⁃ Slightly rotated the enchanting table item model for item-frames
⁃ Further Darkened Dark Oak Leaves
⁃ Updated closed eyeblossom to be slightly smaller
⁃ Zombie villager fixed so brown coat only shows up where its needed
⁃ Various misc villager texture changes
⁃ Added a Leaf litter texture and played around with the color-map
⁃ Updated Tall dry grass texture
⁃ Short seagrass changed to a cross texture
⁃ Changed double mud and purpur to polished Versions
⁃ Changed double smooth sandstone/red sandstone to pillars
⁃ Amethyst block and budding Amethyst have random rotations
⁃ Replaced Firefly Bushes with Cat Tails
⁃ Updated Pointed Dripstone Item
⁃ Added Pink Petal Item and block textures, renamed it to cherry petals, and gave it a new model
⁃ Adjusted Melon Stem Colors to be distinct from pumpkins
⁃ Added Lodestone Compass texture from bedrock
⁃ Added Sculk Textures (block, veins, sensors, shriekers, catalyst)
⁃ Added Trident item & model textures
⁃ Added Lit candles and updated the regular block and item textures
⁃ Updated Scute textures
⁃ Fixed Sniffer egg dropped item and item frame models
⁃ Added original conduit particles
⁃ Added Open conduit (block) textures
⁃ Updated Conduit Power texture
⁃ Added Pale Hanging Moss item texture
⁃ Added regular, cherry, and pale leaf particle textures
⁃ Added sculk particles
⁃ Lightly updated reinforced Deepslate
⁃ Updated Beacon model to use cube_all_inner_faces model
⁃ Added Sniffer texture (although colors and the physical texture may be subject to change)
⁃ Added sniffer egg model and texture
⁃ Added trim (on armor) item texture
⁃ Added color palettes for nearly every trim (besides resin)
⁃ Added Weathered & oxidized copper door items
⁃ Added a standardized raw ore item texture
⁃ Added unique painting textures
⁃ Added cactus flower texture
⁃ Updated Mangrove door and trapdoor to be more 3D like the other doors
⁃ Slightly updated bogged
⁃ Added bogged spawn egg (original’s colors were inverted)
⁃ Updated Salmon, Bee, Ocelot, breeze, zombie horse, and camel spawn eggs to be more visable
⁃ Tweaked the Creaking to be slightly lighter (closer to the log)
⁃ Adjusted the darkness of pale oak trapdoors, door (Item), and sign (item)
⁃ Added textures for farmland moisture levels 6-1 (these blockstates only appear as the moisture level decays)
⁃ Replaced sounds files of goat horns (exlcuding ponder & seek) with sound files of copper goat horns
⁃ Added individual textures for goat horn variants
⁃ Added rooted dirt texture
⁃ Renamed block of bamboo and block of stripped bamboo to Bamboo Log and Stripped Bamboo Log
⁃ Updated Bamboo Log top & bottom textures to be more defined
⁃ Updated Stripped Bamboo Log top textures to have a bit more grain
⁃ Added Bamboo door item texture
⁃ Updated Bamboo raft texture
⁃ updated disc files to be accurate to their contents and made the empty air leading into dog shorter
⁃ Improved the door model so that the hinges only show on one side of the model
⁃ Overhauled warped doors and Crimson & warped trapdoors
⁃ Updated copper door tops to more closely resemble the trapdoors
⁃ Added a few splashes
⁃ Added C418’s battlemode tracks as the soundtrack of the deep dark
⁃ Renamed “tears” disc to Haze
⁃ Added Haze disc texture and replaced “tears” with C418’s “Heyhey” from the album “Little Things”
⁃ Added “Peanuts” from C418’s album “Little Things” to the game music pool
⁃ Updated Various disc textures
⁃ Renamed “Harness”s to “Woolen Saddle”s
⁃ Added textures for Woolen Saddle items and models (fixed MC-297880)
⁃ Removed “happy_ghast_ropes”
https://www.planetminecraft.com/texture-pack/colored-fish-buckets-25w03a/
Fixed end rod texture (for some reason the pack was using a faithful-type resolution) Updated Spyglass model texture Updated Crying Obsidian block and particle textures Updated Crimson Nylium Updated Respawn Anchor textures Updated Deepslate Coal ore to be visable Updated Mud, Root, and mud root textures Renamed Green, Red, Brown, and Yellow Dye(s) to Cactus Green Dye, Rose Red Dye, etc Adjusted Gold tool colors to be in line with armor rather than the greenish tint they had Updated Leather Horse Armor texture to be more accurate to pocket edition Replaced Unpacked with Kristoffer Zetterstrand’s The Easel (AKA, Canvas) Updated Wind charge item texture with a harsher border Added Warden texture (not sure if its final, but its a lower definition and more in line with something like the creeper) Added Colored & Open Bundles Slightly updated bundle GUI Updated Resin clump Item White Dye slightly tweaked to be shaped more like LB dye Wild Flowers have more color variation Added/Fixed the visible Durability function of the pack (particularly for Netherite) Renamed Daylight Detector back to Daylight Sensor Renamed all sherds back to shards (including in the achievements) Added Pottery Shard items Added Temporary Non-Jappa Armor Trim (item) textures until I figure out a texture for them Tweaked honey Bottle textures Renamed Dragon’s breath to Bottle of Dragon Breath Reimplemented bucketed mobs variants (axolotl, tropical fish), but in vanilla Reimplemented Time’s Tags, but in vanilla and with support for johnny Added Parrot textures Renamed Ominous Bottle to Ominous Potion and gave it a new interior texture Added an enchantment glint texture for potions/splash/lingering/Ominous Added Separate textures for awkward, mundane, and thick potions/splash/lingering Various double slab top textures added Added double-slab textures for every block in the game besides 1.16+ plank slabs (tons of new textures) Magma block Tweaked to include more grain Shield Items show their color Added shield versions of 1.14+ banner patterns Adjusted a line on the edge of the snow texture to make it more natural + its randomly rotated Added Pocket edition horse armor (model) texture and adjusted other horse armors to be more 1.12 accurate.



