- Completely reworked textures
- Optimized block models
- Reduced face count of rails from 36 to 20
- Reduced face count of rail corners from 165 to 112
- Reduced face count of raised rails from 48 to 24
- Reduced face count of activator rails from 40 to 22
- Reduced face count of raised activator rails from 52 to 26
- Reduced face count of detector rails from 42 to 26
- Reduced face count of raised detector rails from 54 to 30
- Reduced face count of powered rails from 52 to 30
- Reduced face count of raised powered rails from 64 to 34
- Reduced face count of ladders from 36 to 20
- Removed ambient occlusion from all raised rails to avoid z-fighting
- This version is not compatible with older versions of Minecraft. It will cause graphical issues. Some slight graphical issues are present in 1.21.11 on raised rails, but are not highly noticable. I think the optimization is a good trade-off in this case.
- Updated pack.mcmeta
- This release does not contain the further optimized block models. They are coming soon though.
- Fixed a UV mapping issue that caused pixel inconsistency. Thank you to pmradoll for pointing this out. I'm not sure how I missed it
- Readded ambient occlusion to the models
- Fixed a shading issue on rails that I accidentally caused last update
- Fixed color inconsitency on the rail corner texture. Apparently the vanilla texture doesn't use the exact same colors as the other rail textures. Weird. This fix should resolve any z-fighting
- Made all models point to the vanilla textures for particles. This should fix weird looking particles
No ambient occlusion for these models now
initial release



