Fixed sleep exploitation for quest refreshes and improved refresh consistency.
Expanded config and fixed issues with hard coded values.
Expanded config and increased usability.
Reorganized config and fixed recurring config issues.
Expanded config and fixed various issues regarding rewards and config.
[1.1.0] - 2025-11-20
Added
- Boss HUD polish: objective tracker stays top-of-screen until boss spawn; boss bar removed on dismissal; tracker shown again on death respawn.
- Passive boss aggression: passive animals now pursue player; Slime bosses spawn at very large size.
- Skeleton/Stray bosses are guaranteed to carry a bow (difficulty-scaled enchants for higher tiers).
- Day-change robustness: refresh triggers on sleep wake, at exact day start (tick 0), and on forced dawn via time commands.
- New EXPLORE_STRUCTURE quest type for proximity-based exploration of Desert Temple, Jungle Temple, Nether Fortress, Bastion Remnant, Woodland Mansion (compass points to structure; completes on radius entry).
- Baseline daily quest guarantees: at least one Kill, one Boss Hunt, and one Structure (Clear or Explore) bounty per refresh cycle.
- Expanded boss hunt pool: Zombie, Skeleton, Husk, Wither Skeleton, Enderman, Spider, Blaze, Drowned, Witch, Wolf, Cow, Sheep, Pig, Chicken, Stray, Slime.
- Passive animal boss conversions (Cow, Sheep, Pig, Chicken) with reduced thematic rewards.
- Nether hunt support and HUD fallback "No targets" when dimension-exclusive mobs cannot spawn in current dimension.
- Comprehensive configuration & mod support: quest type & source weighting, per-mob and boss weighting lists, per-structure weighting, per-type quest caps, kill quest count ranges per difficulty, boss scaling & creeper explosion multipliers, boss whitelist for modded entities, synced weight whitelist flag, passive boss & witch/enderman/blaze behavior toggles, emerald reward adjustment factors, full daily refresh counter reset.
Changed
- Reward rebalance: reduced structure emeralds; tuned boss rewards; adjusted ingot distributions; ensured balanced loot composition.
- Boss spawn logic: safer land placement, spacing from other bosses, distance-based despawn; Nether gating for nether-only hunts; duplicate boss target blocking.
- Exploration completion radius dynamically tuned per-structure.
Fixed
- Removed duplicate/fake advancement chat messages; only vanilla green-bracket announcement remains.
- Crash fix in boss bounty generation (immutable list).
- Prevent hoglin zombification for boss integrity.
QoL
- Daily refresh clears all active bounties (including boss hunts), regenerates daily quest list, and resets the refresh counter (free refresh restored and emerald cost removed).
Inital Bounty Craft Release.



