Compatibility
Minecraft: Java Edition
Platforms
Creators
Details
Survival Rebalanced attempts to fix or improve vanilla survival's shortcomings with several small and large tweaks that don't deviate too much from how vanilla survival already functions.

Features
Many features in Survival Rebalanced can be toggled in the config. To configure Survival Rebalanced, enter the pause menu, click "Survival Rebalanced", and click "Settings". This menu currently requires OP to function.
Players
- Reduced item spread on death (items will drop but won't go flying)
- Increased hunger to compensate for food abundance
- Removed Saturation Healing
Recipes
- The campfire replaces the furnace in early-game cooking
- Trident is now craftable
- Spectral arrows can now use any glowy resource (Glowstone, Glow Ink Sac, Glow Berries)
Loot
- You can find three new explorer maps across two dimensions
- Adjustments to loot in multiple structures
- All equipment spawns with a bit of durability used
- Heart of the Sea can be dropped by elder guardians instead of buried treasure
- Updated fishing loot
Mobs
- Added dolphin jockeys
- Creepers ignite if lit on fire
- Progression-based, irreversible, per-player mob buffs
Miscellaneous
-
Villages are slightly rarer
- The utility and plentiful loot provided by villages shouldn't be significantly more common than desert temples
-
Rebalanced the process of obtaining iron
-
As of now, this is made primarily with more experienced/technical players in mind. If you frequently use redstone or are a more casual player, please let me know what you think of these changes in the Discord server!
-
Show changes
- The regular furnace smelts iron into 4 Iron Nuggets
- Blast Furnace is an important upgrade if you need large sums of iron
- Crafting an Iron Ingot from Iron Nuggets requires 4 nuggets instead of 9
- Iron Golems must be killed by a player to drop Iron Ingots
- This effectively kills iron farms but I think there are other solutions
- The regular furnace smelts iron into 4 Iron Nuggets
- Enchanting via the enchanting table is boosted by the time now taken to get an anvil for librarian trades
-
Detailed changelog (THESE ARE SPOILERS)
Major gameplay changes
- Players now have permanent Hunger 1
- This can be toggled in the config
- Mobs are buffed based on a nearby player's stage in progression
- Levels increase with obtaining Stone, iron gear, and diamond gear
- Players are further incentivized to use armor
- Once you reach a stage, it is irreversible
- Effects only apply within a 48 block radius. The highest tier in a given area is always used
- This system can be toggled in the config
- Health regeneration has been nerfed
- Players regenerate half a heart every 4 seconds from food
- Players gain Regeneration 1 when within 8 blocks of a lit campfire
- This effectively removes Saturation Healing
- Furnaces no longer can cook food
- Recommended to use a campfire until you can use a smoker
- Item spread on death has been reduced to about 2 blocks
- The regular furnace smelts iron into 4 Iron Nuggets
- Blast Furnace is an important upgrade if you need large sums of iron
- Crafting an Iron Ingot from Iron Nuggets requires 4 nuggets instead of 9
- Iron Golems must be killed by a player to drop Iron Ingots
- This effectively kills iron farms but I think there are other solutions. If you have constructive criticism about this change, especially from the perspective of redstone, please join the Discord server and share your thoughts!
- An alternative to iron farms is iron ore veins. If you need a huge amount of iron, you could quarry them out with Fortune or use TNT. A goal of removing of iron farms is to boost the importance of iron ore veins, which I've hardly seen used.
A good side effect of making Iron more expensive is that it now takes a lot of iron to create an Anvil. This should actually HELP enchanting via an Enchanting Table! It also delays when librarian villagers come into play.
Recipe changes
- Added Trident recipe
- Trident costs 3 Quartz, 1 Heart of the Sea, and 1 Prismarine Shard
- Changed Spectral Arrow recipe to use Glowstone, Glow Inc Sac, or Glow Berries, instead of exclusively Glowstone
Loot changes
- Rebalanced the shipwreck loot tables
- Reduced high-value mineral rates
- Coast armor trim is no longer contained in shipwrecks; see next change
- Rebalanced the buried treasure loot table
- Coast armor trim can now be contained in buried treasure
- Heart of the Sea is no longer contained in buried treasure; see next change
- Elder Guardians now have a 25% chance of dropping a Heart of the Sea
- Explorer maps for Nether Fortress, Bastion Remnant, and Ancient City have been added
- Nether Fortress Explorer Map: piglin bartering
- Bastion Remnant Explorer Map: piglin bartering
- Ancient City Explorer Map: Villager Cartographer chests & Stronghold library chests
- All equipment found in loot now generates missing some durability
Other changes
- Villages spawn less often
- For the quality and quantity of loot there is, and the utility of the villagers themselves, you probably shouldn't be able to see 3-4 villages in a 512x512 area
Less-important changes
- Creepers now ignite apon being lit on fire
- This can be toggled in the config
- Drowned now can spawn riding Dolphins (aka Dolphin Jockey)
- This can be toggled in the config
- Hoes can now quickly mine more blocks
- Completely remade the "story" section of vanilla Advancements
- A bit more detailed on the progression of the game
- Almost everything except for the root advancement is in English only though (feel free to translate it and let me know so I can link it here!)
- Moved "Is it a ____?" advancements to their respective dimensions' tabs
Loot changes
- Changed leatherworker's village house loot table
- Saddles are more common
- Rabbit Hide can now be generated
- Edited both Jungle Temple loot tables
- Dispensers in the structure now can contain Poison and Weakness tipped arrows
- Chest loot slightly adjusted
- Fishing loot table type odds have been adjusted
- "junk" fishing loot table has had several new additions
- All types of saplings (including Azaleas and mushrooms!) can now be fished up in their respective biomes
- Added Seagrass, Kelp, and Gold Nugget
The following list contains all features in Survival Rebalanced that cannot be toggled. This is an unfortunate limitation of datapacks. If you know how to dig through files, you could delete the features' files and mentions of them.
- Additional explorer maps
- Adjusted structure loot
- Advancement changes and additions
- Recipe changes and additions
- Inability to cook food in the furnace
- Reduced village spawn rate
If you want to remove Survival Rebalanced from a world, first uninstall it from the "Survival Rebalanced" menu, and then disable the data pack. This cleans up all saved data, scoreboard objectives, and active changes from Survival Rebalanced.
KNOWN ISSUES
- Config dialog does not correctly display state of settings in multiple cases
- Functions are not optimized very well



