v1.9.1 — Full Rework + The Whispering Frost (Part 1)
Yes, it’s big. Yes, things were rewritten. No, you don’t need to read every line unless you enjoy beautiful chaos.
The rework (summary)
All Polytone particle systems have been completely rewritten and visually overhauled. Performance and visuals both got a great upgrade.
Reworked mechanics
- Proximity Fog (new) — Replaces the old fog system. Density and coverage are now fully dynamic, responding to time of day, biome, and weather. The fog feels alive, less obstructive, and actually useful.
- Rain & Thunder (new) — Fully dynamic density and intensity based on time of day and weather. Rain is smoother, performs better than the previous iteration, and now behaves unpredictably in a good way, sometimes drizzle, sometimes mega-storms, sometimes lemons.
The Whispering Frost (Part 1)
- New particle snow — Two variants: a small, fast-moving type, and a slower, more detailed type with 20 flake textures. Density and amount are dynamic based on time of day and weather.
- Distant fog and sky colors — Updated for most cold biomes. Moodier and more consistent with the overall palette.
- Snowy foliage variants — New snowy versions for grass blocks, grass, ferns, and two flowers. (More coming in Part 2.)
- Spruce update — Spruce trees now have a slightly hazier green in their leaves.
- Thicker snow layers — Subtly increased thickness for better visual presence.
Other updates
- New color palette for the Pale-Garden biome — yes, it’s spooky enough.
- Vanilla rain textures brightened slightly for improved visibility.
Fixes
- Resolved incompatibility with the Particle Rain mod. You may need a capable PC to run both particle engines simultaneously.
- Fixed visual glitches with the Super Duper Vanilla shader — now it actually looks as good as advertised.
Thanks and credits
Special thanks to everyone in my Discord for suggestions, poll votes, and bug reports — you made this tolerable. Huge thanks to Dosya, author of Visual Effects+, for inspiration and guidance. ❤️
I’ve got big plans for this and other projects. If you want to share comments, suggestions, or bug reports, join the Discord — we actually read them.
Version 1.8.1hf – A Spontaneous Hotfix 😅❤️
🛠️ Changelog
Fixed
- Fixed excessive fog thickness in the following biomes: 'Nether Wastes' and 'Soul Sand Valley'.
Version 1.8 – Beauty in the fog, color in the sky, art in the clouds. ✨
🛠️ Changelog
What's New
- Overworld Biome Fog/Sky Fog and sky now have their own color palettes that I created, no more frozen biome exclusivity. I made sure the palettes respect vanilla block colors and work well with other resource packs. I didn’t alter grass colors or vegetation to respect Minecraft's palettes and other resource packs, except for the existing slight tone adjustment in frozen biomes. One important decision I tried to balance well is between aesthetics and gameplay, some packs I've seen go too far with fog, affecting visibility. I aimed to avoid that.
Extra Info: I chose the color palettes based on a study I did using real-life photography from various respected artists (40+ photos per biome). The goal was to capture the synergy between real-world environments and Minecraft’s natural and building block palettes. I added my own artistic touch to keep a rustic feel across most biomes. Hope you like the results, and if you have suggestions, feel free to share them on my Discord server.
- Reworked Clouds I didn’t expect to go through with this, but I finally reworked the clouds. They’re now based on the cloud formations and design style from my pixel art. If you use Polytone, you’ll also see my custom shading, so no more flat white clouds.
Fixed
- Cave Fog Visibility Fixed a visibility issue with cave fog in Dripstone Caves. Sorry for the inconvenience.
Version 1.7 – The Majestic Transformation ✨
~ Beautiful, just as it was meant to be—an art, a whisper, a message woven in the weathering echoes.
🛠️ Changelog
What's New
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Refined Raindrops Colors are now smoother, noise is reduced, and there are fewer drops overall for a cleaner look.
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Reworked Rain Sound System The rain sounds have been completely redesigned. They no longer behave the way they used to, including a large and diverse sound pool for more natural variation—expect a whole new beauty.
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Reworked Thunderstorm Sounds Thunderstorms now have a totally fresh sound design, with a large and diverse sound pool for more natural variation.
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Reworked Water Splashes Now animated and more playful. Adds more life to something so small yet pretty.
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New Air Ambience Air ambience has been separated into its own system. It currently includes a small variation pool but will improve with future updates.
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New Visuals for Cold Biomes (Requires Polytone mod)
- Custom sky color
- Unique fog thickness and color
- Custom plant, grass, and water colors
Overall Change
The project has evolved into a beautiful experience—blending sound, ambience, weather, and biome visuals.
Thank YOU
To everyone who supported the project till now: Thank you. It's been a rough time IRL, but this project means the world to me. I’ll keep giving it my best. ❤️
Version 1.6 Update! 🍂🐷
Hope you're doing well, and thanks for stopping by!
Changelog:
Update:
- Updated the resource pack for version 1.21.5.
Fixes:
- Fixed an issue reported by a user where the dripping particle interfered with the spore blossom ambient particle. (The solution was to revert to the vanilla particle since Mojang, for some reason, uses the same texture for two ‘different’ particle types… 🙄).
Hotfix of 1.5 ! 🚧
No worries, the fixed version is finally here!
Changelog:
Fixes:
- Resolved rendering issues with rain particles and textures.
Update 1.5 is here! ✨ Sorry to keep you waiting for so long—let's get straight to the point!
Changelog:
What’s New:
- Snow! ❄️
- Reworked rain sounds.
- Reworked thunder sounds.
- Air ambience added during thunderstorms.
- Slight PBR support for rain textures with shaders. (Reflective!)
- Redesigned icons and overall theme.
- Minor tweaks to drip particles.
What Changed:
- Rain Textures: Slight adjustments.
- Rain Sounds: 70% of the existing ones have been replaced with fresh samples, while the rest were fine-tuned for a smoother, less fatiguing experience.
- Thunder Sounds: Updated with new samples, now featuring subtle air ambience exclusively during thunderstorms.
- Icons: Updated designs for all variations (Normal and Legacy).
Legacy Version: 💖 Don’t worry if you prefer the old design! The Legacy version will keep the original sounds and textures available for those who prefer the classic style. I’ve only modernized the icon to match the new theme.
Changelog:
- Updated for the 1.20.6 compatibility!
In the next pack update, I plan to polish the sound quality and the textures if necessary. After that, it is time for the drizzle version to be made. I got a lot of sound recording material while I was missing, and that is exciting! 😄
Changelog
- Updated for the 1.20.4 compatibility!
- Updated resourcepack icon.
Changelog
- Updated for the 1.20.3 compatibility!
Changelog
- Adjustments were made to the sound design to create a more relaxed experience for users' ears by reducing distracting high tones in the rain.
- Updated the icon slightly.
- Backported compatibility: The resource pack functions seamlessly from version 1.14 to 1.20.2. (Backporting to earlier versions (<1.14) will take some time as I plan to redesign the sound files to replicate the current resource pack's sound results)
First Release.