Added: -> A new type of soldier enttiy, summonable using /ava ai. . . . can define their strats -> /ava ai .. . . . command, summon custom strategized smart entity -> Bullet hitting blocks now has 25% chance triggering projectile game event, which can be listened by warden and shulker vein or whatever it was called -> Unsilenced weapon will now fire projectile shoot game event, same as above -> Right-clicking on soldier while wearing same uniform to let them follow/unfollow you -> Some environment ambient sounds can be used -> New server option that will override client config values for entity status bars -> Smart entities now has an "active" state, active is true when they have target, when inactive they put their hands down
Improved: -> Block hardness conversion calculator is changed from -hardness^2 + 1 to log(hardness + 1) -> The soldiers at the outposts now longer wander around, instead they are more in a defensive manner
Fixed: -> Void water block properties, unplaceable...etc -> Rendering mis-translated matrix issue while rendering some hud components like Projectile indicator -> Server config values not correctly synced to the client
-> Server config values not correctly synced to the client
Added: -> Server config option: stable firerate -> Server config option: do bullet wall penetration
Added: -> Server config option: stable firerate -> Server config option: do bullet wall penetration -> SW1911 Argento
Fixed: -> Thrid person arm rendering mixin incorrect signature due to 1.20 refactor
Fixed that mobs has infinity firerate
Initial 1.20.1 port
Initial 1.20 port
Updated dependencies, Some changes, try to get stuff settled before moving on to 1.20/1.21 -Most importantly, there's now a server config option where allows you to turn on/off server side firerate checks -Headshot damage multiplier in server config
Updated dependencies, Some changes, try to get stuff settled before moving on to 1.20/1.21 -Most importantly, there's now a server config option where allows you to turn on/off server side firerate checks
Updated dependencies, Some changes, try to get stuff settled before moving on to 1.20/1.21 -Most importantly, there's now a server config option where allows you to turn on/off server side firerate checks -Headshot damage multiplier in server config
1.16.5, 1.18.2 will only include the changes that relates to the languages/localisations
Added: -> Difficulty will now affect the movement speed factor of the Soldier AIs, if they have a target, i.e. enemy, or on the route to disarm C4 -> In demolition mode, there is now a half chance that the NRF Smart Entity will approach one of the two sites upon deploy -> New localisation es_es (Spanish) provided by: davidpokemon11
Improved: -> NRF Smart Entities will no longer need to be able to disarm C4 while C4 is properly in sight -> NRF Smart Entities now gets notified instantly when a C4 is set -> Warning when trying to override existing translation with identical value -> NRF Smart Entities will no longer search for long range enemies upon deploy
Fixed: -> AI soldiers will no longer targets creative players -> NRF Smart Entities now disarm the C4 in a more appropriate manner, in terms of the disarm timer being more accurate -> There is a possible chance that the NRF Smart Entities are not disarming C4 while nearby -> No subtitle translation for "ava.c4_sets" -> Forgot to call super on the lang data providers, where there is no default translation for some languages


