Quality Life Changes and a new reforge:
- Changed the inner code of Forge Types, which the system doesn't need to detect each reforge to run.
- Items that have lore stored will not be replaced by the reforge. Will instead place After the reforge lore.
- Added a new reforge: Supreme - Allows players to forge additional reforge on top. However, not all reforge supports each other, especially in Ranged Category.
- Item Slots in the reforge anvil can now be removed/added from clicking only, not Right/Left click
Known problem: Some forge items that originally allow players to forge again, will not show previews in the description
2nd Round of testing
- Now when previewing forging Modded Items / Non-Equipments, the attributes will now display "???" only.
- Added 21 new Advancements, covering different parts of forging and forged items.
- Fixed the problem with the background in Advancement page
- Swarming Reforge: now have a maximum of 20 bonus attack damage
- Rampaging Reforge: Buffed the bonus attack damage cap from 15 to 20
2nd Round of test
- Now when previewing forging Modded Items / Non-Equipments, the attributes will now display "???" only.
- Added 21 new Advancements, covering different parts of forging and forged items.
- Fixed the problem with the background in Advancement page
- Swarming Reforge: now have a maximum of 20 bonus attack damage
- Rampaging Reforge: Buffed the bonus attack damage cap from 15 to 20
Implemented a new feature to the forge system
Note: For those who updated from the old versions, you need to replace your anvil for the reforge anvil to work!
Removed the icon 🛠 on top of the anvil, and replaced it with the expected reforge item.
That means when both item & reforge item are placed, and the conditions are right, the forged item will display on top of the anvil. Also the description and stats (Attributes) will show at the right side of the item.
In addition, the xp cost moved to the left side of the item.
The result will look like this:
Let me hear your thoughts by contacting me in Discord! (In #feedback section)
Extra Note: Currently for modded item, the display will show a randomized stats, that will not match the result item.
Note: No Custom Item/Armor Model for this version, as the entire resource pack works differently back then...
- item can now be renamed through Name Tag. It cost 1 xp.
- Includes all new features (but not balance changes) from 1.59 & 1.58:
The forging system can now allow user to automatically convert the item without using the Vanilla Item Converter/Forging Converter
Converting the item will now get the correct name for the modded item, while also getting the durability (The item attribute stats will be randomized)
Note: No Custom Item/Armor Model for this version, as the entire resource pack works differently back then...
- item can now be renamed through Name Tag. It cost 1 xp.
- Includes all new features (but not balance changes) from 1.59 & 1.58:
The forging system can now allow user to automatically convert the item without using the Vanilla Item Converter/Forging Converter
Converting the item will now get the correct name for the modded item, while also getting the durability (The item attribute stats will be randomized)
- Fixed a problem where Vanilla Enchanted Items may sometimes converted into the wrong type
- Heavy Reforge: Now includes more recipe for the obsidian on the middle
- Also, one thing I didn't mentioned last update is that item can now be renamed through Name Tag. It cost 1 xp.
Update from V1.59:
The Resource Pack Stage 2 is here!
Now includes every Armor Reforge to have textures. However, now the datapack REQUIRES the resource pack in order to work.
But if you really want armor to not have texture, just input the command:
/function gamerules:istexturearmor/false
(Btw, you might expect some bugs from the leather armor, while wearing the full set, the leggings might only display the normal texture only.)
Fixes: Auto-Forging can now work with any item, including modded item.
Now Modded items will now display the correct name
Now Modded items will automatically getting its type (Note for modders: Ensure you allow them to have the Sharpness enchantment for Melee, Protection enchantment for Armor, Efficiency enchantment for Tool, and Power/Super Charged enchantments for Ranged.)
And of course a lot of balance changes:
Heavy Reforge: Reduced the movement & attack speed debuff by 10% (-60% to -50%), and increased attack damage from +100% to +120%
Sharp Reforge: Changed the attack damage boost from +2, to 50% of weapon attack damage. Also, changed the recipe to include more obsidian and less iron.
Copperized Reforge (Melee): Increased attack damage boost from +1 to +2
Copperized Reforge (ALL): Decreased the forge cost from 10 to 5 xp
Absorptive Reforge: Instead of increasing duration per armor, increase the effect amplifer from + Number of Absorptive Armor along with 25% of attacker damage. Duration will be capped at 4s, and cooldown is now 15s.
Poisoned Reforge: Reduced the forge cost to 5 xp
Warrior Reforge: Changed the recipe from requiring 3 netherite ingot to 1, and replaced with diamonds.
Chaining Reforge: Increased the chain damage from 50% attack damage to 75% attack damage.
Light Reforge (Armor): Added -30% Fall Damage Multiplier (Multiplication)
Assassin Reforge: Reduced the forge cost from 20 to 15 xp. Also changed the recipe from needing Nether Wart Block to just Nether Wart.
Rotten Reforge: Reduced the attack damage from 5 to 4, and reduced the attack speed debuff from -30% to -25%
Striking Reforge: Increased first strike damage from 100% to 150%, and changed the recipe
Unbreakable Reforge: Changed the recipe to include 8x Ancient Debris and 1x Netherite ingot
Runic Reforge: Reduced the required recipe amount of Totem of Undying from 8 to 4
Tanky Reforge: Added the step height back
The Resource Pack Stage 2 is here!
- Now includes every Armor Reforge to have textures. However, now the datapack REQUIRES the resource pack in order to work. But if you really want armor to not have texture, just input the command: /function gamerules:istexturearmor/false (Btw, you might expect some bugs from the leather armor, while wearing the full set, the leggings might only display the normal texture only.
- Fixes: Auto-Forging can now work with any item, including modded item.
- Now Modded items will now display the correct name
- Now Modded items will automatically getting its type (Note for modders: Ensure you allow them to have the Sharpness enchantment for Melee, Protection enchantment for Armor, Efficiency enchantment for Tool, and Power/Super Charged enchantments for Ranged.)
- And of course a lot of balance changes:
Heavy Reforge: Reduced the movement & attack speed debuff by 10% (-60% to -50%), and increased attack damage from +100% to +120%
Sharp Reforge: Changed the attack damage boost from +2, to 50% of weapon attack damage. Also, changed the recipe to include more obsidian and less iron.
Copperized Reforge (Melee): Increased attack damage boost from +1 to +2
Copperized Reforge (ALL): Decreased the forge cost from 10 to 5 xp
Absorptive Reforge: Instead of increasing duration per armor, increase the effect amplifer from + Number of Absorptive Armor along with 25% of attacker damage. Duration will be capped at 4s, and cooldown is now 15s.
Poisoned Reforge: Reduced the forge cost to 5 xp
Warrior Reforge: Changed the recipe from requiring 3 netherite ingot to 1, and replaced with diamonds.
Chaining Reforge: Increased the chain damage from 50% attack damage to 75% attack damage.
Light Reforge (Armor): Added -30% Fall Damage Multiplier (Multiplication)
Assassin Reforge: Reduced the forge cost from 20 to 15 xp. Also changed the recipe from needing Nether Wart Block to just Nether Wart.
Rotten Reforge: Reduced the attack damage from 5 to 4, and reduced the attack speed debuff from -30% to -25%
Striking Reforge: Increased first strike damage from 100% to 150%, and changed the recipe
Unbreakable Reforge: Changed the recipe to include 8x Ancient Debris and 1x Netherite ingot
Runic Reforge: Reduced the required recipe amount of Totem of Undying from 8 to 4
Tanky Reforge: Added the step height back
This mod includes Resource Pack
The Resource Pack Stage 2 is here!
- Now includes every Armor Reforge to have textures. However, now the datapack REQUIRES the resource pack in order to work. But if you really want armor to not have texture, just input the command: /function gamerules:istexturearmor/false (Btw, you might expect some bugs from the leather armor, while wearing the full set, the leggings might only display the normal texture only.
- Fixes: Auto-Forging can now work with any item, including modded item.
- Now Modded items will now display the correct name
- Now Modded items will automatically getting its type (Note for modders: Ensure you allow them to have the Sharpness enchantment for Melee, Protection enchantment for Armor, Efficiency enchantment for Tool, and Power/Super Charged enchantments for Ranged.)
- And of course a lot of balance changes:
Heavy Reforge: Reduced the movement & attack speed debuff by 10% (-60% to -50%), and increased attack damage from +100% to +120%
Sharp Reforge: Changed the attack damage boost from +2, to 50% of weapon attack damage. Also, changed the recipe to include more obsidian and less iron.
Copperized Reforge (Melee): Increased attack damage boost from +1 to +2
Copperized Reforge (ALL): Decreased the forge cost from 10 to 5 xp
Absorptive Reforge: Instead of increasing duration per armor, increase the effect amplifer from + Number of Absorptive Armor along with 25% of attacker damage. Duration will be capped at 4s, and cooldown is now 15s.
Poisoned Reforge: Reduced the forge cost to 5 xp
Warrior Reforge: Changed the recipe from requiring 3 netherite ingot to 1, and replaced with diamonds.
Chaining Reforge: Increased the chain damage from 50% attack damage to 75% attack damage.
Light Reforge (Armor): Added -30% Fall Damage Multiplier (Multiplication)
Assassin Reforge: Reduced the forge cost from 20 to 15 xp. Also changed the recipe from needing Nether Wart Block to just Nether Wart.
Rotten Reforge: Reduced the attack damage from 5 to 4, and reduced the attack speed debuff from -30% to -25%
Striking Reforge: Increased first strike damage from 100% to 150%, and changed the recipe
Unbreakable Reforge: Changed the recipe to include 8x Ancient Debris and 1x Netherite ingot
Runic Reforge: Reduced the required recipe amount of Totem of Undying from 8 to 4
Tanky Reforge: Added the step height back
The Resource Pack Stage 2 is here!
- Now includes every Armor Reforge to have textures. However, now the datapack REQUIRES the resource pack in order to work. But if you really want armor to not have texture, just input the command: /function gamerules:istexturearmor/false (Btw, you might expect some bugs from the leather armor, while wearing the full set, the leggings might only display the normal texture only.
- Fixes: Auto-Forging can now work with any item, including modded item.
- Now Modded items will now display the correct name
- Now Modded items will automatically getting its type (Note for modders: Ensure you allow them to have the Sharpness enchantment for Melee, Protection enchantment for Armor, Efficiency enchantment for Tool, and Power/Super Charged enchantments for Ranged.)
- And of course a lot of balance changes:
Heavy Reforge: Reduced the movement & attack speed debuff by 10% (-60% to -50%), and increased attack damage from +100% to +120%
Sharp Reforge: Changed the attack damage boost from +2, to 50% of weapon attack damage. Also, changed the recipe to include more obsidian and less iron.
Copperized Reforge (Melee): Increased attack damage boost from +1 to +2
Copperized Reforge (ALL): Decreased the forge cost from 10 to 5 xp
Absorptive Reforge: Instead of increasing duration per armor, increase the effect amplifer from + Number of Absorptive Armor along with 25% of attacker damage. Duration will be capped at 4s, and cooldown is now 15s.
Poisoned Reforge: Reduced the forge cost to 5 xp
Warrior Reforge: Changed the recipe from requiring 3 netherite ingot to 1, and replaced with diamonds.
Chaining Reforge: Increased the chain damage from 50% attack damage to 75% attack damage.
Light Reforge (Armor): Added -30% Fall Damage Multiplier (Multiplication)
Assassin Reforge: Reduced the forge cost from 20 to 15 xp. Also changed the recipe from needing Nether Wart Block to just Nether Wart.
Rotten Reforge: Reduced the attack damage from 5 to 4, and reduced the attack speed debuff from -30% to -25%
Striking Reforge: Increased first strike damage from 100% to 150%, and changed the recipe
Unbreakable Reforge: Changed the recipe to include 8x Ancient Debris and 1x Netherite ingot
Runic Reforge: Reduced the required recipe amount of Totem of Undying from 8 to 4
Tanky Reforge: Added the step height back