Recommended Forge Version: 47.4.4
Update log:
- Enhanced the sight checking to allow hitting mobs where only the legs are visible
- Now support a source file to ease the development process
Recommended Forge Version: 47.4.4
Update log:
- Added a new config option that decides player's next behavior for conflicting keybinds
- Optimized Compute shader so that it supports old graphic cards
- Changed 3D Skin Layers dependency 1.9.0 -> 1.9.1 (Warn: Older versions will crash)
- Fixed the skill overlay (e.g. Berserker's red stain) still remaining after removing the skill in multiplay
Recommended Forge Version: 47.4.4
Update log:
- Fixed the player not being rendered in the inventory screen when Iris shader is activated
- Fixed the crash when blocking damage by guard skills
- Fixed the crash when initiating the game with an unsupported graphic card spec
- Fixed the items are slightly darker than vanilla render results
- Fixed the stun animation list not appearing in datapck editor
- Now the shield block has a higher priority than guard skills
Recommended Neoforge Version: 21.1.197
Update log:
- Ported from Epic Fight 20.12.9
- Fixed the recipes not working
- Fixed the skillbooks having the same texture
Recommended Forge Version: 47.4.4
Update log:
- Fixed the normal shading issue in both vanilla render pipeline and compute shader
Recommended Neoforge Version: 21.1.197
Update log:
- Ported from Epic Fight 20.12.8
Recommended Forge Version: 47.4.4
Update log:
- The default value of canSwitchPlayerMode gamerule changed from false to true
- Fixed the Trident innate skill icon with channel enchantment broken
- Fixed the animation entries not showing up in the list in the datapack editor
- Fixed the crash when ground slam particle generated
- Fixed the trail particle being dark when afterimage particle is on the screen
- Optimized animation keyframes to accelerate the fps, especially when rendering a model with massive joints
Recommended Forge Version: 47.4.4
Update log:
- Added adaptive crosshair for mining and combat
- Added a block overlay to indicate your next mining action
- Added a reset button on Ingame UI Setup screen
- Added config options for enable/disable both block and entity targets
- Fixed the entity outline rendering abnormally
- Fixed so that compute shader can render entity outline
- Fixed the incorrect normal tweak of compute shader for Iris shaderpacks
- Fixed Phantom ascent crash
Recommended Neoforge Version: 21.1.197
Update log:
- All changes in Epic Fight 20.12.6
- Fixed the crash when other players join to server
Recommended Forge Version: 47.4.4
Update log:
- Fixed the afterimage having a wrong main hand item transform when holding any offhand item
- Fixed the player's equipping armors are all broken when hurt by the Axe's innate skill
- Compute shader improvements
Recommended Forge Version: 47.4.4
Update log:
- Fixed the weapon innate skill icon not being white when it's unavailable
- Fixed the leg animation being reset when stiffComboAttack is false
- Replaced the Animation shader with a Compute shader, which boosts frame rate and expands compatibility with shaderpacks from Iris
Recommended Neoforge Version: 21.1.197
Update log:
- A port based on Epic Fight 20.12.4
Recommended Forge Version: 47.4.4
Update log:
- Fixed the players can't attack after charging the Greatsword innate skill
- Fixed the Ender dragon turns back when attacking
- Fixed the afterimage particle doesn't reflect the entity's scale
Recommended Forge Version: 47.4.4
Update log:
-
Fixed the Vex crashing game when the target is dead before attacking
-
Fixed the laser particle transform issue
-
Fixed the crash when Wither afterimage is created
-
Fixed the Wither swirl animation when Wither armor is activated
-
Fixed the crash when trail particle is loaded in datapack editor
Recommended Forge Version: 47.4.4
Update log:
Fixed the bug that players can't eat or drink any food items
Fixed the crash when hit by arrows from other mods
Fixed the bug that players can't disarm guard after attacking while guarding
Recommended Forge Version: 47.4.4
Update log:
New skills
- Catharsis: Charges weapon when dodging in time
- Vengeance: Get damage bonus against your last attacker
- Adaptive skin: Get damage resistance against the damage types that a player has taken recently
- Bonebreaker: Get damage bonus against the enemy you attacked last
- Adrenaline fiend: Start regenerating stamina immediately when killing enemies
Skill sound & visuals reinforced
- Roll: sound changed
- Step: sound added
- Forbidden strength: particle added
- Hypervitality: sound added and player flashes
- Berserker: particle added and player gets stained red
- Stamina pillager: sound & particle added
- Swordmaster: sound added and trail effect changes
- Emergency escape: sound added and player becomes invisible
- Technician: sound and particle added
Skill Balances
- Emergency escape: Cooldown decreased from 15 to 5 seconds, players can dodge when stunned
- Endurance: The stun shield duration time increased from 3 to 8 seconds
- Eviscerate: Deal 50% > (10%|15%|20%|25%|30%) of the target's lost health (based on an item tier)
Customizable guard key
- The guard key is rebindable in key settings
Afterimage particle enhanced
- Now renders armors, weapons, and cape
Recommended Neoforge Version: 21.1.180
Update log:
Changes from 20.11.11
Fixed the Resistance effect not reducing the damage taken
Fixed the Ender Dragon stun shield invisible when absorbing crystals
Fixed the crash when Ender Dragon breathes in the air
Fixed the crash when selecting combo boxes in Datapack editor
Recommended Forge Version: 47.4.4
Update log:
Upgraded Forge version 47.4.3 -> 47.4.4
Fixed the darkened trail effects when absorbing Experience orbs
Recommended Neoforge Version: 21.1.180
Update log:
Fixed the player's stamina not regenerating after a death or changing dimension
Fixed the crash when Wither spawns
Fixed the crash when opening datapack editor screen
Recommended Forge Version: 47.4.3
Update log:
Fixed "Player moved wrongly" log






