Redid the vines & Redid the End portal frame, don't worry they still blink.
Renamed the Zombie horse to Zorse, Skeleton horse to Skorse, Camel Husk to Hamel, Zombie nautilus to Zautilus, To be more consistent with other mob names like Zoglin.
Changed the fence posts to look more clean.
Fight some Bosses.
Added compatabuility with the Raid Bar mod.
Made Polar Bears have a chance to spawn with a zombie polarbear skin w/EMF&ETF mods.
Made some other miscellaneous changes & fixes.
Made some tweaks to things.
Updated to the new snapshot.
The 3D mace model is broken and I dont have time to fix it right now so I just took it out for now I'll fix it when I can.
Added Compatibuility with the Variants&Ventures mod.
Tweaked the camel husks eyes.
Added compatabuility with the new Camel Husk and Parched From the new snapshot.
Theres a weird glitch with the new snapshot that condences the pixels of textures in resourcepacks, to fix it just turn the resourcepack off go back on the game then turn it back on. You have to do that every time you go back on the version it's kind of annoying hope they fix it.
If you turn the new Anisotropic Filtering in the video settings all the way up to 8x the game doesn't have this glitch, at least for me.
Made the cherished worlds mod star icon a redstone torch /ALTS in the folder.
Gave the Rascal Emmisive eyes/Friends&Foes.
Made the Happy Ghasts goggles more consistent, " clear like glass blocks".
tweaked the crafting table.
got rid of the hole on the bottom of the ghasts.
Made the sad face test block red instead of purple.
Added a new texture for the ETF mods Settings button.
fixed a couple more little inconsistencys.
Added new smoke particle textures for more consistency with the campfire smoke particles.
Added new squid ink particle textures for more diversity in particles.
And some more little miscellaneous changes.
Added an animation to the furnace.
Added compatibility with the Particle Interactions mod.
Fixed some small inconsistencies and made some small miscellaneous changes.
Made the Nautilus Shell Item more consistent.
Updated the zombie horse to the new texture.
Added compatabuility with the new Nautilus mob and Spears from the new snapshot.
Added compatibility with the Subtle Effects mods' new splashes.
Made the copper torch animation a mix of the original bright green color and the newer mint green color to help with Deuteranopia color blindness.
Some inconsistency fixes.
And some other little miscellaneous changes.
First Release



