- Reworked volumetric sunrays (also affects depth sunrays)
- Added setting Block Night Brightness Increase
- Added setting Block Brightness Curve (already in code, just forgot to add to menu)
- Tweaked Fantasy style
- Fixed auto exposure calculations
- Settings changes:
-
- Removed 'SUNRAYS_CURVE_SURFACE', alternative is 'SUNRAYS_MIN_SURFACE'
-
- Removed 'SUNRAYS_CURVE_UNDERGROUND', alternative is 'SUNRAYS_MIN_UNDERGROUND'
- Added settings: Ground Fog Enabled, Ground Fog Strength, Ground Fog Slope, aGround Fog Offset
- Added settings: Auto Exposure Enabled, Auto Exposure Bright Mult, Auto Exposure Dark Mult
- Reworked Fantasy style and tweaked realistic style
- Settings changes:
-
- New 'SUNRAYS_AMOUNT' (for depth-based sunrays) is: old 'SUNRAYS_AMOUNT' * 0.625
-
- New 'SHARPENING_AMOUNT' is: old 'SHARPENING_AMOUNT' * 1.25
- Added setting: Anti-Aliasing Strategy (includes FXAA, TAA, and combinations)
- Added 'super secret settings' easter egg from 1.8-
- Added settings: Nether Blocklight [Red, Green, Blue] Mult
- Many slight tweaks
- Fixed many debug settings
- Settings changes:
-
- New 'SUNRAYS_AMOUNT' (for depth-based sunrays) is: old 'SUNRAYS_AMOUNT' * 0.8
-
- Removed setting 'TAA_ENABLED' (replaced with 'AA_STRATEGY')
- Added settings: Sun Brightness and Moon Brightness
- Added settings: Sunrays Curve Surface and Sunrays Curve Underground
- Further tweaked styles
- Fixed short_grass not waving
- Settings changes:
-
- New 'BLOOM_AMOUNT' is: old 'BLOOM_AMOUNT' * 0.85
-
- Fully removed setting 'SUNRAYS_COMPUTE_COUNT' (unused due to code changes)
-
- Fully removed setting 'SUNRAYS_SATURATION' (unused due to code changes)
- Added setting: Pixelated Shadows
- Improved bloom performance
- Fixed bug in shadow filtering
- Tweaked sunrise / sunset timings (and calculations)
- Settings changes:
-
- Removed setting 'WATER_REFLECTIONS_ENABLED'
-
- Removed setting 'RAIN_REFLECTIONS_ENABLED'
-
- Added setting 'REFLECTIONS_ENABLED'
-
- Added setting 'BLOOM_NETHER_MULT' (already existed but forgot to add to settings screen)
-
- Removed setting 'BLOOM_SKY_BRIGHTNESS' (unused due to code changes)
-
- Removed setting 'BLOOM_ENTITY_BRIGHTNESS' (unused due to code changes)
-
- Removed setting 'BLOOM_CLOUD_BRIGHTNESS' (unused due to code changes)
-
- Removed setting 'BLOOM_HAND_BRIGHTNESS' (unused due to code changes)
-
- Added setting 'SKY_BRIGHTNESS'
-
- Added setting 'CLOUDS_BRIGHTNESS'
- Improved volumetric sunrays quality and performance
- Transparency settings have been inverted so they represent transparency and not opacity
- Many small tweaks
- Updated documentation
- Settings changes:
-
- New 'WATER_TRANSPARENCY' is: 1.0 - old 'WATER_TRANSPARENCY'
-
- New 'RAIN_TRANSPARENCY' is: 1.0 - old 'RAIN_TRANSPARENCY'
-
- New 'CLOUD_TRANSPARENCY' is: 1.0 - old 'CLOUD_TRANSPARENCY'
-
- Renamed 'RAIN_TRANSPARENCY' to 'WEATHER_TRANSPARENCY'
- Added 'styles' system, allowing you to choose a base style and edit any values on top of it
- Added styles: Realistic and Fantasy (in addition to the default Vanilla style)
- Fixed some light-value-related bugs
- Added settings:
-
- Stars Brightness
-
- Darkened Stars Brightness
-
- Water Transparency
-
- Use Corrected Lighting Fog
-
- Apply Fog To Reflections
- Improved bloom performance
- Started updating documentation again (finally)
- Updated License
- Many small tweaks and fixes
Initial released version
All changes that lead to this can be found here: https://github.com/What42Pizza/What42s-Shader-Base/blob/main/changelog.md



