Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Supported environments
Creators
Details
Licensed MIT
Published 8 months ago
Updated last week
Changelog
Few minor changes i forgot to make, such as description tweaks and final changes to the sensor sight power.
Minor Changes
- Slightly changed some power descriptions.
- Fixed a grammatical error in the origin description.
- Apugli is no longer a required dependancy.
- Added a cyan vignette to Echo Rage while its active.
- Added unique textures for the origin's resource bars.
- Sculk Extraction has been renamed to Catalyst Creation.
- Sonic Boom no longer ignores invulnerability frames.
- Wardencraft's Echo Shard duplication recipe is now slightly cheaper, requiring 3 sculk instead of 7.
Major Changes
- Tunnel Vision is now fully brightness based. You can no longer hide under trees to gain sight.
- Echo Rage now lasts 10 seconds longer, boots movement speed as well as air speed, and makes you immune to Sonic Backfire damage, but exhausts you quicker while its active. You can now only fill the bar by slaying mobs.
- Catalyst Creation now gives 4 sculk instead of 2, and uses a portion of your Echo Rage bar instead of experience levels.
New Additions
- Added Sensor Sight. When near an active sculk sensor (8 block radius), you can see all non-sculk entities in a 32 block radius. Includes built-in compatability for some other sculk origins.
- Added a new damage type, Sonic Backfire. Sonic Backfire is now used in place of the Sonic Boom damage type when failing a Sonic Launch or using a goat horn.
- Added an entity type tag, Sculk Mobs. Sculk Mobs is applied to sculk creatures and is used for both Sensor Sight and Warding Titan.
Quick Note
Due to data-driven damage types being experimental in 1.20.1, you may get a "here be dragons!" pop-up when joining a world.
Files
Metadata
Release channel
ReleaseVersion number
1.2.1+modLoaders
Game versions
1.20.1Downloads
88Publication date
December 13, 2025 at 10:57 PMPublisher

BlueIsADude
Sole Developer



