Summary
- 1.21.11 port
- new Spear & Nautilus armor enchantments
- QOL
Added
- Blessing of Conductivity (Spear, Chaos blessing): Charge attacks in rain summon lightning and grant a short period of immunity to lightning for both you and your mount (if you're on one)
- Jousting (Spear, Might enchantment): Max level I. Charge attacks whilst mounted heal the mount and grant it a short burst of speed
- Slipstream (Nautilus armor, Flow enchantment): Max level I. Dashing heals the Nautilus and makes both it and its rider deflect projectiles during the dash, at the cost of a slightly longer dash cooldown
Changed
- most exclusive sets have been removed. The default cap of 3 enchantments and 1 blessing per item has effectively served as its replacement balancing mechanism, and thus, for the most part, only exclusive sets between functionally incompatible enchantments (such as Fortune & Silk Touch) or logically incompatible enchantments (such as different protection or damage enchantments) remain
- the enchanting attributes screen now remembers whether you had it opened or closed
- updated Legacies and Legends integration
Notes
- updated mod icon
Removed
- Parry, as it has been reworked in Combat Reborn
- Cleaving, as it has been moved over to Combat Reborn
Changed
- increased the enchanting power provided by / for each individual attribute by 25%
- doubled the baseline power used by Might when calculating enchanting power
- if no bookshelves or tomes are near an enchanting table, the table will fallback to enchantments tagged in #enchants_and_expeditions:enchanting_table/all (includes Unbreaking by default), rather than not being usable at all
- enchanting attributes now have their values rounded up, rather than down
- empty enchantment slots are now greyed out in the enchanting table's interface
Notes
- updated embedded Item Tooltips
Integration
- Remnants' Dueling enchantment is no longer incompatible with other enchantments
What's New
- fleshing-out of existing enchanting table attribute systems
- various QOL features such as enchanting animal armor at the table
- anvil level cost limit
- and more!
Attribute System
- New internal separated formulas for determining the level of enchantments based on the enchanting table's attributes
- this means that having higher attributes will increase the level of enchantments from that attribute, with lower attribute scores doing the inverse
- this is calculated by doubling the score of the specific attribute and then adding 25% of the original base enchanting power
- old version example: you have 15 of any bookshelf, meaning that all selected enchantments use the enchanting power of level 30, plus any modifiers
- new version example: you have 15 arcane bookshelves for a total of 15 mana, meaning that all mana enchantments use an enchanting power of level 30 before applying the 25% boost. Then, a 25% baseline (30 / 4 = 7.5 levels) is applied as an additional baseline to all attributes, including mana
- the goal of this system is to better demonstrate and encourage the use of speccing into different attributes versus just getting lucky and easily acquiring max-level enchantments from a category you've ignored. This will mean you probably want to use specialised bookshelf setups lategame rather than the relatively weak vanilla bookshelf
Changes
- new attribute system described above (attributes still also weight the chance of each enchantment pool as per before - and now also influence the enchanting level power of the enchantment)
- the levels demanded by an anvil will never exceed 99, which acts as a maximum for extreme scenarios
- wolf and horse armor is now properly enchantable at the enchanting table
- elder guardians now correctly have a 1/3 chance of dropping a Tome of Flow
- fixed the
not_on_axesandnot_on_animal_armortags not working - lowered the clickable area of the enchanting table attribute button to more closely match its actual size in-game
- the vanilla bookshelf now only gives +0.25 mana, down from +0.5, in order to encourage using other bookshelves alongside the new systems (and to be consistent with it providing 0.25 to every other attribute)
- the Tome of Power now increases Might by 1, rather than reducing it by 5, to better match the attribute system improvements
- the Tome of Stability now reduces Might by 5 to ensure there is still a way for players to avoid Might enchantments with specific table setups
- books are no longer enchantable at the enchanting table
Changed
- fixed inventory resetting when leaving the End for the first time
Changed
- fixed the Keep Inventory gamerule not working
Changed
- moved attribute tooltip functionality to client-side in order to fix server support
Changed
- fixed a bug that prevented renaming items at the anvil
Changed
- removed the "Too Expensive" anvil mechanic
- added Impaling to the Flow pool of enchantments
- updated the description of the Impaling enchantment
- fixed an issue where you could combine enchanted items at the anvil even if you didn't have the required amount of XP
Changed
- lowered the costs of combining enchanted items with an anvil
- fixed incompatible enchantments appearing on the same item
Changed
- made anvil combining costs equal regardless of which slot each item is placed in
- newly combined enchanted books are now always output at full durability
- fixed enchanted books not combining
- fixed various misc issues with anvil enchanting code
- fixed a ticking entity crash with projectiles
Enchants and Expeditions v2
Redid the entire mod. Tomes, Altars, 30 Blessings / Enchantments / Curses. Just read the main mod page, a changelog is pointless as most of the old mod systems have been completely replaced.
This was a lot of work, but I'm really happy with how it's turned out, and I hope you will be too :)
Changed
- fixed broken recipes
Added
- craftable experience bottles
Changed
- experience bottles are now craftable with water bottles & lapis lazuli
- water bottles are now stackable
- recipes for imbued books & experience bottles automatically unlock when acquiring amethyst and lapis lazuli, respectively
Config
- new config category Items
- moved the Imbued Books config option to the Items category
- added the Craftable Experience Bottles config option in the Items category
What's New
- Book overhaul! They can now be used to enchant items in the anvil by default, provided the item is unenchanted. Further, books now have durability, allowing them to act as a sort of enchantment template for your equipment
- Anvil configurability. You can now tweak the chance for an anvil to damage itself after being used, alongside whether books can be used in it
- Imbued Books! Surround books with amethyst shards to make a more enchantable, higher-durability book
- World Enchantment Limits. By default, world loot is capped at 3 enchantments, however this is configurable to whatever you like
Added
- Imbued Books
Changed
- books can now be used in and lose durability when enchanting items in anvils. They can be repaired with lapis lazuli
- reworked the probabilities dictating whether a chiseled bookshelf enchantment should appear in the table
- fixed enchantments in chiseled bookshelves not appearing in the enchanting table
Configuration
- overhauled the entire config, again (now split into Enchanting, Loot and Integration)
- added World Enchantment Limit config option
- added Anvil Break Chance config option
- added Anvil Book Enchanting config option
- added Imbued Books config option
- moved and renamed some config options around
- fixed & improved reworked experience level formula



