v3.1.2
Changes
- Removed band-aid fix on AzBlockAndItemLayer for when an entity is glowing, no longer needed.
Fixes
- Fixed Entity rendering for entities using items with custom renderers causing rendering issues.
- Fixed Entity rotation on non-living entities using AzEntityRenderer.
- Fixed Armor rendering for baby entities being used all entities, now properly checks if entity is baby for armor scaling.
- Fixed an issue where AzCommand#create would cause transition ticks to always be 0, this must now be set manually, which will override the controller's default value.
v3.0.29
Changes
- Introduced
setRenderEntryinAzRendererConfig.Builderto allow custom rendering logic during therenderstage.
v3.0.17
Changes
- Introduced
setRenderEntryinAzRendererConfig.Builderto allow custom rendering logic during therenderstage.
v3.1.1
Changes
- Introduced
setRenderEntryinAzRendererConfig.Builderto allow custom rendering logic during therenderstage.
v3.1.1
Changes
- Introduced
setRenderEntryinAzRendererConfig.Builderto allow custom rendering logic during therenderstage.
Fixes
- Fixed black textures on emmisive textures.
v3.1.0
Changes
- Rewrote in Multiloader
- Added Root-level actions that apply to all controllers on an animator.
- Added Controller-level actions that only apply to the controller you want it to.
- Added new AzPlayBehaviors:
- FREEZE_ON_FRAME
- This behavior locks the animation controller's timer to a defined tick value, effectively "freezing" the animation at a specific frame.
- REPEAT_X_TIMES
- This behavior repeats the animation X times.
- FREEZE_ON_FRAME
- Changes to AzAnimator to add support for stopping the animation timer.
- Made AzEntityModelRenderer provider and rendererPipeline protected from private.
- Added logger to AutoGlowingTexture if its glow mask doesn't match the base texture size.
Fixes
- Fixed an issue AzCommand.create() would apply settings to ALL controllers; this is now only on the controller you provide the name for.
- Fixed an issue where broken JSON files would cause the game to fail to load properly, these are now auto-skipped and logged.
- Band-aid fixed a crash with AzBlockandItemLayer crashing when the entity is glowing. Item rendering is now just skipped to avoid crashing.
v3.0.28
Changes
- Added Root-level actions that apply to all controllers on an animator.
- Added Controller-level actions that only apply to the controller you want it to.
- Added new AzPlayBehaviors:
- FREEZE_ON_FRAME
- This behavior locks the animation controller's timer to a defined tick value, effectively "freezing" the animation at a specific frame.
- REPEAT_X_TIMES
- This behavior repeats the animation X times.
- FREEZE_ON_FRAME
- Changes to AzAnimator to add support for stopping the animation timer.
- Made AzEntityModelRenderer provider and rendererPipeline protected from private.
- Added logger to AutoGlowingTexture if its glow mask doesn't match the base texture size.
Fixes
- Fixed an issue AzCommand.create() would apply settings to ALL controllers; this is now only on the controller you provide the name for.
- Fixed an issue where broken JSON files would cause the game to fail to load properly, these are now auto-skipped and logged.
- Band-aid fixed a crash with AzBlockandItemLayer crashing when the entity is glowing. Item rendering is now just skipped to avoid crashing.
v3.0.16
Changes
- Added Root-level actions that apply to all controllers on an animator.
- Added Controller-level actions that only apply to the controller you want it to.
- Added new AzPlayBehaviors:
- FREEZE_ON_FRAME
- This behavior locks the animation controller's timer to a defined tick value, effectively "freezing" the animation at a specific frame.
- REPEAT_X_TIMES
- This behavior repeats the animation X times.
- FREEZE_ON_FRAME
- Changes to AzAnimator to add support for stopping the animation timer.
- Made AzEntityModelRenderer provider and rendererPipeline protected from private.
- Added logger to AutoGlowingTexture if its glow mask doesn't match the base texture size.
Fixes
- Fixed an issue AzCommand.create() would apply settings to ALL controllers; this is now only on the controller you provide the name for.
- Fixed an issue where broken JSON files would cause the game to fail to load properly, these are now auto-skipped and logged.
- Band-aid fixed a crash with AzBlockandItemLayer crashing when the entity is glowing. Item rendering is now just skipped to avoid crashing.




