⚒️ Structural Changes
- The former Block of Angel has been split into two separate blocks:
- The Dormant Block of Angel – crafted item, inert by default.
- The Block of Angel – activated version, only obtainable by using an Echo Shard.
- Functionality remains unchanged: once activated, the block despawns any monsters within a 70-block radius. Echo Shard is still not consumed on activation.
⚙️ Rod of Angel Crafting Adjusted
- The Smithing Table recipe for The Rod of Angel now explicitly requires the activated version of the block.
- This change closes a progression loophole:
- Previously, it was possible to craft the Rod using an unactivated block and bypass the need to explore an Ancient City.
- Now, players must obtain an Echo Shard before crafting the Rod, ensuring intended progression through all major danger zones.
🎯 Intent
This refactor reinforces the original vision:
- The Echo Shard is a required milestone;
- The Rod of Angel is a reward for completing key encounters, not a shortcut through them;
- Crafting is no longer a bypass — it's a culmination.
📝 Improvements
- When a player with full health puts on leggings that increase maximum health, their health bar will now remain full (with the bonus). Previously, it stayed at the original value.
- If the player had missing health, the health value remains unchanged as before.
🛠️ Changed
- Soaring Spore Essence no longer removes effects — it only applies Glowing and Slow Falling.
- Marine Crystal now cleanses all effects from mobs when used in mainhand.
- Both Soaring Spore Essence and Marine Crystal do not affect players.
- Soaring Spore Essence and Marine Crystal tooltips have been updated to reflect the changes.
🐞 Fixes
- Fixed tooltip formatting: some phrases that should be italicized were rendered in plain text.
🛠️ Changed
- Soaring Spore Essence no longer removes effects — it only applies Glowing and Slow Falling.
- Marine Crystal now cleanses all effects from mobs when used in mainhand.
- Both Soaring Spore Essence and Marine Crystal do not affect players.
- Soaring Spore Essence and Marine Crystal tooltips have been updated to reflect the changes.
🛠️ Changed
- Adapted to NeoForge 21.6.10-beta.
- Initial publishing
🐞 Fixes
- Magnetic rods now cause exhaustion only when a block is affected in Magnetic Mode (no more stamina loss from blocked ores).
The Lucky Update 😄
📝 Improvements
- The Luck effect can now prevent death (25% chance per level), teleporting the player to their saved respawn point with regeneration and temporary damage protection.
- Armor tooltips are now split into three pages:
- Shift shows general information
- Alt shows stats and upgrade materials
- Ctrl shows additional lore
- Each armor piece now displays the item required for its upgrade directly in its tooltip.
- Updated chestplate names to better reflect their special effects and bonuses, e.g., using "with Slow Falling" for clarity.
🛠️ Changed
- Suspicious Sand (Warm Ocean): reduced the drop weight of the wooden hoe from 2 to 1 to maintain vanilla drop balance after adding custom items.



