- Fixed advancements
- Fixed loot tables
- Removed extra unused code
- Updated to Minecraft 1.21.10
- Fixed "Hunger changes" setting status effects and starving not working
- Fixed hunger effect persisting after disabling "Hunger changes" setting
- Fixed "Mob buffs" setting not working
- Fixed "Flammable creepers" setting causing creepers to immediately explode
- Fixed various advancements
KNOWN ISSUES
- Some advancements are not correctly updated
- Updated to 1.21.6
- Added about and settings menus using the new Dialog system
- This entirely replaces the old chat-based config
- Added Reduced Item Spread on Death
- This feature significantly reduces the maximum distance that items can be spewed out when players die
- This entirely replaces Death Bundles
- Updated some systems to use storage rather than scoreboards
- Removed custom sorting in Adventure advancements tab
- Updated to 1.21.4
- All bundle-related features have been removed
- Updated the advancement "Where are Bundles?" to reflect the Bundle's addition to Minecraft
- Relocated anvil recipe change to Enchantments Rebalanced
- Changed lodestone recipe to be what Mojang will implement soon
- The Netherite Ingot has been replaced with an Iron Ingot
- Fixed some mob loot tables
- Updated pack icon
- Fixed furnace food recipes not being removed
- Fixed supported pack formats
- Fixed incorrect
svr_version
- Increased output from smelting down iron and gold equipment
- 1 ingot per item instead of 1 nugget
- Hoes can more efficiently break:
- Pumpkins
- Carved Pumpkins
- Cactus
- Froglights
- Survival Rebalanced now requires the
bundleexperimental toggle - Significantly increased spawn rate of the Witch in the swamp and mangrove swamp.
- Changed many loot tables
- Notable ones are:
- Ancient City generic loot table can now contain all pieces of Diamond armor
- Fishing loot tables' chances have been changed (40-10-50; junk, treasure, fish)
- Jungle Temple dispenser loot table can now contain Weakness 1 tipped arrows
- Buried Treasure now contains Prismarine Shards instead of Prismarine Crystals
- Changed the Iron Pickaxe in the Abandoned Mineshaft loot table to have a 20% chance to drop with enchantments (excluding Mending)
- Bogged spawn significantly more, and Skeleton spawn rate has been significantly reduced in the swamps.
- Fixed advancements
How did I just...andTime to Strike!unlocking when picking up any item
- Added additional recommendation to
Death Bundleknown issue in config - Removed unused function
Still don't know what is causing death bundles reading other players' inventory data and putting it into someone else's death bundle
- Fixed multiple issues with
Dolphin Jockeyfeature- Not being able to turn it off
- Spawnrates being too high
Dolphin Jockeyfeature now spawns from Dolphins, instead of from Drowned.- This means you will only see dolphin jockeys where dolphins spawn.
- Changed regeneration speed to 1 heart/4s
- Changed Advancement
Hello Friendsrequirement to be entering a village, rather than interacting with a villager
This likely has a lot of bugs. There is currently no support for 1.21 advancements and so they may or may not show up.
- Updated to 1.20.5
- Added
Death bundlesfeature- Instead of having your items go everywhere on death, they'll all be put into a bundle.
- Enabled by default, can be disabled in the config.
- Added Bundle recipe
- Added Advancements:
Where are Bundles?,Overpowered,Time to Farm! - Changed many Advancements' names and descriptions
- Reorganized some vanilla advancements
Is it a ____?advancements to their respective dimensions.- Some Nether advancements
- Removed gamestage-based loot system
- Any existing worlds which used gamestage-based Ancient City loot tables will no longer generate loot.
- Fixed Spectral Arrow recipe unlocking with Glowstone, rather than Glow Ink Sacs
Recipes
Bundle: 3 Rabbit Hide, 2 StringPorted to 1.20.5. This is an early version still being worked on, expect glitches and undocumented new features.
- Changed names and descriptions of many custom advancements
- Removed gamestage listing from all "story" advancements which previously had them
- I am planning to phase out gamestage all together. v1.8.0 will not support the old gamestage based loot tables for the Ancient City. The Ancient City will recieve a static nerf to loot like everything else.
- Added 1 new advancement:
Where are Bundles? - Removed
Longer day/night cycle- Felt like the issues with passing the night and less-than-smooth celestial body moment was too much of a trade-off. If you want to bring it back, suggest that in the Discord server; with enough requests, I'll consider.
In-progress features
Unless you voice your opinion on the Discord server, I will likely push the update back until these are done.
- Bundles drop on death
- Cauldron brewing
Known issues
"Adventure" advancements tab is duplicated- This is fixed on my end, but I'll upload a new alpha or release when there are more features done or fixed
- Some advancements are missing? (Nipocu)
- Pain, lots of pain
- Fixed inability to turn off
Alert Animals
another Nipocu W
- Removed Heart of the Sea from buried treasure loot
- It is now a 25% chance from Elder Guardians
- Fixed furnaces still being able to cook raw chicken
- Fixed section of description in
How did I just...advancement being colored gray - Fixed
Alert Animalsnot working
Thank you Nipocu on the Discord server for reporting these bugs! <3
- Changed namespace to
svr:- Moved and renamed
thm:utility/say_versiontosvr:api/get_version
- Moved and renamed
- Changed Lodestone recipe to require 4 Chiseled Stone Bricks, 4 Smooth Stone, and 1 Compass
- Changed some advancements to use vanilla name and descriptions
- Changed some custom advancements' name and descriptions
- Gave changed and added recipes proper recipe book categorization and added recipe unlock advancements to new recipes
- Changed Spectral Arrow recipe to use 1 Glow Ink Sac and 1 arrow instead of 1 arrow and 4 Glowstone.
- Added achievement "The Lie" back into the game
- Added Trident recipe
- Requires 1 Heart of the Sea, 3 Quartz, and 1 Prismarine Shard
- Added icon to datapack
- Fishing "junk" loot table is more common (it's actually for variety!)
- Fishing "treasure" loot table now contains: Slime Ball, Lead, uncooked Cod, uncooked Salmon
- Changed some items' drop chances in Fishing "treasure" loot table
- Tools/armor in Bastion loot tables now drop with damage
- Tools/armor in Village Armorer/Weaponsmith/Toolsmith now drop with light damage (-15% maximum)
- Iron Pickaxe in Abandoned Mineshaft now drops with damage
- Ruined Portals' tools/armor now drop with damage
- Ancient City regular loot table's items now drop with more damage
- End City loot now drops with damage (almost all with 40% damage loss maximum)
- Oak Leaves now drop apples 2x the time
- Added Saddle recipe
- Requires: 5 Leather, 2 Iron Ingots
This is a real patch, despite the publish date
- Changed several structures' loot tables to contain more/less Iron
- Less Iron: Buried Treasure, Jungle Temple, Shipwreck treasure
- More Iron: Abandoned Mineshaft
- All Iron tools/weapons now use the vanilla recipe, no more 10-ingots-for-a-sword
- Changed Ancient City regular chest loot table to contain less Enchanted Golden Apples
- Added starving on Easy/Normal difficulties to
Hunger system changes - Fixed
Hunger system changes' Mining Fatigue not being applied when below 5 hunger - Added Slowness 1 at 0 hunger to
Hunger system changes
- Reverted gold tools/armor recipe back to vanilla
- Removed Gamestage-based Ancient City loot tables
- Any existing worlds still using the old
thm:namespace loot tables will no longer work. Existing worlds newer than the namespace move will revert to vanilla loot.
- Any existing worlds still using the old
- Fixed killing mobs which drop food items not dropping cooked items when dying on fire.
- This means that Fire Aspect is useful again!



