📝 Improvements
- Refined Limonite Sword behavior for better predictability:
- Now cacti spawn only when the sword is used on sand while sneaking
- In all other cases, the sword places cobwebs, avoiding unexpected cactus spawning
- Updated tooltip text to clearly explain the new conditional behavior.
- Improved sword effects behavior:
- Cacti do not generate if there are adjacent blocks, preventing block overlap.
- Cactus self-destruction timer now runs slower, ensuring no item drops are left behind as intended.
- Cobweb and fire effects are now generated considering height differences within ±1 block, avoiding generation in mid-air or invalid positions.
- Changed sword effect activation rules regarding the offhand:
- Effects now activate only if the second hand is empty or holds a Totem of Undying
- Prevents accidental activation when holding other items (e.g. blocks or tools) in the offhand
- This avoids unintended effects, like accidentally setting fire while trying to place torches
- Added a cooldown mechanic to the Bios Diamond and End Sapphire items to prevent immediate reuse of their effects.
- Bios Diamond applies an Absorption effect lasting 2-10 seconds with a randomized amplifier, followed by a cooldown effect that lasts 5 seconds to enforce a delay between uses.
- End Sapphire applies a Levitation effect with a reduced duration range of 2-10 seconds and a reduced amplifier range of 0-20, followed by a cooldown effect lasting 5 seconds to avoid spamming.
- Cooldown effects are separate for different items to allow independent cooldown timers.
- Added cooldown effect icons to reflect the cooldown system more clearly.
🐞 Fixed
- Blocks no longer drop experience when broken by enhanced tools with Silk Touch enchantment (e.g. tools that break multiple blocks at once).
- Initial publishing
📝 Improvements
-
Allays spawned by Evoker's Amulet now despawn (if they’re not holding an item and haven’t been renamed):
- after 5 minutes of being farther than 16 blocks from the player;
- immediately if they fly farther than 60 blocks;
- immediately when the player changes dimension, teleports, or exits the world.
-
Allays spawned by Evoker's Amulet that are holding an item:
- cannot be despawned, but are tracked to be removed later (once they are no longer holding an item);
- remain tracked even after the player who summoned them leaves and rejoins the game (tracked allays are saved to disk in the
tracked_allays.datfile); - can be excluded from the tracking system and remain in the world forever under certain conditions:
- if the allay was unreachable (in an unloaded chunk of the same dimension) when the player’s world was loaded.
- if the allay wasn't loaded within 1 second after the player joined the world.
- or potentially, in other rare cases.
-
Tooltip updated: Evoker Amulet has been renamed to Evoker's Amulet.
-
Improved Belarusian localization: Allays are now called Спакаёўка, as originally intended.
🐞 Fixes
- Fixed a bug where the Saltpeter Block didn't drop anything when broken.
- Fixed a bug where right-clicking the Smithing Table with armor in hand could accidentally equip the armor while also opening the custom menu.



