Few minor changes i forgot to make, such as description tweaks and final changes to the sensor sight power.
Minor Changes
- Slightly changed some power descriptions.
- Fixed a grammatical error in the origin description.
- Apugli is no longer a required dependancy.
- Added a cyan vignette to Echo Rage while its active.
- Added unique textures for the origin's resource bars.
- Sculk Extraction has been renamed to Catalyst Creation.
- Sonic Boom no longer ignores invulnerability frames.
- Wardencraft's Echo Shard duplication recipe is now slightly cheaper, requiring 3 sculk instead of 7.
Major Changes
- Tunnel Vision is now fully brightness based. You can no longer hide under trees to gain sight.
- Echo Rage now lasts 10 seconds longer, boots movement speed as well as air speed, and makes you immune to Sonic Backfire damage, but exhausts you quicker while its active. You can now only fill the bar by slaying mobs.
- Catalyst Creation now gives 4 sculk instead of 2, and uses a portion of your Echo Rage bar instead of experience levels.
New Additions
- Added Sensor Sight. When near an active sculk sensor (8 block radius), you can see all non-sculk entities in a 32 block radius. Includes built-in compatability for some other sculk origins.
- Added a new damage type, Sonic Backfire. Sonic Backfire is now used in place of the Sonic Boom damage type when failing a Sonic Launch or using a goat horn.
- Added an entity type tag, Sculk Mobs. Sculk Mobs is applied to sculk creatures and is used for both Sensor Sight and Warding Titan.
Quick Note
Due to data-driven damage types being experimental in 1.20.1, you may get a "here be dragons!" pop-up when joining a world.
Minor Changes
- Slightly changed some power descriptions.
- Fixed a grammatical error in the origin description.
- Apugli is no longer a required dependancy.
- Added a cyan vignette to Echo Rage while its active.
- Added unique textures for the origin's resource bars.
- Sculk Extraction has been renamed to Catalyst Creation.
- Sonic Boom no longer ignores invulnerability frames.
- Wardencraft's Echo Shard duplication recipe is now slightly cheaper, requiring 3 sculk instead of 7.
Major Changes
- Tunnel Vision is now fully brightness based. You can no longer hide under trees to gain sight.
- Echo Rage now lasts 10 seconds longer, boots movement speed as well as air speed, and makes you immune to Sonic Backfire damage, but exhausts you quicker while its active. You can now only fill the bar by slaying mobs.
- Catalyst Creation now gives 4 sculk instead of 2, and uses a portion of your Echo Rage bar instead of experience levels.
New Additions
- Added Sensor Sight. When near an active sculk sensor (8 block radius), you can see all nearby non-sculk entities. Includes built-in compatability for some other sculk origins.
- Added a new damage type, Sonic Backfire. Sonic Backfire is now used in place of the Sonic Boom damage type when failing a Sonic Launch or using a goat horn.
- Added an entity type tag, Sculk Mobs. Sculk Mobs is applied to sculk creatures and is used for both Sensor Sight and Warding Titan.
Quick Note
Due to data-driven damage types being experimental in 1.20.1, you may get a "here be dragons!" pop-up when joining a world.
Minor Changes
- Slightly changed some origin/ability descriptions.
- Removed Warden death sound from Sculk-Infested Body.
- Sculk Sensor detection changes have been slightly expanded, and moved from Sculk-Infested Body to Warding Titan.
- Renamed Unwieldy Claws to Shaded Claws.
Major Changes
- You can no longer spam Chasm Cough while Sonic Launch is charging up.
- Former Belongings now also gives 8 Soul Torches and 5 Rotten Flesh upon origin selection.
- Echo Rage now grants night vision and lasts 19 seconds longer, for a total of 35 seconds.
- Shaded Claws now grants extra attack damage when behind your target, on top of its previous debuff.
- Wardencraft now allows you to duplicate Echo Shards using 7 Sculk and 1 Amethyst Shard.
New Additions
- Added Shrieker Switch. You can now feed Sculk Shriekers Diamonds to toggle whether or not they can spawn Wardens.
- Added Warding Titan. Wardens are now passive towards Sculk Moles.
IMPORTANT NOTE
- The Sonic Boom damage type now ignores invulnerability frames, so that Chasm Cough works better. (This was the best solution i could come up with without turning this into a full on mod, so sorry if you end up against like 3 wardens and aren't using this origin).
Initial Release
Minor Changes
- Slightly changed some origin/ability descriptions.
- Removed Warden death sound from Sculk-Infested Body.
- Sculk Sensor detection changes have been slightly expanded, and moved from Sculk-Infested Body to Warding Titan.
- Renamed Unwieldy Claws to Shaded Claws.
Major Changes
- You can no longer spam Chasm Cough while Sonic Launch is charging up.
- Former Belongings now also gives 8 Soul Torches and 5 Rotten Flesh upon origin selection.
- Echo Rage now grants night vision and lasts 19 seconds longer, for a total of 35 seconds.
- Shaded Claws now grants extra attack damage when behind your target, on top of its previous debuff.
- Wardencraft now allows you to duplicate Echo Shards using 7 Sculk and 1 Amethyst Shard.
New Additions
- Added Shrieker Switch. You can now feed Sculk Shriekers Diamonds to toggle whether or not they can spawn Wardens.
- Added Warding Titan. Wardens are now passive towards Sculk Moles.
IMPORTANT NOTE
- The Sonic Boom damage type now ignores invulnerability frames, so that Chasm Cough works better. (This was the best solution i could come up with without turning this into a full on mod, so sorry if you end up against like 3 wardens and aren't using this origin).
Initial Release



