Fixed
- Fixed broken Epic Fight entity patches due to
Vindicatorbeing cast toSpider.
Tested against:
- NeoForge: 21.1.215
- Minecraft: 1.21.1
Minecraft version: 1.20.1 Forge version: 47.4.4
Changed
- Internal changes for better code quality
Minecraft version: 1.20.1 Forge version: 47.4.4
Fixed
- Fixed datapack animations not loading properly
Changed
- Changed the asset license to All Rights Reserved, whereas the source code license keeps GNU GPLv3.
- This means, we still allow forks of our project, but they're required to replace assets into custom and their original-made ones to redistribute.
- You're still allowed to use assets via datapack editor or addons. Nevertheless, we can claim copyright of our assets if we find some abuse, or your behaviors that don't respect our efforts on it.
Fixed
- Fixed datapack animations not loading properly
Changed
- Changed the asset license to All Rights Reserved, whereas the source code license keeps GNU GPLv3.
- This means, we still allow forks of our project, but they're required to replace assets into custom and their original-made ones to redistribute.
- You're still allowed to use assets via datapack editor or addons. Nevertheless, we can claim copyright of our assets if we find some abuse, or your behaviors that don't respect our efforts on it.
Tested against:
- NeoForge: 21.1.215
- Minecraft: 1.21.1
Fixed
- Fixed the target indicator invisible for non Epic Fight patched entities
- Fixed the lock-on target not being synced to the server when using mouse snap to change the target
- Fixed the player being dark in inventory screen
- Fixed the camera jittering in TPS mode
Changed
- Now Lock-on automatically searches a new target if there is no currently focusing entity
- Now TPS mode applies 8 directional movement to the player
Tested against:
- NeoForge: 21.1.215
- Minecraft: 1.21.1
Minecraft version: 1.20.1 Forge version: 47.4.4
Fixed
- Fixed the target indicator invisible for non Epic Fight patched entities
- Fixed the lock-on target not being synced to the server when using mouse snap to change the target
Changed
- Now Lock-on automatically searches a new target if there is no currently focusing entity
- Now TPS mode applies 8 directional movement to the player
Added
- Added a client config to allow skipping the third-person front perspective when toggling the camera perspective (i.e., F5). #2205
- Improved arrow key navigation (
↑,↓,→,←) in the skill editor screen, including proper scrolling support. #2203 - [Controlify] Added native controller support for the skill editor screen and disabled virtual mouse behavior.
- An option that you can always activate the TPS perspective, which was only activated when aiming with ranged weapons.
- An option screen where you can set up the camera position in TPS perspective
- An auto-tracking functionality that aligns the player's look to the crosshair when aiming and striking entities.
- A new keybind that moves the camera freely while locking on any entity to search another target
- A lock-on snapping feature that cycles lock-on entities in the screen by snapping mouse left or right
- An auto-targeting functionality that searches a next target when the current lock-on entity is dead
- An option to toggle lock-on snapping and auto target
- An option to set the maximum distance that the player can focus on entities
- See the devlog here
- Epic Fight's TPS perspective will be automatically disabled when a conflicting mod, such as Shoulder Surfing Reloaded or Better Third Person, is detected to prevent issues.
- Explicit Shoulder Surfing compatibility with the new enhanced lock-on (credit Exopandora). #2258
Fixed
- Fixed a bug that allowed the player to replace the current skill slot even during cooldown.
- Fixed: The Shoulder Surfing compatibility module was not being registered, causing issues with its intended functionality.
- Fixed the mining crosshair not to show in vanilla mode
- Fixed the massive memory consume on loading the game caused by animation loads
- Disabled the
AzureLibandAzureLibArmorcompatibility modules for version3.X.Xand newer as a workaround to address breaking changes and prevent crashes. - Fixed the player kicked from a dedicated server when other players are equipping Adaptive Skin skill
Tested against:
- NeoForge: 21.1.215
- Minecraft: 1.21.1
Minecraft version: 1.20.1 Forge version: 47.4.4
Added
- Added a client config to allow skipping the third-person front perspective when toggling the camera perspective (i.e., F5). #2205
- Improved arrow key navigation (
↑,↓,→,←) in the skill editor screen, including proper scrolling support. #2203 - [Controlify] Added native controller support for the skill editor screen and disabled virtual mouse behavior.
- An option that you can always activate the TPS perspective, which was only activated when aiming with ranged weapons.
- An option screen where you can set up the camera position in TPS perspective
- An auto-tracking functionality that aligns the player's look to the crosshair when aiming and striking entities.
- A new keybind that moves camera freely while locking on any entity to search another target
- A lock-on snapping feature that cycles lock-on entities in the screen by snapping mouse left or right
- An auto-targeting functionality that searches a next target when the current lock-on entity is dead
- An option to toggle lock-on snapping and auto target
- An option to set the maximum distance that the player can focus entities
- See the devlog here
- Epic Fight's TPS perspective will be automatically disabled when a conflicting mod, such as Shoulder Surfing Reloaded or Better Third Person, is detected to prevent issues.
- Explicit Shoulder Surfing compatibility with the new enhanced lock-on (credit Exopandora).
Fixed
- Fixed a bug that allowed the player to replace the current skill slot even during cooldown.
- Fixed the mining crosshair not to show in vanilla mode
- Fixed the massive memory consume on loading the game caused by animation loads
Minecraft version: 1.21.1 NeoForge version: 21.1.213
Fixed
- Fixed a regression where the Phantom Ascent skill was triggered when pressing the jump key while any screen was open (e.g., inventory, chat). #2170
- Fixed a regression where the weapon’s innate skill tooltip did not trigger. #2198
- Fixed a crash when right click some blocks from Supplementaries #2187
- Fixed a cosmetic configuration button always inactivated
- Fixed an unintended mechanism where you weren't able to attack in Epic Fight mode while Preference Work is set to Switch Mode, so it works in the same way as Item Auto Switching option, an old config where automatically sets player mode depending on the item that player holds
Changed
- Refactored the code to eliminate unnecessary native GLFW calls,
optimizing whether key down checks are performed per tick, by adapting
Minecraft vanilla
KeyMapping, which may also potentially fix other compatibility issues with other mods. - Avoid registering mixins for non-existing third-party mods to avoid spamming the console log and prevent unnecessary operations.
Minecraft version: 1.20.1 Forge version: 47.4.4
Fixed
- Fixed a regression where the Phantom Ascent skill was triggered when pressing the jump key while any screen was open (e.g., inventory, chat). #2170
- Fixed a crash when right click some blocks from Supplementaries #2187
- Fixed patron capes always being default
- Fixed an unintended mechanism where you weren't able to attack in Epic Fight mode while Preference Work is set to Switch Mode, so it works in the same way as Item Auto Switching option, an old config where automatically sets player mode depending on the item that player holds
Changed
- Refactored the code to eliminate unnecessary native GLFW calls,
optimizing whether key down checks are performed per tick, by adapting
Minecraft vanilla
KeyMapping, which may also potentially fix other compatibility issues with other mods.
Added
- Built-in Controlify integration for controller support. No need to install Epic Fight: Controlify anymore. Install only Controlify: Forgified on 1.20.1
Minecraft version: 1.21.1 NeoForge version: 21.1.213
Changed
- Updated the default config to disable the mine block highlight guide.
Fixed
- Fixed a crash when joining a world with BadOptimizations installed. BadOptimizations#108, #2160.
- Fixed a crash when joining a world with Ecliptic Seasons installed.
Minecraft version: 1.20.1 Forge version: 47.4.4
Changed
- Updated the default config to disable the mine block highlight guide.
Fixed
- Fixed a crash when joining a world with BadOptimizations installed. BadOptimizations#108, #2160.
- Fixed a crash when joining a world with Ecliptic Seasons installed.
Minecraft version: 1.21.1 NeoForge version: 21.1.213
Added
- Added data-driven button guides for improved flexibility and customization.
Changed
- All changes from Epic Fight 20.13.3
- Refined the dodge guide and introduced a new guide for weapon innate skill tooltips.
Fixed
- Fixed the camera not switching when aiming ranged weapons
- Fixed an issue where sneaking movement speed was incorrect when using a controller.
- Resolved a crash that occurred when loading on dedicated servers.
Minecraft version: 1.20.1 Forge version: 47.4.4
Changelog:
Bugfix
- Fixed Dedicated Server Crash
- Fixed Epic Fight potentially breaking other controller mods
- Fixed the player can't take blocking when holding weapons from Simplyswords
- Fixed the player's blocking and digging animations not removing under certain conditions (usually when it's combined with dodge skills)
- Blocked the player editing signs when 'resolve_key_conflicts' is set to 'interaction'
- Optimized texture files so that save 23% of size from the original
Recommended Neoforge Version: 21.1.197
Update log:
- Compatibility with Controlify, which allows controller inputs
NOTE: The latest Controlify release has an issue when launching in Neoforge 1.21.1. We highly recommend a temporary build to fix the crash: Controlify-v2.4.2-fix
Recommended Forge Version: 47.4.4
Update log:
Bugfix
- Fixed the 'resolve_key_conflicts' option not to be applied when the player is in vanilla mode
- Fixed the 'resolve_key_conflicts' messing up the door state
- Fixed the Ender dragon can't hurt the player
Configuration
- Added a new config option that you can disable the Minecraft model while in vanilla mode (Same as the old 'filter animation' option)
- Added a new config option that determines how 'item_preference' works
Adaptive: same as current work
Switch mode: just like the old Epic Fight's 'auto_switching' items, it switches the player mode when the player changes a main hand item, forcing the next behavior depending on the player mode
Etc
- Made the stun shield persistent
Recommended Neoforge Version: 21.1.197
Update log:
- Ported from Epic Fight 20.13.1
- Fixed the crash when equipping Geckolib armors
- Fixed the armor's texture to follow the render property first
- Restored Skin layer 3d compatibility
- Fixed the first-person player model transform broken when using a shaderpack
Recommended Forge Version: 47.4.4
Update log:
- Fixed the players unable to turn camera in first-person on ladders when y rotation is 180 (or -180)
- Fixed the Technician not rewarding stamina
- Expanded the mining block guide option to configure both crosshair and block highlight overlay
- The config option 'resolve_key_conflicts' has been changed to
key_conflict_resolve_scopewhich can cancel the vanilla actions when guard key conflicts with item use key - Added a replace cooldown for each skill slot (#2021)
- Added scrolling to the skill editor and slot selector to further enhance addon extensibility
- Now players can suppress movements of combo attacks by pressing the sneak key
- Enhanced the block highlight so that it only stains an opaque part
- In Shoulder surfing, Players now follow camera when they're taking specific Epic Fight actions (attacks, blocking)
Recommended Neoforge Version: 21.1.197
Update log:
- Ported from Epic Fight 20.12.12






