The /spawn world command now works with any dimension, not just the Overworld.
- Fixed TimeUpdatePackets not being sent after updating time with Time Commands (
/day,/night). - Fixed
/healcommand showing incorrect number of hearts in the output when providingamountargument. - Updated some links.
- Updated mod logo.
- You can now get and teleport to other player's spawn point with
/spawncommand. /killitemscommand now hasfilterargument which allows you to only delete certain items.- New
/dmgcommand: an improved version of Minecraft's/damagecommand. Supports multiple targets, including entities. - Most commands were rewritten: the code was optimized and is now easier to read.
- Some internal changes to
/flyand/godcommands to make the code cleaner.
A lot of things had to be changed to update to 1.21.5, so please report any bugs, issues, or inconsistencies.
- New category:
Social & Fun - New commands:
-
/invsee: View and edit other player's inventory
-
/hat: Put any item on your or the other player's head
-
/coinflip: Heads or Tails?
- New parameter for
/killitemscommand -range - New config value -
killitemsRangeLimit - New parameter for
/healcommand -amount - Fixed
/dimension switchcommand not printing the dimension name to other targets upon switch
Updated /jump command:
- New optional boolean argument -
checkForBlocks. Iftrueanddistanceis given, it will check for blocks in the way; if there are, it will teleport you to the block, even if the givendistanceis greater than the final teleport distance. The default isfalse, which means it will just teleport you forward at the specified distance. - Raycast distance has been increased: by simply typing
/jumpyou can now teleport even further than before (note that the distance increases with your render distance). This doesn't apply to Minecraft 1.20.1 and below.
New config value: jumpDistanceLimit
Maximum distance for the /jump command. Players will not be able to teleport further than this value. If set to 0, there is no limit for the distance argument, and the default formula will be used if the distance argument is empty.
This is just a first release for 1.21.1 :D
Yay, a global update!
The project was rewritten from scratch to fix some of the major issues, introduce support for the permissions API that you can use with tools like LuckPerms, fix most translation issues (especially on the servers), make command outputs even more interactive and vibrant, improve security, and, finally, make Helpful Commands even more flexible and stable.
Improvements & Integrations
Better support for servers
- Helpful Commands is now purely server-side, which means your players won't need to download the mod when playing on your server to get access to its functionality
- Fixed all translation issues
- Improved console command output: no more strange symbols and ambiguous messages when using the mod in the console
Support for Permissions API and tools such as LuckPerms
- You can now use Permission management tools for even more flexible configuration: determine which players or groups can use certain commands and who can configure the mod
- If you can't use the command for whatever reason, it will simply be hidden from you, and there will be no autocomplete
Better target support and command output
- Commands that support targets now display more detailed information in their output messages, allowing you to see all the entities or players that were affected
New features
New commands
Command categories
All commands now have a category. And the command list now displays all commands in a nicer and categorized way.
"Public" commands
Instead of setting OP levels for each command as in 2.0, you can now make the command public with a single click to make it available to everyone. By default all the commands are not public (restricted). Commands in the "Main" category are always public and this can't be changed.
Removed features
- Removed
hcEnabledgame rule. You can't disable the mod now - OP level setting for commands. Replaced with "Public" commands
Other changes
- For security reasons, only the host can now configure the mod on integrated servers. Other players will get an error, even if they have configuration permissions. This doesn't apply to dedicated servers where you can use permission management tools to allow certain players to configure the mod
/healcommand can now be used on entities, not just players- Support for custom dimensions for commands such as
/dimension,/home, etc. /explosioncommand is now disabled by default- Default power limit for
/explosioncommand is now15
Your old Helpful Commands configuration is not compatible with this version, so you will have to reconfigure the mod after updating from 2.0!
Still in beta! While this version already has most of the previous functionality, it is still under active development. So don't expect it to be absolutely stable and work well in every scenario.
Changes since last preview:
- Added
/repaircommand - Default power limit for
/explosioncommand is now15instead of25 - Updated some command descriptions
This is a preview of the next major update for the mod. The project was rewritten from scratch to fix some of the main issues and introduce support for the permissions API that you can use with mods like LuckPerms. The full changelog will be available when the final version of this update releases.


