Added: -> Desert Eagle (original, white, silver, black, the argus)
Improved: -> Use root locale instead of local default
Fixed: -> M24 model scaling -> Simple M24 Model broken -> Noise pixels around smoke texture -> Failed to aim after draw animation ended -> Mod unable to run under certain language locales
Added: -> ADS Sensitivity options, in client config
Improved: -> Iron Sight ADS now has 0.2 magnification instead of 0.3 -> Single sighted ADS now has 0.6 magnification instead of 0.55 -> Double zoom ADS now has extra 0.3 magnification instead of 0.25 -> FR-F2 ADS time reduced from 5 to 3 -> SR-25 ADS time reduced from 4 to 3 -> Mosin Nagant and M24 ADS time reduced from 3 to 2 -> Redone FR-F2 Chirstmas and Sumire modelling + texturing using unskinned model
Fixed: -> Models holding by non-local players will no longer try to animate -> P226 Slide not moving while firing -> M24 third-person scaling -> Python357 Gold has its body invisible
(Light): Fixed -> Fast asset boolean option is flipped
Added: -> Projectile Trail, configurable through client config /ava clientConfig
Improved: -> P90 Sight Section by Jin -> Removed unused assets -> Smoke grenade smoke rendering
Fixed: -> All the missin textures and unknown asset references
Improved: -> Completely removed durability on guns
Fixed: -> Forgot to change forceReload, and bullet filled item damage value too -> Fixed secondary weapon given in competitive mode is unloaded
Fixed several server issues
Fixed: -> running - idle animation on servers too -> crash -> ammo kit I and ammo kit used opposite recipes
Added: -> While fully equipped, screen become red when hurt -> P90
Fixed: -> Sprint not properly cancelled causing animation jumping between draw & run
Added:
-> Animations to misc items like melee, grenades, binocular, and c4
-> Sounds now are seperate into multiple tracks, i.e. will not play full animation sound when interrputed
-> New Melee - Ignis Scythe
Improved: -> Now most of actions are less server depended -> M202 Model -> GM94 Model and animation -> Rifle/Submachine Guns aim time reduced -> Removed hide animation options
Fixed: -> Languages encoding -> Timer objs correctly sent to clients -> Some sounds were played twice on clients -> Some GUI background rendering order issue -> Draw time of FN57 -> Knife mark not present
Initial 1.20.2
Updated to the latest Forge Added: -> Various new block types
Fixed: -> Potential crash NPE at AVABAkedModel#getOtherModel when location is null
There might be some changes I missed but . . .
Fixed several issues Less strict player airborne check for gun accuracy loading images command & stuff Modified grenade explosion sound to be mono instead of stereo
Fixed gun stats data not correctly synced to the client
Added: -> M4A1 Xplorer now has seperate animation and sounds from other M4A1s
Improved: -> Some model optimization and update, recoloured or remodelled -> All weapon animations redone -> First person run, jump...etc, animations connections now more smoothly changing from one to another -> "Airborne" definition is now less strict for animations, for example gun will now not stop bobbing when player moving downstairs -> Bullet now will ignore dealing damage <= 0.1 -> Internal code optimization -> Greatly increased gun model rendering efficiency by caching steady quads, and check once for every part instead of every quads of it
Fixed: -> Some models and animations errors -> Font not rendering through walls, e.g. ping distance, c4 distance .. etc -> Gun stat map is not correctly send to the client, data was not added to the list nbt -> Reload time is now interger instead of float -> Gun aim animation lag
Fixed gun stats data not correctly synced to the client
Fixed incompatibility with Rubidium, and weapon animation fixes & optimizations
Fixed crash while entering ads for M202
Rewrite models, migrating all java gun animations to json Fixed some animation and model displaying issues
Added: -> Some weapons can now install optional silencer with default key "V" -> drawing/reloading weapons now will cause "sounds" that can be detected by AIs & shriekers..etc
Fixed: -> AI entities will no longer listen to footsteps while sneaking -> Missing translation key for some key bindings -> Potential crash on client due Pair#empty check -> Possible flicker due to tick-frame difference, removef outdated values immediately


