New Features
- Opacity when raining: Set sun/moon to a custom opacity when it's raining.
Fog and Sky > Sun and Moon > Opacity when raining
Changes
- Added block ids for more modded blocks thanks to @avc1657
- Improved DH Smooth Terrain discard
- Blindness and Darkness effect are now handled separately
- Tweaked DH Terrain shading
Fixes
- fixed DH cloud detection
- fixed night vision effect
- fixed HDR Emissives on sloped rails
- fixed waving lilypads
- fixed naming conflict causing errors on intel graphics cards
- fixed naming conflict causing errors on newest Iris versions
New Features
- Speed Effect: added comic style speed lines when moving fast
Changes
- Increased Damage Effect duration
Fixes
- Probably fixed gbuffers_line not compiling on some systems
- Fixed compile error when HDR Emissives was on but Waving Blocks, Waving Liquids and Rain Puddles were disabled
New Features
- Added copper bulbs to HDR Emissives and colored lighting
Changes
- Changed default contrast from 10 to 15
Fixes
- Fixed broken lighting on block breaking overlay
- Fixed colored lighting on older Optifine versions
- Fixed sand blocks waving on older Minecraft versions
Stracciatella Shaders v1.6
Changes
Distant Horizons Support
Stracciatella now works with Distant Horizons
Advanced Fog
New and overhauled fog system for large render distances and Distant Horizons
- Height-dependent fog density
- Dynamic fog properties depending on time of day and weather
- Volumetric fog effects in the Overworld and the Nether
Weather Effects
- Fancy rain refraction
- Rain puddles now have depth to them
Colored Lights
- Improved hand lighting
- Improved colors for lots of blocks
Other Changes
- Improved night sky
- Improved End sky
- More time keeping options for animations (realtime, worldtime, framecount)
- Extensive debug visualisations



