Heyo! Some early users found that emissive textures were still influenced by directional world lighting (apparently a bug in vanilla for some emissive textures as well), leading emissive textures to change brightness depending on their surface normals.
This has been fixed with this small update!
This version includes a handful of sample textures to showcase each of the different program types! These are all in the form of custom Ghast harnesses, which play quite nicely with VESE textures as they are not atlassed.
While creating the demos, I also ironed out a few issues with some of the shader programs, and increased the available program space for giant entities.
Woops, palette location for tiny entites (Allays and Vexes) were wrong.
Turns out I didn't properly update the default portal shader properly for 1.21.6 and 1.21.7; That's been fixed now, and the overall density of particles in the rewritten portal shader has been reduced to be more in line with the vanilla shader.
This update makes the pack fully compatible with 1.21.7!
This version adds an overlay with the changes required to work with the latest snapshot. This means that the same resource pack will work on both 1.21.5 and the latest pre-release for 1.21.6.
Initial Public Release! Has direct support for all non-atlased entity textures. Indirect support for Chests, and maybe other atlassed textures that use the entity renderer.