Preemptive support for new Garden update enchants!
Resource Pack Options!!
- Reminding everyone that this pack has options built-in!
Dev Note: I highly recommend installing Respackopts as I will be working with this mod further and will be adding more customization options for users to enjoy and play around with.
Texture Updates
- Turbo-Mushroom enchant is no longer animated for its alt has now become the default appearance.
- Added support for Turbo-Rose, Turbo-Moonflower, Turbo-Sunflower, and Ulti Crop Fever.
Dev Note: Please let me know how you feel about the Turbo-Moonflower texture! I'm basing it off of my Moonflower block texture I'm using within future project, which is why it may be a little out of the blue.
Modeling Updates
- There's now support for Piscary 7 due to being able to obtain that from legacy Fishing Rods (the others will come in future updates)
Now we have customizable resource packs! (and more things too)
NEW LICENSING!!!
- Licensing has been updated!! If you are a modpack maker, make sure to read the new license. If you are not a modpack maker, you don't have to worry about this!
Resource Pack Options!!
- This update adds support with the mod Respackopts, which allows for customization within resource packs up front. Simply click the config button within the resource pack menu, and choose your settings from there!
- Everything is on by default, but you can toggle animated textures, legacy book backgrounds, and numbers inside the textures.
Dev Note: I highly recommend installing Respackopts as I will be working with this mod further and will be adding more customization options for users to enjoy and play around with.
Texture Updates
- Giant Killer now has a 3D Slime instead of a 2D one to be more concurrent with my 3D style.
- Dedication, One for All, Cultivating, and Prosperity all got some slight tweaks to fall more in line with my more modern style instead of the very flat style I used to have.
- All enchants now have a number corresponding to the enchant level baked into the texture by default. This can be toggled.
- Fixed Bobbin' Time III having the wrong number.
- Added a Slime emblem for those who edit the pack.
Modeling Updates
- Everything has been condensed into one pack. Modeling has not changed from 1.3N to 1.4.
New content! There's now two versions! One with numbers and one without Numbers.
Texture Updates
- First Strike, Champion, and Ultimate Combo got some slight texture tweaks to add a little more depth to them, similarly to the Pesterminator update previously.
- All enchant books (in the 'N' varient of the pack) now have a small number in the bottom right telling you which level the book is at a glance.
Modeling Updates
- There is one stark contrast between versions. Modeling did not change for the standard, but for the Numerical (N) version, each book now has a texture stapled on. Model tree is still the same however.
Dev Note: Make sure you have the right version downloaded! The variant with numbers is marked with an 'N' after the version number! I'm also looking into a mod called Respackopts which allows for customization within resource packs up front.
Very very small update
Texture Updates
- Piscary got a small change to be more like how Pesterminator is.
Modeling Updates
- Everything is now under the
sophienamespace instead of thecittofirmgenerated.
Dev Note: For some reason, when I was originally making all of my resources and whatnot, I just used that as the basis, and never properly moved over into my own namespace, so I'm doing that now I guess
Technically "first" release, but I had an earlier version on Discord and this is an updated version with more stuff. That being said, I will still supply a changelog.
Content Updates
- All the enchant books in the game
Texture Updates
- Nearly 70% of the textures and icons got an overhaul, making them much more pleasing to look at, and make a little more sense for their purposes.
Modeling Update
For those of you who like to customize your resource packs even further than just pressing the download button, this is for you!
- Each enchant book now has the lowest form of the book set to have the background book colour (for type of enchant) and the emblem in front (the enchant itself). Higher level iterations of the enchant are then childed off of that parent model so if you change one thing there, it automatically updates the rest of them.
- Only one model has to be changed instead of seven or more like in the case of Thunderlord or Feather Falling.
{
"parent": "minecraft:item/generated",
"textures": {
"layer0": "sophie:item/enchant_books/book_weaponry",
"layer1": "sophie:item/enchant_books/weaponry/spider_ouch"
}
}
{
"parent": "firmskyblock:item/bane_of_arthropods__1"
}
- Within the files, there are multiple emblem bases to play around with, as well as an additional unused book colour intended for Foraging if you decide to use it.



