support targets (fly, god, feed, heal, gm, extinguish, etc.)
- /heal command can now be used on entities, not just players
This is a preview of the next major update for the mod. The project was rewritten from scratch to fix some of the main issues and introduce support for the permissions API that you can use with mods like LuckPerms. The full changelog will be available when the final version of this update releases.
Unstable alpha version! Bugs may occur, not all the commands were implemented, not all the features work.
This is a preview of the next major update for the mod. The project was rewritten from scratch to fix some of the main issues and introduce support for the permissions API that you can use with mods like LuckPerms. The full changelog will be available when the final version of this update releases.
This is the initial release for Minecraft 1.20.3
- Updated dependencies
- Some backend changes
Updated dependencies and did some backend changes.
Initial release for Minecraft 1.20.2
Yay! A global update
Translations support, full redesign of all the commands and main infos, targets support, new flexible config, more control over who can use commands, new commands, code improvements.
- Potential support for other languages (we just need to start translating now)
- Overhauls and redesigns for every single command in the mod. This also includes /hc that prints useful information and command lists. Speaking of which, almost every single output is now interactable: tap to toggle command, change some config value, execute or suggest something, etc.
- Support for targets. This is huge, because now you can affect other players with Helpful Commands. For example, make them be able to fly, or make them invulnerable and vice versa. Also works with entities: for instance, /dimension command now allows you to switch dimensions for other entities, not just players.
- It is now possible to set OP level required to execute a certain command. For example, make /gm command only available for the most privileged people on your server, or make /feed command available to literally everyone!
- Rebased Helpful Commands config. You will have to reconfigure the mod again, but you will be surprised by how easy it is to do now. With lots of code improvements and optimizations, configuring the mod is not hard and annoying at all. That also makes it more flexible, allowing you to set /explosion command power limit to your own preferred value. And, of course, you can also set the required OP level to edit mod's config.
- Individual command improvements. /home and /back commands, for instance, now show a really neat position output, as well as provide you with interactable chat texts that you can click on.
- New /ignite command which allows you to set target(s) on fire for a specified number of seconds.
- Removed /abilities command in favor of /god and /fly. Hopefully, this makes things more user-friendly and easy.
- Code optimizations in the mod itself. Potentially makes it more readable, but feel free to propose improvements.


