v3.1.4
Changes
- Moved AzAnimator#reuseablecontext to AzAnimator#createReusableContext method for overriding.
Fixes
- Fixed Armor layers being flipped (such as auto glow layers).
- Fixed Armor layer crashing with vanilla armor.
- Fixed issue with buffer leaking when using AzArmorLayer and AzBlockAndItemLayer.
- Fixed Block Entity rendering being extra rotated.
- Fixed incorrect PoseStack#pop for Armors
v3.1.3
Changes
- Moved AzAnimator#reuseablecontext to AzAnimator#createReusableContext method for overriding.
Fixes
- Fixed Armor layers being flipped (such as auto glow layers).
- Fixed Armor layer crashing with vanilla armor.
- Fixed issue with buffer leaking when using AzArmorLayer and AzBlockAndItemLayer.
- Fixed Block Entity re
ndering being extra rotated. - Fixed incorrect PoseStack#pop for Armors
v3.0.19
Changes
- Moved AzAnimator#reuseablecontext to AzAnimator#createReusableContext method for overriding.
Fixes
- Fixed Armor layers being flipped (such as auto glow layers).
- Fixed Armor layer crashing with vanilla armor.
- Fixed issue with buffer leaking when using AzArmorLayer and AzBlockAndItemLayer.
- Fixed Block Entity rendering being extra rotated.
- Fixed incorrect PoseStack#pop for Armors
v3.1.3
Fixes
- Fixed AzArmorLayer rotation, now properly rotates armor to entity. Seems to be a bug in only in newer versions of Minecraft where I need to flip the rotation.
v3.1.2
Changes
- Removed band-aid fix on AzBlockAndItemLayer for when an entity is glowing, no longer needed.
Fixes
- Fixed Entity rendering for entities using items with custom renderers causing rendering issues.
- Fixed Entity rotation on non-living entities using AzEntityRenderer.
- Fixed Armor rendering for baby entities being used all entities, now properly checks if entity is baby for armor scaling.
- Fixed an issue where AzCommand#create would cause transition ticks to always be 0, this must now be set manually, which will override the controller's default value.
v3.0.30
Changes
- Removed band-aid fix on AzBlockAndItemLayer for when an entity is glowing, no longer needed.
Fixes
- Fixed Entity rendering for entities using items with custom renderers causing rendering issues.
- Fixed Entity rotation on non-living entities using AzEntityRenderer.
- Fixed Armor rendering for baby entities being used all entities, now properly checks if entity is baby for armor scaling.
- Fixed an issue where AzCommand#create would cause transition ticks to always be 0, this must now be set manually, which will override the controller's default value.
v3.1.2
Changes
- Removed band-aid fix on AzBlockAndItemLayer for when an entity is glowing, no longer needed.
Fixes
- Fixed Entity rendering for entities using items with custom renderers causing rendering issues.
- Fixed Entity rotation on non-living entities using AzEntityRenderer.
- Fixed Armor rendering for baby entities being used all entities, now properly checks if entity is baby for armor scaling.
- Fixed an issue where AzCommand#create would cause transition ticks to always be 0, this must now be set manually, which will override the controller's default value.