Compatibility
Minecraft: Java Edition
1.20.1
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Supported environments
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Details
Licensed MIT
Published 4 weeks ago
Updated 4 days ago
Changelog
[1.1.0] - 2025-11-20
Added
- Boss HUD polish: objective tracker stays top-of-screen until boss spawn; boss bar removed on dismissal; tracker shown again on death respawn.
- Passive boss aggression: passive animals now pursue player; Slime bosses spawn at very large size.
- Skeleton/Stray bosses are guaranteed to carry a bow (difficulty-scaled enchants for higher tiers).
- Day-change robustness: refresh triggers on sleep wake, at exact day start (tick 0), and on forced dawn via time commands.
- New EXPLORE_STRUCTURE quest type for proximity-based exploration of Desert Temple, Jungle Temple, Nether Fortress, Bastion Remnant, Woodland Mansion (compass points to structure; completes on radius entry).
- Baseline daily quest guarantees: at least one Kill, one Boss Hunt, and one Structure (Clear or Explore) bounty per refresh cycle.
- Expanded boss hunt pool: Zombie, Skeleton, Husk, Wither Skeleton, Enderman, Spider, Blaze, Drowned, Witch, Wolf, Cow, Sheep, Pig, Chicken, Stray, Slime.
- Passive animal boss conversions (Cow, Sheep, Pig, Chicken) with reduced thematic rewards.
- Nether hunt support and HUD fallback "No targets" when dimension-exclusive mobs cannot spawn in current dimension.
- Comprehensive configuration & mod support: quest type & source weighting, per-mob and boss weighting lists, per-structure weighting, per-type quest caps, kill quest count ranges per difficulty, boss scaling & creeper explosion multipliers, boss whitelist for modded entities, synced weight whitelist flag, passive boss & witch/enderman/blaze behavior toggles, emerald reward adjustment factors, full daily refresh counter reset.
Changed
- Reward rebalance: reduced structure emeralds; tuned boss rewards; adjusted ingot distributions; ensured balanced loot composition.
- Boss spawn logic: safer land placement, spacing from other bosses, distance-based despawn; Nether gating for nether-only hunts; duplicate boss target blocking.
- Exploration completion radius dynamically tuned per-structure.
Fixed
- Removed duplicate/fake advancement chat messages; only vanilla green-bracket announcement remains.
- Crash fix in boss bounty generation (immutable list).
- Prevent hoglin zombification for boss integrity.
QoL
- Daily refresh clears all active bounties (including boss hunts), regenerates daily quest list, and resets the refresh counter (free refresh restored and emerald cost removed).
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ReleaseVersion number
1.1.0Loaders
Game versions
1.20.1Downloads
30Publication date
November 21, 2025 at 3:33 AMPublisher

Tyler_
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