BEDROCK ANIMATIONS
added new bedrock style variant animations if you want to use them 🤷♂️ (github request)
do function wither:config and toggle Bedrock mode/read page 3
Changes
- A few fixes for toggles
- A few adjustments in general nothing major just visual mostly
Changes
- changed star getting /kill 'ed when fix function is ran.
- Music now doesn't loop if a wither is not alive.
- Fixed a bug with particles when spawning more than 1 wither.
The mod version comes with resource pack included!
Changes
- ADDED MORE TOGGLES
- Toggle Wither spawns
- Toggle 1st Phase Explosions on hit
- Toggle dashes
- Wither skeletons riding blazes now dismount on landing so blazes can shoot at you :))
- Added more mobs that can't die to wither's wither effect
- Skeletons have armour with different armour trims
- Skeleton variants get converted into Wither_Skeletons with bows
- New Effect for the Start of the fight affecting every mob in a near radius
Bug Fixes
- Changed a few commands to better adapt to newer versions
ALSO EXCITED TO SHOWCASE THE NEW RESOURCE PACK FOR THIS (IT WILL AUTOMATICALLY BE ADDED TO THE MOD VERSION) Currently only adds music to the boss fight, future plans tbd
Changes
- How time is changed in the datapack (no more day 1 your days are safe now!)
- Wither reaching half hp animation is now fancier ✨
- Ported to 1.21.4 by default
Bug Fixes
- uhh I lost track of the stuff I fixed but there's a few fixes/optimizations
as usual let me know of any issues and I'll get it fixed!
Changes
- Added a new method to prevent wither breaking from /kill (thank you SAMEER_99)
- Added new dash attack at 100hp (different from charge attack)
- Fixed and changed a few things here and there
Changes
- Ported to 1.21.2+ ✅
- Added and tweaked a few particles and sounds ✨
- Added a new item_display for the nether star once the wither is killed ⭐
- Tweaked a few lines to provide a more stable gameplay experience
Changes
- Tweaked a few particles ✨
- Tweaked some functions to reduce tick times
Bug Fixes
- Wither skeletons were not dying once the fight ended
- A few functions were ahm not working (Surely I didn't forget to change 2 commands a few updates ago)
- Other smaller fixes and code optimization
Changes
- Changed a bunch of the checks for bedrock interactions (breaking), hopefully no more bedrock breaking after this 🙏
- Changed the Toggle menu so now it saves your options per world instead of resetting every time
- Added another option in the toggle menu to specifically disable the dash attack
- added a button for a quick reset instead of having to type /function wither:wither/wither_fix
- only non named entities are affected by conversion and "helpful" entities no longer take damage for being close to the wither
Bug Fixes
- A few toggles weren't completely truthful to their intention
- Other smaller fixes and code optimization
CHANGED a few textures and sounds TWEAKED a few mechanics like the homing skull and preventing destruction towards bedrock
PORTED TO 1.21
any bugs or issues let me know on github or planet minecraft
Enjoy!
[THIS IS AN OLD UPDATE FOR 1.19]
FIXED sounds being played to everyone in the world and not just the people around the wither during the fight ADDED new command for all config settings in one /function wither:config
just a tiny patch for those issues before I start using this data pack in my own server with friends


